Added Jumping and Idle Animatins for the Dough Dudes
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@ -387,7 +390,7 @@ TextureImporter:
|
|||
width: 110
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||||
alignment: 0
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||||
physicsShape: []
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||||
|
@ -408,7 +411,7 @@ TextureImporter:
|
|||
width: 110
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alignment: 0
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@ -429,7 +432,7 @@ TextureImporter:
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physicsShape: []
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|
@ -450,7 +453,7 @@ TextureImporter:
|
|||
width: 70
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alignment: 0
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pivot: {x: 0, y: 0}
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@ -471,7 +474,7 @@ TextureImporter:
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@ -492,7 +495,7 @@ TextureImporter:
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physicsShape: []
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@ -513,7 +516,7 @@ TextureImporter:
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width: 70
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alignment: 0
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pivot: {x: 0, y: 0}
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@ -534,7 +537,7 @@ TextureImporter:
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border: {x: 0, y: 0, z: 0, w: 0}
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physicsShape: []
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@ -555,7 +558,7 @@ TextureImporter:
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@ -576,7 +579,7 @@ TextureImporter:
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@ -597,7 +600,7 @@ TextureImporter:
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@ -618,7 +621,7 @@ TextureImporter:
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@ -660,7 +663,7 @@ TextureImporter:
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@ -681,7 +684,7 @@ TextureImporter:
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@ -702,7 +705,7 @@ TextureImporter:
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@ -714,6 +717,27 @@ TextureImporter:
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rect:
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serializedVersion: 2
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|
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|
|
|
@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("workingDough", "Working Dough \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "090909", false, false, new List<GameAction>()
|
||||
return new Minigame("workingDough", "Working Dough \n<color=#eb5454>[WIP]</color>", "090909", false, false, new List<GameAction>()
|
||||
{
|
||||
});
|
||||
}
|
||||
|
@ -22,6 +22,12 @@ namespace HeavenStudio.Games
|
|||
//using Scripts_WorkingDough;
|
||||
public class WorkingDough : Minigame
|
||||
{
|
||||
[Header("Animators")]
|
||||
public Animator bigDoughNPCAnimator; //Idle Animations
|
||||
public Animator smallDoughNPCAnimator; //Idle Animations
|
||||
public Animator bigDoughPlayerAnimator; //Idle Animations
|
||||
public Animator smallDoughPlayerAnimator; //Idle Animations
|
||||
|
||||
public static WorkingDough instance;
|
||||
|
||||
void Awake()
|
||||
|
|
Loading…
Reference in a new issue