4 beat count in added
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6b1dc45ba6
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@ -15,15 +15,24 @@ namespace HeavenStudio.Games.Loaders
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{
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return new Minigame("nightWalkAgb", "Night Walk (GBA)", "FFFFFF", false, false, new List<GameAction>()
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{
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new GameAction("countIn", "8 Beat Count-In")
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new GameAction("countIn8", "8 Beat Count-In")
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{
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preFunction = delegate { if (!eventCaller.currentEntity["mute"] && AgbNightWalk.IsValidCountIn(eventCaller.currentEntity)) AgbNightWalk.CountInSound(eventCaller.currentEntity.beat); },
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preFunction = delegate { if (!eventCaller.currentEntity["mute"] && AgbNightWalk.IsValidCountIn(eventCaller.currentEntity)) AgbNightWalk.CountInSound8(eventCaller.currentEntity.beat); },
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defaultLength = 8,
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parameters = new List<Param>()
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{
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new Param("mute", false, "Mute Cowbell")
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}
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},
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new GameAction("countIn4", "4 Beat Count-In")
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{
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preFunction = delegate { if (!eventCaller.currentEntity["mute"] && AgbNightWalk.IsValidCountIn(eventCaller.currentEntity)) AgbNightWalk.CountInSound4(eventCaller.currentEntity.beat); },
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defaultLength = 4,
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parameters = new List<Param>()
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{
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new Param("mute", false, "Mute Cowbell")
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}
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},
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new GameAction("height", "Platform Height")
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{
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parameters = new List<Param>()
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@ -55,7 +64,8 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("mute", false, "Mute Cue")
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}
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},
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preFunctionLength = 1
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},
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new GameAction("noJump", "No Jumping")
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{
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@ -91,6 +101,7 @@ namespace HeavenStudio.Games
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public AgbPlayYan playYan;
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[SerializeField] private AgbPlatformHandler platformHandler;
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[NonSerialized] public double countInBeat = -1;
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[NonSerialized] public float countInLength = 8;
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[Header("Curves")]
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[SerializeField] SuperCurveObject.Path[] jumpPaths;
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private struct HeightEvent
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@ -201,6 +212,7 @@ namespace HeavenStudio.Games
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public static void FishSound(double beat)
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{
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if (GameManager.instance.currentGame == "nightWalkAgb" && instance.platformHandler.PlatformsStopped()) return;
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("nightWalkAgb/fish1", beat - 1),
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@ -245,13 +257,14 @@ namespace HeavenStudio.Games
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private void SetCountInBeat(double beat)
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{
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List<RiqEntity> countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn" });
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List<RiqEntity> countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn8", "countIn4" });
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if (countInEvents.Count > 0)
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{
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var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
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if (allEnds.Count == 0)
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{
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countInBeat = countInEvents[0].beat;
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countInLength = countInEvents[0].length;
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}
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else
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{
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@ -278,6 +291,7 @@ namespace HeavenStudio.Games
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{
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tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
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countInBeat = tempEvents[tempEvents.Count - 1].beat;
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countInLength = tempEvents[tempEvents.Count - 1].length;
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}
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}
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}
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@ -286,7 +300,7 @@ namespace HeavenStudio.Games
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public static bool IsValidCountIn(RiqEntity countInEntity)
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{
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List<RiqEntity> countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn" });
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List<RiqEntity> countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn8", "countIn4" });
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if (countInEvents.Count > 0)
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{
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var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
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@ -340,16 +354,32 @@ namespace HeavenStudio.Games
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{
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if (countInBeat != -1)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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if (countInLength == 8)
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{
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new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(0, beat >= countInBeat); }),
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new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(1, beat >= countInBeat + 2); }),
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new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(2, beat >= countInBeat + 4); }),
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new BeatAction.Action(countInBeat + 5, delegate { playYan.PopBalloon(3, beat >= countInBeat + 5); }),
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new BeatAction.Action(countInBeat + 6, delegate { playYan.PopBalloon(4, beat >= countInBeat + 6); }),
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new BeatAction.Action(countInBeat + 7, delegate { playYan.PopBalloon(5, beat >= countInBeat + 7); }),
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new BeatAction.Action(countInBeat + 8, delegate { playYan.PopBalloon(6, beat >= countInBeat + 8); }),
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});
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(0, beat >= countInBeat); }),
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new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(1, beat >= countInBeat + 2); }),
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new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(2, beat >= countInBeat + 4); }),
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new BeatAction.Action(countInBeat + 5, delegate { playYan.PopBalloon(3, beat >= countInBeat + 5); }),
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new BeatAction.Action(countInBeat + 6, delegate { playYan.PopBalloon(4, beat >= countInBeat + 6); }),
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new BeatAction.Action(countInBeat + 7, delegate { playYan.PopBalloon(5, beat >= countInBeat + 7); }),
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new BeatAction.Action(countInBeat + 8, delegate { playYan.PopBalloon(6, beat >= countInBeat + 8); }),
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});
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}
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else
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{
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playYan.PopBalloon(0, true);
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playYan.PopBalloon(1, true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(2, beat >= countInBeat); }),
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new BeatAction.Action(countInBeat + 1, delegate { playYan.PopBalloon(3, beat >= countInBeat + 1); }),
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new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(4, beat >= countInBeat + 2); }),
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new BeatAction.Action(countInBeat + 3, delegate { playYan.PopBalloon(5, beat >= countInBeat + 3); }),
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new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(6, beat >= countInBeat + 4); }),
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});
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}
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}
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else
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{
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@ -357,7 +387,7 @@ namespace HeavenStudio.Games
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}
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}
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public static void CountInSound(double beat)
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public static void CountInSound8(double beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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@ -369,6 +399,17 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("count-ins/cowbell", beat + 7),
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}, false, true);
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}
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public static void CountInSound4(double beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("count-ins/cowbell", beat),
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new MultiSound.Sound("count-ins/cowbell", beat + 1),
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new MultiSound.Sound("count-ins/cowbell", beat + 2),
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new MultiSound.Sound("count-ins/cowbell", beat + 3),
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}, false, true);
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}
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}
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}
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@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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private bool doFillStartSound = false;
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private PlayerActionEvent inputEvent;
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private bool stopped;
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[NonSerialized] public bool stopped;
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private Sound kickSound;
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[SerializeField] private GameObject fallYan;
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[SerializeField] private Animator fish;
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@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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AgbPlatform platform = Instantiate(platformRef, transform);
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allPlatforms.Add(platform);
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platform.handler = this;
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platform.StartInput(game.countInBeat + i + 8 - (platformCount * 0.5), game.countInBeat + i + 8);
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platform.StartInput(game.countInBeat + i + game.countInLength - (platformCount * 0.5), game.countInBeat + i + game.countInLength);
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platform.gameObject.SetActive(true);
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}
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}
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@ -78,6 +78,11 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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}
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}
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public bool PlatformsStopped()
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{
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return allPlatforms[0].stopped;
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}
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public void DestroyPlatforms(double startBeat, double firstBeat, double lastBeat)
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{
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List<AgbPlatform> platformsToDestroy = allPlatforms.FindAll(x => x.endBeat >= firstBeat && x.endBeat <= lastBeat);
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