Camera flashes (bug associated with fullscreen)

This commit is contained in:
Braedon 2022-02-07 20:07:03 -05:00
parent 57b14c3f3e
commit 49ad157893
31 changed files with 2646 additions and 97 deletions

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ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
static const float recip2Pi = 0.159154943;
static const float twoPi = 6.2831853;
float3 hsv2rgb(float3 c)
{
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * lerp(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float4 _MainTex_ST;
float _HueCircleInner, _HueSelectorInner;
float _SVSquareSize;
float3 _HSV;
float _AspectRatio;
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
OUT.worldPosition = v.vertex;
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
OUT.texcoord = v.texcoord;
OUT.color = v.color * _Color;
return OUT;
}
half4 hueRing(float2 uv)
{
float2 coords = uv - .5;
float r = length(coords);
float fw = fwidth(r);
float a = smoothstep(.5, .5 - fw, r) * smoothstep(_HueCircleInner - fw, _HueCircleInner, r);
float angle = atan2(coords.y, coords.x) * recip2Pi;
return half4(hsv2rgb(float3(angle, 1, 1)), a);
}
half4 whiteRing(float2 uv, float2 pos, float inner, float outer)
{
float2 coords = uv - pos;
float r = length(coords);
float fw = fwidth(r);
float a = smoothstep(outer, outer - fw, r) * smoothstep(inner - fw, inner, r);
return half4(1, 1, 1, a);
}
half4 svSquare(float2 uv)
{
float2 sv = (uv - .5) / (_SVSquareSize * 2) + .5;
float dx = abs(ddx(sv.x));
float dy = abs(ddy(sv.y));
float a =
smoothstep(0, dx, sv.x) * smoothstep(1, 1 - dx, sv.x) *
smoothstep(0, dy, sv.y) * smoothstep(1, 1 - dy, sv.y);
return float4(hsv2rgb(float3(_HSV.x, sv)), a);
}
fixed4 mix(fixed4 bot, fixed4 top)
{
return fixed4(lerp(bot.rgb, top.rgb, top.a), max(bot.a, top.a));
}
fixed4 frag(v2f IN) : SV_Target
{
// Aspect ratio correction
float2 uv = _AspectRatio > 1 ?
float2(.5 + (IN.texcoord.x - .5) * _AspectRatio, IN.texcoord.y) :
float2(IN.texcoord.x, .5 + (IN.texcoord.y - .5) / _AspectRatio);
// Hue ring
half4 color = hueRing(uv);
// Hue ring selector
float hSelectorR = (.5 - _HueCircleInner) * .5;
half4 hSelector = whiteRing(
uv,
float2(cos(_HSV.x * twoPi), sin(_HSV.x * twoPi)) * (.5 - hSelectorR) + .5,
hSelectorR * _HueSelectorInner, hSelectorR);
color = mix(color, hSelector);
// Saturation value Square
half4 sv = svSquare(uv);
color = sv.a > 0 ? sv : color;
// Saturation value selector
half4 svSelector = whiteRing(
uv,
.5 + 2 * _SVSquareSize * (_HSV.yz - .5),
hSelectorR * _HueSelectorInner, hSelectorR);
color = mix(color, svSelector);
// Unity stuff
#ifdef UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
#ifdef UNITY_COLORSPACE_GAMMA
return color;
#endif
return fixed4(GammaToLinearSpace(color.rgb), color.a);
}
ENDCG
}
}
}

