disable circle cursor when not using touch style

This commit is contained in:
minenice55 2023-12-24 23:52:59 -05:00
parent 647b773ad4
commit 442e1addad
4 changed files with 167 additions and 14 deletions

View file

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View file

@ -61,7 +61,7 @@ namespace HeavenStudio
private void Close() private void Close()
{ {
DSGuyAnimator.Play("Close", -1); DSGuyAnimator.Play("Close", -1);
Circle.SetActive(true); Circle.SetActive(true && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
isOpen = false; isOpen = false;
} }
@ -70,7 +70,7 @@ namespace HeavenStudio
flickStart = startPos; flickStart = startPos;
vel = newVel; vel = newVel;
DSGuyAnimator.Play("Flick", -1); DSGuyAnimator.Play("Flick", -1);
Circle.SetActive(true); Circle.SetActive(true && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
isOpen = false; isOpen = false;
} }
@ -86,6 +86,10 @@ namespace HeavenStudio
} }
else else
{ {
DSGuy.SetActive(PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
Circle.SetActive(PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
if (PlayerInput.CurrentControlStyle != InputSystem.InputController.ControlStyles.Touch) return;
bool lrState = PlayerInput.GetInputController(1).GetPointerLeftRight(); bool lrState = PlayerInput.GetInputController(1).GetPointerLeftRight();
if (splitTouchSnapEffect != null && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false)) if (splitTouchSnapEffect != null && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false))
{ {
@ -111,7 +115,7 @@ namespace HeavenStudio
} }
else if (splitTouchSnapEffect != null && splitTouchSnapEffect.emitting) else if (splitTouchSnapEffect != null && splitTouchSnapEffect.emitting)
{ {
ClearTrail(); ClearTrail(false);
} }
gameObject.transform.position = pos; gameObject.transform.position = pos;
@ -160,13 +164,14 @@ namespace HeavenStudio
ClearTrail(); ClearTrail();
} }
public void ClearTrail() public void ClearTrail(bool emm = false)
{ {
trailEnableTime = 0; trailEnableTime = 0;
if (splitTouchSnapEffect != null) if (splitTouchSnapEffect != null)
{ {
splitTouchSnapEffect.Clear(); splitTouchSnapEffect.Clear();
} }
splitTouchSnapEffect.emitting = emm;
} }
public void SetCursorColors(Color main, Color left, Color right) public void SetCursorColors(Color main, Color left, Color right)

View file

@ -1203,6 +1203,7 @@ namespace HeavenStudio
CircleCursor.SetCursorColors(Color.white, Color.white, Color.white); CircleCursor.SetCursorColors(Color.white, Color.white, Color.white);
HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false); HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false);
} }
CircleCursor.ClearTrail(false);
} }
private void SetAmbientGlowToCurrentMinigameColor() private void SetAmbientGlowToCurrentMinigameColor()

View file

@ -45,6 +45,7 @@ namespace HeavenStudio
[SerializeField] private TMP_Text chartTitleText; [SerializeField] private TMP_Text chartTitleText;
[SerializeField] private TMP_Text chartMapperText; [SerializeField] private TMP_Text chartMapperText;
[SerializeField] private TMP_Text chartDescText; [SerializeField] private TMP_Text chartDescText;
[SerializeField] private TMP_Text chartStyleText;
[SerializeField] private Selectable[] mainSelectables; [SerializeField] private Selectable[] mainSelectables;
[SerializeField] private Selectable defaultSelectable; [SerializeField] private Selectable defaultSelectable;
@ -202,21 +203,27 @@ namespace HeavenStudio
var controller = PlayerInput.GetInputController(1); var controller = PlayerInput.GetInputController(1);
if (playMenuRevealed) if (playMenuRevealed)
{ {
switch (controller.GetLastActionDown()) if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
{ {
case (int) InputController.ActionsPad.East: switch (controller.GetLastActionDown())
PlayPanelAccept(); {
break; case (int)InputController.ActionsPad.East:
case (int) InputController.ActionsPad.South: PlayPanelAccept();
PlayPanelBack(); break;
break; case (int)InputController.ActionsPad.South:
PlayPanelBack();
break;
}
} }
} }
else if (snsRevealed) else if (snsRevealed)
{ {
if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South) if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
{ {
SocialsClose(); if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
{
SocialsClose();
}
} }
} }
else else
@ -482,6 +489,7 @@ namespace HeavenStudio
chartTitleText.text = beatmap["remixtitle"]; chartTitleText.text = beatmap["remixtitle"];
chartMapperText.text = beatmap["remixauthor"]; chartMapperText.text = beatmap["remixauthor"];
chartDescText.text = beatmap["remixdesc"]; chartDescText.text = beatmap["remixdesc"];
chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
playPanel.SetActive(true); playPanel.SetActive(true);
playMenuRevealed = true; playMenuRevealed = true;