also airboarder works now
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parent
7e81842644
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@ -500,9 +500,9 @@ namespace HeavenStudio.Games
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newArch.appearBeat = beat;
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newArch.appearBeat = beat;
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newArch.gameObject.SetActive(true);
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newArch.gameObject.SetActive(true);
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if (crouch) {
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if (crouch) {
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archBasic.CueCrouch(beat);
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archBasic.CueCrouch(beat+25);
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} else {
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} else {
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newArch.CueDuck(beat);
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newArch.CueDuck(beat+25);
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}
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}
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}
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}
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@ -511,7 +511,7 @@ namespace HeavenStudio.Games
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Wall newWall = Instantiate(wallBasic, transform);
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Wall newWall = Instantiate(wallBasic, transform);
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newWall.appearBeat = beat;
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newWall.appearBeat = beat;
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newWall.gameObject.SetActive(true);
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newWall.gameObject.SetActive(true);
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newWall.CueJump(beat);
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newWall.CueJump(beat+25);
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}
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}
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@ -21,5 +21,6 @@ MonoBehaviour:
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
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- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
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- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
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- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
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- Assets/Scripts/Games/Airboarder/Airboarder.cs
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PathsToSkipImportEvent: []
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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