disable circle cursor when not using touch style
This commit is contained in:
parent
647b773ad4
commit
442e1addad
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@ -1591,7 +1591,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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@ -4129,6 +4129,7 @@ RectTransform:
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m_Children:
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m_Children:
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- {fileID: 720687239}
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- {fileID: 720687239}
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m_Father: {fileID: 1925566737}
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m_Father: {fileID: 1925566737}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -7278,6 +7279,7 @@ MonoBehaviour:
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chartTitleText: {fileID: 2077947577}
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chartTitleText: {fileID: 2077947577}
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chartMapperText: {fileID: 128923927}
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chartMapperText: {fileID: 128923927}
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chartDescText: {fileID: 177207008}
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chartDescText: {fileID: 177207008}
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chartStyleText: {fileID: 1959183877}
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mainSelectables:
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mainSelectables:
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- {fileID: 2079077664}
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- {fileID: 2079077664}
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- {fileID: 1336149019}
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- {fileID: 1336149019}
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@ -8313,6 +8315,143 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1959183875
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1959183876}
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- component: {fileID: 1959183878}
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- component: {fileID: 1959183877}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1959183876
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1959183875}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1012016923}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 60}
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m_SizeDelta: {x: 0, y: 50}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &1959183877
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1959183875}
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 'Recommended Control Style: Pad'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: e5f3069ff426f2546b8168857ad6e0d4, type: 2}
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m_sharedMaterial: {fileID: 2100000, guid: 4638a9d0993647b47b1ee898eec7aea3, type: 2}
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m_fontSharedMaterials: []
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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m_fontColor32:
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serializedVersion: 2
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rgba: 4294967295
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontColorGradientPreset: {fileID: 0}
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m_spriteAsset: {fileID: 0}
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m_tintAllSprites: 0
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m_StyleSheet: {fileID: 0}
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m_TextStyleHashCode: -1183493901
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m_overrideHtmlColors: 0
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 18
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m_fontSizeBase: 18
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_lineSpacing: 0
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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_TextWrappingMode: 1
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m_wordWrappingRatios: 0.4
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m_overflowMode: 0
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 0
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m_ActiveFontFeatures: 6e72656b
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m_enableExtraPadding: 0
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checkPaddingRequired: 0
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m_isRichText: 1
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m_EmojiFallbackSupport: 1
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m_parseCtrlCharacters: 1
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m_isOrthographic: 1
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m_isCullingEnabled: 0
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m_horizontalMapping: 0
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m_verticalMapping: 0
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m_uvLineOffset: 0
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!222 &1959183878
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1959183875}
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m_CullTransparentMesh: 1
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--- !u!1 &1978756628
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--- !u!1 &1978756628
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -61,7 +61,7 @@ namespace HeavenStudio
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private void Close()
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private void Close()
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{
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{
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DSGuyAnimator.Play("Close", -1);
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DSGuyAnimator.Play("Close", -1);
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Circle.SetActive(true);
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Circle.SetActive(true && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
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isOpen = false;
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isOpen = false;
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}
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}
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@ -70,7 +70,7 @@ namespace HeavenStudio
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flickStart = startPos;
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flickStart = startPos;
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vel = newVel;
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vel = newVel;
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DSGuyAnimator.Play("Flick", -1);
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DSGuyAnimator.Play("Flick", -1);
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Circle.SetActive(true);
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Circle.SetActive(true && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
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isOpen = false;
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isOpen = false;
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}
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}
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@ -86,6 +86,10 @@ namespace HeavenStudio
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}
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}
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else
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else
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{
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{
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DSGuy.SetActive(PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
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Circle.SetActive(PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch);
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if (PlayerInput.CurrentControlStyle != InputSystem.InputController.ControlStyles.Touch) return;
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bool lrState = PlayerInput.GetInputController(1).GetPointerLeftRight();
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bool lrState = PlayerInput.GetInputController(1).GetPointerLeftRight();
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if (splitTouchSnapEffect != null && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false))
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if (splitTouchSnapEffect != null && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false))
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{
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{
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@ -111,7 +115,7 @@ namespace HeavenStudio
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}
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}
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else if (splitTouchSnapEffect != null && splitTouchSnapEffect.emitting)