View file

@ -0,0 +1,9 @@
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guid: 1fe34ac173a0455499fd722bc6744230
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,197 @@
// https://github.com/mmaletin/UnityColorPicker
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using static UnityEngine.Mathf;
[ExecuteInEditMode, RequireComponent(typeof(Image))]
public class ColorPicker : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
private const float recip2Pi = 0.159154943f;
private const string colorPickerShaderName = "UI/ColorPicker";
private static readonly int _HSV = Shader.PropertyToID(nameof(_HSV));
private static readonly int _AspectRatio = Shader.PropertyToID(nameof(_AspectRatio));
private static readonly int _HueCircleInner = Shader.PropertyToID(nameof(_HueCircleInner));
private static readonly int _SVSquareSize = Shader.PropertyToID(nameof(_SVSquareSize));
[SerializeField, HideInInspector] private Shader colorPickerShader;
private Material generatedMaterial;
private enum PointerDownLocation { HueCircle, SVSquare, Outside }
private PointerDownLocation pointerDownLocation = PointerDownLocation.Outside;
private RectTransform rectTransform;
[UnityEngine.SerializeField] private Image image;
float h, s, v;
public Color color
{
get { return Color.HSVToRGB(h, s, v); }
set {
Color.RGBToHSV(value, out h, out s, out v);
ApplyColor();
}
}
public event Action<Color> onColorChanged;
private void Awake()
{
rectTransform = transform as RectTransform;
h = s = v = 0;
if (WrongShader())
{
Debug.LogWarning($"Color picker requires image material with {colorPickerShaderName} shader.");
if (Application.isPlaying && colorPickerShader != null)
{
generatedMaterial = new Material(colorPickerShader);
generatedMaterial.hideFlags = HideFlags.HideAndDontSave;
}
image.material = generatedMaterial;
return;
}
ApplyColor();
}
private void Reset()
{
colorPickerShader = Shader.Find(colorPickerShaderName);
}
private bool WrongShader()
{
return image?.material?.shader?.name != colorPickerShaderName;
}
private void Update()
{
if (WrongShader()) return;
var rect = rectTransform.rect;
image.material.SetFloat(_AspectRatio, rect.width / rect.height);
}
public void OnDrag(PointerEventData eventData)
{
if (WrongShader()) return;
var pos = GetRelativePosition(eventData);
if (pointerDownLocation == PointerDownLocation.HueCircle)
{
h = (Atan2(pos.y, pos.x) * recip2Pi + 1) % 1;
ApplyColor();
}
if (pointerDownLocation == PointerDownLocation.SVSquare)
{
var size = image.material.GetFloat(_SVSquareSize);
s = InverseLerp(-size, size, pos.x);
v = InverseLerp(-size, size, pos.y);
ApplyColor();
}
}
public void OnPointerDown(PointerEventData eventData)
{
if (WrongShader()) return;
var pos = GetRelativePosition(eventData);
float r = pos.magnitude;
if (r < .5f && r > image.material.GetFloat(_HueCircleInner))
{
pointerDownLocation = PointerDownLocation.HueCircle;
h = (Atan2(pos.y, pos.x) * recip2Pi + 1) % 1;
ApplyColor();
}
else
{
var size = image.material.GetFloat(_SVSquareSize);
// s -> x, v -> y
if (pos.x >= -size && pos.x <= size && pos.y >= -size && pos.y <= size)
{
pointerDownLocation = PointerDownLocation.SVSquare;
s = InverseLerp(-size, size, pos.x);
v = InverseLerp(-size, size, pos.y);
ApplyColor();
}
}
}
public void OnPointerUp(PointerEventData eventData)
{
pointerDownLocation = PointerDownLocation.Outside;
}
private void ApplyColor()
{
image.material.SetVector(_HSV, new Vector3(h, s, v));
onColorChanged?.Invoke(color);
}
private void OnDestroy()
{
if (generatedMaterial != null)
DestroyImmediate(generatedMaterial);
}
/// <summary>
/// Returns position in range -0.5..0.5 when it's inside color picker square area
/// </summary>
public Vector2 GetRelativePosition(PointerEventData eventData)
{
var rect = GetSquaredRect();
Vector2 rtPos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out rtPos);
return new Vector2(InverseLerpUnclamped(rect.xMin, rect.xMax, rtPos.x), InverseLerpUnclamped(rect.yMin, rect.yMax, rtPos.y)) - Vector2.one * 0.5f;
}
public Rect GetSquaredRect()
{
var rect = rectTransform.rect;
var smallestDimension = Min(rect.width, rect.height);
return new Rect(rect.center - Vector2.one * smallestDimension * 0.5f, Vector2.one * smallestDimension);
}
public float InverseLerpUnclamped(float min, float max, float value)
{
return (value - min) / (max - min);
}
#if UNITY_EDITOR
[UnityEditor.MenuItem("GameObject/UI/Color Picker", false, 10)]
private static void CreateColorPicker(UnityEditor.MenuCommand menuCommand)
{
GameObject go = new GameObject("Color Picker");
go.AddComponent<ColorPicker>();
UnityEditor.GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
UnityEditor.Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
UnityEditor.Selection.activeObject = go;
}
#endif
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: af3ff511a986a5c4e8dc1a7939e7b981
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -0,0 +1,43 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using Starpelly;
public class ColorPreview : MonoBehaviour
{
public Graphic previewGraphic;
public ColorPicker colorPicker;
public TMP_InputField hex;
private void Start()
{
previewGraphic.color = colorPicker.color;
colorPicker.onColorChanged += OnColorChanged;
}
public void ChangeColor(Color c)
{
colorPicker.color = c;
hex.text = c.Color2Hex();
}
public void OnColorChanged(Color c)
{
previewGraphic.color = c;
hex.text = c.Color2Hex();
}
public void SetColorFromHex(string hex)
{
colorPicker.color = Starpelly.Colors.Hex2RGB(hex);
}
private void OnDestroy()
{
if (colorPicker != null)
colorPicker.onColorChanged -= OnColorChanged;
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5c2c42ee235f17049ab3792499eccc59
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -4,9 +4,10 @@ namespace Starpelly
{ {
public static class Colors public static class Colors
{ {
public static string Color2Hex(this Color32 color) public static string Color2Hex(this Color color)
{ {
string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2"); Color32 col = (Color32)color;
string hex = col.r.ToString("X2") + col.g.ToString("X2") + col.b.ToString("X2");
return hex; return hex;
} }

