disable circle cursor when not using touch style
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647b773ad4
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442e1addad
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@ -1591,7 +1591,7 @@ RectTransform:
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@ -4129,6 +4129,7 @@ RectTransform:
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m_text: 'Recommended Control Style: Pad'
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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CanvasRenderer:
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--- !u!1 &1978756628
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GameObject:
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@ -61,7 +61,7 @@ namespace HeavenStudio
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private void Close()
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{
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DSGuyAnimator.Play("Close", -1);
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Circle.SetActive(true);
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Circle.SetActive(true && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
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isOpen = false;
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}
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@ -70,7 +70,7 @@ namespace HeavenStudio
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flickStart = startPos;
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vel = newVel;
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DSGuyAnimator.Play("Flick", -1);
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Circle.SetActive(true);
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Circle.SetActive(true && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
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isOpen = false;
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}
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@ -86,6 +86,10 @@ namespace HeavenStudio
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}
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else
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{
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DSGuy.SetActive(PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
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Circle.SetActive(PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
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if (PlayerInput.CurrentControlStyle != InputSystem.InputController.ControlStyles.Touch) return;
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bool lrState = PlayerInput.GetInputController(1).GetPointerLeftRight();
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if (splitTouchSnapEffect != null && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false))
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{
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@ -111,7 +115,7 @@ namespace HeavenStudio
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}
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else if (splitTouchSnapEffect != null && splitTouchSnapEffect.emitting)
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{
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ClearTrail();
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ClearTrail(false);
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}
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gameObject.transform.position = pos;
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@ -160,13 +164,14 @@ namespace HeavenStudio
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ClearTrail();
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}
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public void ClearTrail()
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public void ClearTrail(bool emm = false)
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{
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trailEnableTime = 0;
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if (splitTouchSnapEffect != null)
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{
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splitTouchSnapEffect.Clear();
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}
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splitTouchSnapEffect.emitting = emm;
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}
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public void SetCursorColors(Color main, Color left, Color right)
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@ -1203,6 +1203,7 @@ namespace HeavenStudio
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CircleCursor.SetCursorColors(Color.white, Color.white, Color.white);
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HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false);
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}
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CircleCursor.ClearTrail(false);
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}
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private void SetAmbientGlowToCurrentMinigameColor()
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@ -45,6 +45,7 @@ namespace HeavenStudio
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[SerializeField] private TMP_Text chartTitleText;
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[SerializeField] private TMP_Text chartMapperText;
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[SerializeField] private TMP_Text chartDescText;
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[SerializeField] private TMP_Text chartStyleText;
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[SerializeField] private Selectable[] mainSelectables;
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[SerializeField] private Selectable defaultSelectable;
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@ -202,21 +203,27 @@ namespace HeavenStudio
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var controller = PlayerInput.GetInputController(1);
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if (playMenuRevealed)
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{
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switch (controller.GetLastActionDown())
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if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
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{
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case (int) InputController.ActionsPad.East:
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PlayPanelAccept();
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break;
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case (int) InputController.ActionsPad.South:
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PlayPanelBack();
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break;
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switch (controller.GetLastActionDown())
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{
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case (int)InputController.ActionsPad.East:
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PlayPanelAccept();
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break;
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case (int)InputController.ActionsPad.South:
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PlayPanelBack();
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break;
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}
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}
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}
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else if (snsRevealed)
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{
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if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
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if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
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{
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SocialsClose();
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if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
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{
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SocialsClose();
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}
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}
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}
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else
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@ -482,6 +489,7 @@ namespace HeavenStudio
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chartTitleText.text = beatmap["remixtitle"];
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chartMapperText.text = beatmap["remixauthor"];
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chartDescText.text = beatmap["remixdesc"];
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chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
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playPanel.SetActive(true);
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playMenuRevealed = true;
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