HD textures and half of an SFX overhaul
HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :(
This commit is contained in:
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ec19a46b40
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@ -366,6 +366,10 @@ MonoBehaviour:
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m_LigatureGlyphID: 8031
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- m_ComponentGlyphIDs: 2c0000002c000000
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m_LigatureGlyphID: 7611
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- m_ComponentGlyphIDs: 19000000100000001200000012000000
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m_LigatureGlyphID: 9817
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- m_ComponentGlyphIDs: 19000000100000001a000000
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m_LigatureGlyphID: 9805
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m_GlyphPairAdjustmentRecords:
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- m_FirstAdjustmentRecord:
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m_GlyphIndex: 79
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 2238
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m_Height: 1258
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m_Width: 984
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m_Height: 554
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m_AntiAliasing: 2
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m_MipCount: -1
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m_DepthStencilFormat: 92
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 3357
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m_Height: 1887
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m_Width: 1476
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m_Height: 831
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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Binary file not shown.
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 205 KiB |
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@ -47,7 +47,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 800
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -67,7 +67,7 @@ TextureImporter:
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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maxTextureSize: 4096
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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@ -108,18 +108,18 @@ TextureImporter:
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name: Bubbles_0
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rect:
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serializedVersion: 2
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x: 16
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y: 289
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width: 257
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height: 206
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x: 117
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y: 2301
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width: 2078
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height: 1670
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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tessellationDetail: -1
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bones: []
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spriteID: fbc023b2ff48f6146a53377004b93853
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spriteID: 2f328a7bffffffff0800000000000000
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internalID: -1213717518
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vertices: []
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indices:
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@ -129,18 +129,18 @@ TextureImporter:
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name: Bubbles_1
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rect:
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serializedVersion: 2
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x: 306
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y: 238
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width: 189
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height: 216
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x: 2437
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y: 1893
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width: 1534
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height: 1750
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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tessellationDetail: -1
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bones: []
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spriteID: 042246aabdf86f6409e03a9b966627c0
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spriteID: a63e64abffffffff0800000000000000
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internalID: -1169759382
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vertices: []
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indices:
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@ -150,18 +150,18 @@ TextureImporter:
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name: Bubbles_17
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rect:
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serializedVersion: 2
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x: 214
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y: 11
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width: 295
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height: 49
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x: 1701
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y: 77
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width: 2382
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height: 414
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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tessellationDetail: -1
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bones: []
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spriteID: 8949c57335c9516469595966b98548cc
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spriteID: eb839009ffffffff0800000000000000
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internalID: -1878443842
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vertices: []
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indices:
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@ -171,18 +171,18 @@ TextureImporter:
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name: Bubbles_18
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rect:
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serializedVersion: 2
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x: 390
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y: 83
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width: 110
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height: 50
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x: 3109
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y: 653
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width: 902
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height: 422
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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tessellationDetail: -1
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bones: []
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spriteID: 4b0be578f96d65a4b8068f8ba3fa672d
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spriteID: ed6dfc97000000000800000000000000
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internalID: 2043664094
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vertices: []
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indices:
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Binary file not shown.
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Before Width: | Height: | Size: 115 KiB After Width: | Height: | Size: 748 KiB |
File diff suppressed because it is too large
Load diff
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@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Loaders
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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Manzai.PunSFX(e.beat, e["pun"], e["pitch"]); },
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Manzai.PunSFX(e.beat, e["pun"], e["pitch"], e["boing"]); },
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function = delegate {
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var e = eventCaller.currentEntity;
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@ -53,23 +53,24 @@ namespace HeavenStudio.Games.Loaders
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new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
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}
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},
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new GameAction("customBoing", "Custom Boing")
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/* new GameAction("customBoing", "Custom Boing")
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{
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function = delegate { Manzai.instance.CustomBoing(eventCaller.currentEntity.beat); },
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defaultLength = 0.5f,
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},
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}, */
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new GameAction("slide", "Birds Slide")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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Manzai.instance.BirdsSlide(e.beat, e.length, e["goToSide"], e["ease"]);
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Manzai.instance.BirdsSlide(e.beat, e.length, e["goToSide"], e["ease"], e["animation"]);
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},
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defaultLength = 1f,
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defaultLength = 0.5f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("goToSide", Manzai.WhichSide.Inside, "Go to Which Side?", "Which side of the stage the birds will move to?"),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?"),
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new Param("goToSide", Manzai.WhichSide.Outside, "Go to Which Side?", "Which side of the stage the birds will move to?"),
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new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease", "Which ease should the movement have?"),
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new Param("animation", true, "Play Animation?", "Whether the birds will use the slide animation"),
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},
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},
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});
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@ -82,22 +83,21 @@ namespace HeavenStudio.Games
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//using Scripts_DogNinja;
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public class Manzai : Minigame
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{
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struct SfxDef
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/* struct SfxDef
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{
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public string sfx;