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@ -1,5 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json; using Newtonsoft.Json;
using RhythmHeavenMania.Util; using RhythmHeavenMania.Util;
@ -20,8 +22,13 @@ namespace RhythmHeavenMania
public int track; public int track;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float length; [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float length;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valA; [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valA;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valB;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valC;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type; [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public EasingFunction.Ease ease; [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public EasingFunction.Ease ease;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorC;
public string datamodel; public string datamodel;
[JsonIgnore] public Editor.Track.TimelineEventObj eventObj; [JsonIgnore] public Editor.Track.TimelineEventObj eventObj;

View file

@ -73,6 +73,8 @@ namespace RhythmHeavenMania
} }
GameManager.instance.SetCurrentEventToClosest(beat); GameManager.instance.SetCurrentEventToClosest(beat);
songPosBeat = beat;
songPositionInBeats = songPosBeat;
} }
public void Play(float beat) public void Play(float beat)

View file

@ -9,11 +9,8 @@ namespace RhythmHeavenMania
public class EventCaller : MonoBehaviour public class EventCaller : MonoBehaviour
{ {
public Transform GamesHolder; public Transform GamesHolder;
public float currentBeat; public Beatmap.Entity currentEntity = new Beatmap.Entity();
public float currentLength;
public float currentValA;
public string currentSwitchGame; public string currentSwitchGame;
public int currentType;
public delegate void EventCallback(); public delegate void EventCallback();
@ -37,6 +34,8 @@ namespace RhythmHeavenMania
{ {
instance = this; instance = this;
currentEntity = new Beatmap.Entity();
Minigames.Init(this); Minigames.Init(this);
List<Minigames.Minigame> minigamesInBeatmap = new List<Minigames.Minigame>(); List<Minigames.Minigame> minigamesInBeatmap = new List<Minigames.Minigame>();
@ -57,7 +56,7 @@ namespace RhythmHeavenMania
private void Update() private void Update()
{ {
if (GameManager.instance.currentEvent >= 0 && GameManager.instance.currentEvent < GameManager.instance.Beatmap.entities.Count) if (GameManager.instance.currentEvent >= 0 && GameManager.instance.currentEvent < GameManager.instance.Beatmap.entities.Count)
currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat; currentEntity.beat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat;
} }
public void CallEvent(string event_) public void CallEvent(string event_)
@ -67,9 +66,7 @@ namespace RhythmHeavenMania
try try
{ {
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length; currentEntity = (Beatmap.Entity)GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].Clone();
currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type;
currentValA = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].valA;
if (details.Length > 2) currentSwitchGame = details[2]; if (details.Length > 2) currentSwitchGame = details[2];