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else if (splitTouchSnapEffect != null && splitTouchSnapEffect.emitting)
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{
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{
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ClearTrail();
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ClearTrail(false);
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}
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}
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gameObject.transform.position = pos;
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gameObject.transform.position = pos;
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@ -160,13 +164,14 @@ namespace HeavenStudio
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ClearTrail();
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ClearTrail();
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}
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}
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public void ClearTrail()
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public void ClearTrail(bool emm = false)
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{
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{
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trailEnableTime = 0;
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trailEnableTime = 0;
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if (splitTouchSnapEffect != null)
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if (splitTouchSnapEffect != null)
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{
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{
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splitTouchSnapEffect.Clear();
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splitTouchSnapEffect.Clear();
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}
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}
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splitTouchSnapEffect.emitting = emm;
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}
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}
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public void SetCursorColors(Color main, Color left, Color right)
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public void SetCursorColors(Color main, Color left, Color right)
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@ -1203,6 +1203,7 @@ namespace HeavenStudio
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CircleCursor.SetCursorColors(Color.white, Color.white, Color.white);
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CircleCursor.SetCursorColors(Color.white, Color.white, Color.white);
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HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false);
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HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false);
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}
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}
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CircleCursor.ClearTrail(false);
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}
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}
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private void SetAmbientGlowToCurrentMinigameColor()
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private void SetAmbientGlowToCurrentMinigameColor()
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@ -45,6 +45,7 @@ namespace HeavenStudio
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[SerializeField] private TMP_Text chartTitleText;
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[SerializeField] private TMP_Text chartTitleText;
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[SerializeField] private TMP_Text chartMapperText;
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[SerializeField] private TMP_Text chartMapperText;
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[SerializeField] private TMP_Text chartDescText;
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[SerializeField] private TMP_Text chartDescText;
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[SerializeField] private TMP_Text chartStyleText;
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[SerializeField] private Selectable[] mainSelectables;
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[SerializeField] private Selectable[] mainSelectables;
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[SerializeField] private Selectable defaultSelectable;
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[SerializeField] private Selectable defaultSelectable;
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@ -202,21 +203,27 @@ namespace HeavenStudio
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var controller = PlayerInput.GetInputController(1);
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var controller = PlayerInput.GetInputController(1);
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if (playMenuRevealed)
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if (playMenuRevealed)
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{
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{
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switch (controller.GetLastActionDown())
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if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
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{
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{
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case (int) InputController.ActionsPad.East:
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switch (controller.GetLastActionDown())
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PlayPanelAccept();
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{
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break;
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case (int)InputController.ActionsPad.East:
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case (int) InputController.ActionsPad.South:
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PlayPanelAccept();
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PlayPanelBack();
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break;
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break;
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case (int)InputController.ActionsPad.South:
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PlayPanelBack();
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break;
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}
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}
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}
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}
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}
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else if (snsRevealed)
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else if (snsRevealed)
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{
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{
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if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
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if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
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{
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{
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SocialsClose();
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if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
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{
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SocialsClose();
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}
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}
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}
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}
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}
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else
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else
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@ -482,6 +489,7 @@ namespace HeavenStudio
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chartTitleText.text = beatmap["remixtitle"];
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chartTitleText.text = beatmap["remixtitle"];
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chartMapperText.text = beatmap["remixauthor"];
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chartMapperText.text = beatmap["remixauthor"];
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chartDescText.text = beatmap["remixdesc"];
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chartDescText.text = beatmap["remixdesc"];
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chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
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playPanel.SetActive(true);
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playPanel.SetActive(true);
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playMenuRevealed = true;
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playMenuRevealed = true;
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