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public double[] timings;
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public SfxDef (string sfx, double[] timings)
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public float boingLength;
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public SfxDef (string sfx, float boingLength = 2.0f)
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{
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this.sfx = sfx;
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this.timings = timings;
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this.boingLength = boingLength;
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}
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}
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static readonly List<SfxDef> sfxDefs = new()
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{
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new("futongaFuttonda", new double[] {}),
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new("futongaFuttondaBoing", new double[] {}),
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};
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new("futongaFuttonda", 0.75),
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}; */
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[SerializeField] Animator VultureAnim;
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@ -132,42 +132,55 @@ namespace HeavenStudio.Games
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public enum Puns
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{
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// AichiniAichinna,
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// AmmeteAmena,
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// ChainaniNichaina,
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// DenwariDenwa, //short animation
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AichiniAichinna,
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AmmeteAmena,
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ChainaniNichaina,
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DenwariDenwa, //short animation
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FutongaFuttonda,
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// HiromegaHirameida,
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// IkagariKatta,
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// IkugawaIkura, //short animation (boing unused)
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// KaeruBurikaeru,
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// KarewaKare,
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// KouchagaKouchou,
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// KusagaKusai, //short animation (boing unused)
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// MegaminiwaMegane,
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HiromegaHirameida,
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IkagariKatta,
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IkugawaIkura, //short animation (boing unused)
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KaeruBurikaeru,
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KarewaKare,
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KouchagaKouchou,
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KusagaKusai, //short animation (boing unused)
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MegaminiwaMegane,
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MikangaMikannai,
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// NekogaNekoronda,
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NekogaNekoronda,
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OkanewaOkkane,
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// OkurezeKitteOkure,
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// OmochinoKimochi,
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// OmoinoHokaOmoi,
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// PuringaTappurin,
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// RakudawaRakugana,
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// RoukadaKatarouka,
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// SaiyoMinasai,
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// SakanaKanaMasakana,
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// SarugaSaru, //short animation (boing unused)
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// ShaiinniNanariNashain_Unused, //fully unused
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// SuikawaYasuika,
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// TaigaTabetaina,
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// TaininiKittai,
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// TaiyoGamiTaiyou,
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// ToiletNiIttoire,
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// TonakaiyoOtonokoi,
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// TorinikugaTorininkui,
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// UmetteUmena,
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OkurezeKitteOkure,
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OmochinoKimochi,
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OmoinoHokaOmoi,
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PuringaTappurin,
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RakudawaRakugana,
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RoukadaKatarouka,
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SaiyoMinasai,
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SakanaKanaMasakana,
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SarugaSaru, //short animation (boing unused)
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ShaiinniNanariNashain_Unused, //fully unused
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SuikawaYasuika,
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TaigaTabetaina,
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TaininiKittai,
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TaiyoGamiTaiyou,
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ToiletNiIttoire,
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TonakaiyoOtonokoi,
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TorinikugaTorininkui,
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UmetteUmena,
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}
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static readonly Dictionary<string, int> boingLengths = new() {
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{ "IkaggariKatta", 3 },
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{ "KusagaKusai", 3 },
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{ "MegaminiwaMegane", 5 },
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{ "OmoinoHokaOmoi", 6 },
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{ "SakanaKanaMasakana", 5 },
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{ "SarugaSaru", 3 },
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{ "ShaiinniNanariNashain_Unused", 5 },
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{ "TaiyoGamiTaiyou", 5 },
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{ "TonakaiyoOtonokoi", 5 },
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{ "TorinikugaTorininkui", 5 },
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};
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public enum WhichSide
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{
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Inside,
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@ -230,23 +243,23 @@ namespace HeavenStudio.Games
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//Debug.Log(punOrBoing);
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}
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public static void PunSFX(double beat, int whichPun, bool isPitched)
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public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing)
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{
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var punName= Enum.GetName(typeof(Puns), whichPun);
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float pitch = isPitched ? Conductor.instance.songBpm/98 : 1;
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var sounds = new List<MultiSound.Sound>();
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int boing = isBoing;
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound($"manzai/{punName}1", beat + 0.00f, pitch, offset: 0.05),
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new MultiSound.Sound($"manzai/{punName}2", beat + 0.25f, pitch),
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new MultiSound.Sound($"manzai/{punName}3", beat + 0.50f, pitch),
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new MultiSound.Sound($"manzai/{punName}4", beat + 0.75f, pitch),
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new MultiSound.Sound($"manzai/{punName}5", beat + 1.00f, pitch),
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new MultiSound.Sound($"manzai/{punName}6", beat + 1.25f, pitch),
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new MultiSound.Sound($"manzai/{punName}7", beat + 1.50f, pitch),
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new MultiSound.Sound($"manzai/{punName}8", beat + 1.75f, pitch),
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new MultiSound.Sound($"manzai/{punName}9", beat + 2.00f, pitch),
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}, forcePlay: true);
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Debug.Log(boingLengths[punName]);
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for (int i = 0; i < (boing == 1 ? 9 : (boingLengths[punName])); i++) {
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sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? 0.05 : 0));
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Debug.Log(punName + i);
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}
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sounds.Add(new MultiSound.Sound("manzai/boing", boingLengths[punName] == 6 ? beat + 1.50 : beat + 1.25 , pitch));
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MultiSound.Play(sounds.ToArray(), forcePlay: true);
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}
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public void DoPunHai(double beat)
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@ -342,8 +355,13 @@ namespace HeavenStudio.Games
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}
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public void BirdsSlide(double beat, double length, int goToSide, int ease)
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public void BirdsSlide(double beat, double length, int goToSide, int ease, bool animation)
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{
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if (animation)
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{
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RavenAnim.DoScaledAnimationAsync("Move", 0.5f);
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VultureAnim.DoScaledAnimationAsync("Move", 0.5f);
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}
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movingStartBeat = beat;
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movingLength = length;
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moveAnim = (goToSide == 0 ? "SlideIn" : "SlideOut");
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