View file

@ -23,6 +23,7 @@ namespace RhythmHeavenMania
public Camera GameCamera, CursorCam; public Camera GameCamera, CursorCam;
public CircleCursor CircleCursor; public CircleCursor CircleCursor;
[HideInInspector] public GameObject GamesHolder; [HideInInspector] public GameObject GamesHolder;
public Games.Global.Flash fade;
[Header("Games")] [Header("Games")]
public string currentGame; public string currentGame;
@ -35,6 +36,9 @@ namespace RhythmHeavenMania
public float startBeat; public float startBeat;
private GameObject currentGameO; private GameObject currentGameO;
public bool autoplay; public bool autoplay;
public event Action<float> onBeatChanged;
public int BeatmapEntities() public int BeatmapEntities()
{ {
return Beatmap.entities.Count + Beatmap.tempoChanges.Count; return Beatmap.entities.Count + Beatmap.tempoChanges.Count;
@ -57,7 +61,10 @@ namespace RhythmHeavenMania
sp.color = Color.black; sp.color = Color.black;
sp.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square"); sp.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square");
sp.sortingOrder = 30000; sp.sortingOrder = 30000;
// this.gameObject.layer = 3; this.gameObject.layer = 3;
GameObject fade = new GameObject();
this.fade = fade.AddComponent<Games.Global.Flash>();
if (txt != null) if (txt != null)
{ {
@ -177,6 +184,7 @@ namespace RhythmHeavenMania
public void Play(float beat) public void Play(float beat)
{ {
StartCoroutine(PlayCo(beat)); StartCoroutine(PlayCo(beat));
onBeatChanged?.Invoke(beat);
} }
private IEnumerator PlayCo(float beat) private IEnumerator PlayCo(float beat)
@ -204,6 +212,7 @@ namespace RhythmHeavenMania
{ {
Conductor.instance.Stop(beat); Conductor.instance.Stop(beat);
SetCurrentEventToClosest(beat); SetCurrentEventToClosest(beat);
onBeatChanged?.Invoke(beat);
} }
#endregion #endregion
@ -219,6 +228,7 @@ namespace RhythmHeavenMania
public void SetCurrentEventToClosest(float beat) public void SetCurrentEventToClosest(float beat)
{ {
SortEventsList(); SortEventsList();
onBeatChanged?.Invoke(beat);
if (Beatmap.entities.Count > 0) if (Beatmap.entities.Count > 0)
{ {
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList(); List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();

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@ -0,0 +1,8 @@
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guid: 2a3d05dfe6f7cf84398844e087744cd0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@ -0,0 +1,116 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using System.Linq;
namespace RhythmHeavenMania.Games.Global
{
public class Flash : MonoBehaviour
{
public float startBeat;
public float length;
public Color startColor;
public Color endColor;
public EasingFunction.Ease ease;
private EasingFunction.Function func;
private SpriteRenderer spriteRenderer;
[SerializeField] private Color currentCol;
private List<Beatmap.Entity> allFadeEvents = new List<Beatmap.Entity>();
private void Start()
{
this.gameObject.transform.SetParent(GameManager.instance.gameObject.transform);
this.gameObject.layer = 3;
this.gameObject.transform.localScale = new Vector3(1, 1);
spriteRenderer = this.gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.color = startColor;
spriteRenderer.sortingOrder = 30001;
spriteRenderer.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square");
func = EasingFunction.GetEasingFunction(EasingFunction.Ease.Linear);
GameManager.instance.onBeatChanged += OnBeatChanged;
}
public void OnBeatChanged(float beat)
{
// I really need to create a class for objects that are constant like the Spaceball Camera
// startColor = new Color(1, 1, 1, 0);
// endColor = new Color(1, 1, 1, 0);
allFadeEvents = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "flash" });
Test(beat);
}
private void Test(float beat)
{
Color startCol = Color.white;
Color endCol = Color.white;
bool override_ = false;
if (allFadeEvents.Count > 0)
{
Beatmap.Entity startEntity = null;
for (int i = 0; i < allFadeEvents.Count; i++)
{
if (allFadeEvents[i].beat <= beat)
{
startEntity = allFadeEvents[i];
}
else if (i == 0 && allFadeEvents[i].beat > beat)
{
startEntity = allFadeEvents[i];
override_ = true;
startCol = new Color(1, 1, 1, 0);
endCol = new Color(1, 1, 1, 0);
}
}
if (startEntity != null)
{
if (!override_)
{
Color colA = startEntity.colorA;
Color colB = startEntity.colorB;
startCol = new Color(colA.r, colA.g, colA.b, startEntity.valA);
endCol = new Color(colB.r, colB.g, colB.b, startEntity.valB);
}
SetFade(startEntity.beat, startEntity.length, startCol, endCol, startEntity.ease);
}
}
}
public void SetFade(float beat, float length, Color startCol, Color endCol, EasingFunction.Ease ease)
{
this.startBeat = beat;
this.length = length;
this.startColor = startCol;
this.endColor = endCol;
this.ease = ease;
func = EasingFunction.GetEasingFunction(ease);
}
private void Update()
{
Test(Conductor.instance.songPositionInBeats);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, length);
// normalizedBeat = Mathf.Clamp01(normalizedBeat);
currentCol = new Color(func(startColor.r, endColor.r, normalizedBeat), func(startColor.g, endColor.g, normalizedBeat), func(startColor.b, endColor.b, normalizedBeat), func(startColor.a, endColor.a, normalizedBeat));
spriteRenderer.color = currentCol;
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 16a839834af94a042a3feb7a4762bafd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -97,7 +97,6 @@ namespace RhythmHeavenMania.Games.Spaceball
} }
else else
{ {
EasingFunction.Ease ease = EasingFunction.Ease.EaseInOutCirc;
EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
float newPosZ = func(lastCamDistance, currentZoomCamDistance, normalizedBeat); float newPosZ = func(lastCamDistance, currentZoomCamDistance, normalizedBeat);

