TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

This commit is contained in:
streitixy 2024-02-22 18:43:54 -03:00
parent 31eb8a7876
commit 42f3cdcabe
11 changed files with 262 additions and 242 deletions

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@ -9576,7 +9576,7 @@ Transform:
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- {fileID: 668698683872560763} - {fileID: 668698683872560763}
m_Father: {fileID: 8473313144218655437} m_Father: {fileID: 8473313144218655437}
m_RootOrder: 6 m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7826307452119399042 --- !u!212 &7826307452119399042
SpriteRenderer: SpriteRenderer:

View file

@ -180,6 +180,11 @@ namespace HeavenStudio.Games
string originalText3; string originalText3;
string originalText4; string originalText4;
string originalText5; string originalText5;
Coroutine Scroll1;
Coroutine Scroll2;
Coroutine Scroll3;
Coroutine Scroll4;
Coroutine Scroll5;
TextMeshProUGUI Text1_GUI; TextMeshProUGUI Text1_GUI;
TextMeshProUGUI Text2_GUI; TextMeshProUGUI Text2_GUI;
TextMeshProUGUI Text3_GUI; TextMeshProUGUI Text3_GUI;
@ -440,17 +445,27 @@ namespace HeavenStudio.Games
{ {
if (text1 is not "" && text1 is not "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line."){ if (text1 is not "" && text1 is not "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line."){
if (Scroll1 is not null)
{
StopCoroutine(Scroll1);
Scroll1 = null;
}
Text6.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); Text6.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
originalText1 = text1; originalText1 = text1;
text1 = ChangeColor(text1, false); text1 = ChangeColor(text1, false);
Text1.text = text1; Text1.text = text1;
;
Text6.text = ChangeColor(originalText1, true); Text6.text = ChangeColor(originalText1, true);
} }
if (text2 is not ""){ if (text2 is not ""){
if (Scroll2 is not null)
{
StopCoroutine(Scroll2);
Scroll2 = null;
}
Text7.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); Text7.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
originalText2 = text2; originalText2 = text2;
text2 = ChangeColor(text2, false); text2 = ChangeColor(text2, false);
@ -459,6 +474,11 @@ namespace HeavenStudio.Games
} }
if (text3 is not ""){ if (text3 is not ""){
if (Scroll3 is not null)
{
StopCoroutine(Scroll3);
Scroll3 = null;
}
originalText3 = text3; originalText3 = text3;
Text8.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); Text8.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
@ -469,6 +489,11 @@ namespace HeavenStudio.Games
} }
if (text4 is not ""){ if (text4 is not ""){
if (Scroll4 is not null)
{
StopCoroutine(Scroll4);
Scroll4 = null;
}
Text9.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); Text9.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
originalText4 = text4; originalText4 = text4;
text4 = ChangeColor(text4, false); text4 = ChangeColor(text4, false);
@ -479,6 +504,11 @@ namespace HeavenStudio.Games
} }
if (text5 is not ""){ if (text5 is not ""){
if (Scroll5 is not null)
{
StopCoroutine(Scroll5);
Scroll5 = null;
}
Text10.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); Text10.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
originalText5 = text5; originalText5 = text5;
text5 = ChangeColor(text5, false); text5 = ChangeColor(text5, false);
@ -491,26 +521,51 @@ namespace HeavenStudio.Games
} }
public void DeleteText(bool text1, bool text2, bool text3, bool text4, bool text5){ public void DeleteText(bool text1, bool text2, bool text3, bool text4, bool text5){
if (text1 == true){ if (text1 == true){
if (Scroll1 is not null)
{
StopCoroutine(Scroll1);
Scroll1 = null;
}
Text6.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10)); Text6.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text1.text = ""; Text1.text = "";
Text6.text = ""; Text6.text = "";
} }
if (text2 == true){ if (text2 == true){
if (Scroll2 is not null)
{
StopCoroutine(Scroll2);
Scroll2 = null;
}
Text7.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10)); Text7.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text2.text = ""; Text2.text = "";
Text7.text = ""; Text7.text = "";
} }
if (text3 == true){ if (text3 == true){
if (Scroll3 is not null)
{
StopCoroutine(Scroll3);
Scroll3 = null;
}
Text8.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10)); Text8.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text3.text = ""; Text3.text = "";
Text8.text = ""; Text8.text = "";
} }
if (text4 == true){ if (text4 == true){
if (Scroll4 is not null)
{
StopCoroutine(Scroll4);
Scroll4 = null;
}
Text9.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10)); Text9.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text4.text = ""; Text4.text = "";
Text9.text = ""; Text9.text = "";
} }
if (text5 == true){ if (text5 == true){
if (Scroll5 is not null)
{
StopCoroutine(Scroll5);
Scroll5 = null;
}
Text10.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10)); Text10.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text5.text = ""; Text5.text = "";
Text10.text = ""; Text10.text = "";
@ -534,6 +589,7 @@ namespace HeavenStudio.Games
text.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, maskValue, 10)); text.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, maskValue, 10));
yield return null; yield return null;
} }
@ -542,15 +598,15 @@ namespace HeavenStudio.Games
public void ScrollText(bool text1, bool text2, bool text3, bool text4, bool text5, float length, double beat) public void ScrollText(bool text1, bool text2, bool text3, bool text4, bool text5, float length, double beat)
{ {
if (text1){ if (text1){
StartCoroutine(SmoothText(Text6, length, beat));} Scroll1 = StartCoroutine(SmoothText(Text6, length, beat));}
if (text2){ if (text2){
StartCoroutine(SmoothText(Text7, length, beat));} Scroll2 = StartCoroutine(SmoothText(Text7, length, beat));}
if (text3){ if (text3){
StartCoroutine(SmoothText(Text8, length, beat));} Scroll3 = StartCoroutine(SmoothText(Text8, length, beat));}
if (text4){ if (text4){
StartCoroutine(SmoothText(Text9, length, beat));} Scroll4 = StartCoroutine(SmoothText(Text9, length, beat));}
if (text5){ if (text5){
StartCoroutine(SmoothText(Text10, length, beat));} Scroll5 = StartCoroutine(SmoothText(Text10, length, beat));}
} }