disable circle cursor when not using touch style

This commit is contained in:
minenice55 2023-12-24 23:52:59 -05:00
parent 647b773ad4
commit 442e1addad
4 changed files with 167 additions and 14 deletions

View file

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View file

@ -61,7 +61,7 @@ namespace HeavenStudio
private void Close()
{
DSGuyAnimator.Play("Close", -1);
Circle.SetActive(true);
Circle.SetActive(true && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
isOpen = false;
}
@ -70,7 +70,7 @@ namespace HeavenStudio
flickStart = startPos;
vel = newVel;
DSGuyAnimator.Play("Flick", -1);
Circle.SetActive(true);
Circle.SetActive(true && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
isOpen = false;
}
@ -86,6 +86,10 @@ namespace HeavenStudio
}
else
{
DSGuy.SetActive(PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
Circle.SetActive(PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
if (PlayerInput.CurrentControlStyle != InputSystem.InputController.ControlStyles.Touch) return;
bool lrState = PlayerInput.GetInputController(1).GetPointerLeftRight();
if (splitTouchSnapEffect != null && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false))
{
@ -111,7 +115,7 @@ namespace HeavenStudio
}
else if (splitTouchSnapEffect != null && splitTouchSnapEffect.emitting)
{
ClearTrail();
ClearTrail(false);
}
gameObject.transform.position = pos;
@ -160,13 +164,14 @@ namespace HeavenStudio
ClearTrail();
}
public void ClearTrail()
public void ClearTrail(bool emm = false)
{
trailEnableTime = 0;
if (splitTouchSnapEffect != null)
{
splitTouchSnapEffect.Clear();
}
splitTouchSnapEffect.emitting = emm;
}
public void SetCursorColors(Color main, Color left, Color right)

View file

@ -1203,6 +1203,7 @@ namespace HeavenStudio
CircleCursor.SetCursorColors(Color.white, Color.white, Color.white);
HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false);
}
CircleCursor.ClearTrail(false);
}
private void SetAmbientGlowToCurrentMinigameColor()

View file

@ -45,6 +45,7 @@ namespace HeavenStudio
[SerializeField] private TMP_Text chartTitleText;
[SerializeField] private TMP_Text chartMapperText;
[SerializeField] private TMP_Text chartDescText;
[SerializeField] private TMP_Text chartStyleText;
[SerializeField] private Selectable[] mainSelectables;
[SerializeField] private Selectable defaultSelectable;
@ -202,21 +203,27 @@ namespace HeavenStudio
var controller = PlayerInput.GetInputController(1);
if (playMenuRevealed)
{
switch (controller.GetLastActionDown())
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
{
case (int) InputController.ActionsPad.East:
PlayPanelAccept();
break;
case (int) InputController.ActionsPad.South:
PlayPanelBack();
break;
switch (controller.GetLastActionDown())
{
case (int)InputController.ActionsPad.East:
PlayPanelAccept();
break;
case (int)InputController.ActionsPad.South:
PlayPanelBack();
break;
}
}
}
else if (snsRevealed)
{
if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
{
SocialsClose();
if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
{
SocialsClose();
}
}
}
else
@ -482,6 +489,7 @@ namespace HeavenStudio
chartTitleText.text = beatmap["remixtitle"];
chartMapperText.text = beatmap["remixauthor"];
chartDescText.text = beatmap["remixdesc"];
chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
playPanel.SetActive(true);
playMenuRevealed = true;