View file

@ -146,7 +146,7 @@ namespace RhythmHeavenMania.Editor
private void SelectEvents() private void SelectEvents()
{ {
if (!Input.GetKey(KeyCode.LeftShift) && !Timeline.instance.InteractingWithEvents() && !Timeline.instance.MouseInRectTransform(Editor.instance.eventSelectorBG)) Selections.instance.DeselectAll(); if (!Input.GetKey(KeyCode.LeftShift) && !Timeline.instance.InteractingWithEvents() && Editor.instance.canSelect) Selections.instance.DeselectAll();
int selected = 0; int selected = 0;

View file

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace RhythmHeavenMania.Editor
{
public class DisableSelectOnHover : MonoBehaviour
{
public EventParameterManager eventParameterManager;
// this is fucking retarded
private void LateUpdate()
{
eventParameterManager.canDisable = true;
for (int i = 0; i < transform.childCount; i++)
{
if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent<RectTransform>()))
{
eventParameterManager.canDisable = false;
}
}
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c29b4f68c2b2e3849af4ab850c275cea
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -56,6 +56,7 @@ namespace RhythmHeavenMania.Editor
private string remixName = ""; private string remixName = "";
private bool fullscreen; private bool fullscreen;
public bool discordDuringTesting = false; public bool discordDuringTesting = false;
public bool canSelect = true;
public static Editor instance { get; private set; } public static Editor instance { get; private set; }
@ -63,6 +64,7 @@ namespace RhythmHeavenMania.Editor
{ {
instance = this; instance = this;
Initializer = GetComponent<Initializer>(); Initializer = GetComponent<Initializer>();
canSelect = true;
} }
public void Init() public void Init()
@ -134,7 +136,7 @@ namespace RhythmHeavenMania.Editor
} }
} }
if (Timeline.instance.timelineState.selected) if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
{ {
if (Input.GetMouseButtonUp(0)) if (Input.GetMouseButtonUp(0))
{ {
@ -408,5 +410,10 @@ namespace RhythmHeavenMania.Editor
{ {
GameEventSelectorTitle.text = txt; GameEventSelectorTitle.text = txt;
} }
public static bool MouseInRectTransform(RectTransform rectTransform)
{
return (rectTransform.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera));
}
} }
} }

View file

@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Editor
[SerializeField] private GameObject IntegerP; [SerializeField] private GameObject IntegerP;
[SerializeField] private GameObject FloatP; [SerializeField] private GameObject FloatP;
[SerializeField] private GameObject DropdownP; [SerializeField] private GameObject DropdownP;
[SerializeField] private GameObject ColorP;
public Beatmap.Entity entity; public Beatmap.Entity entity;
@ -23,6 +24,8 @@ namespace RhythmHeavenMania.Editor
private int childCountAtStart; private int childCountAtStart;
public bool canDisable = true;
public static EventParameterManager instance { get; set; } public static EventParameterManager instance { get; set; }
private void Awake() private void Awake()
@ -39,7 +42,7 @@ namespace RhythmHeavenMania.Editor
{ {
if (Input.GetMouseButtonDown(0)) if (Input.GetMouseButtonDown(0))
{ {
if (!Timeline.instance.MouseInRectTransform(Editor.instance.eventSelectorBG) && active) if (canDisable && active)
{ {
Disable(); Disable();
} }
@ -107,6 +110,10 @@ namespace RhythmHeavenMania.Editor
{ {
prefab = DropdownP; prefab = DropdownP;
} }
else if (objType == typeof(Color))
{
prefab = ColorP;
}
GameObject input = Instantiate(prefab); GameObject input = Instantiate(prefab);
input.transform.SetParent(this.gameObject.transform); input.transform.SetParent(this.gameObject.transform);

View file

@ -4,6 +4,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using TMPro; using TMPro;
using Starpelly;
using RhythmHeavenMania.Util; using RhythmHeavenMania.Util;
@ -23,8 +24,14 @@ namespace RhythmHeavenMania.Editor
[Space(10)] [Space(10)]
public TMP_Dropdown dropdown; public TMP_Dropdown dropdown;
private string propertyName; [Header("Color")]
[Space(10)]
public Button ColorBTN;
public RectTransform ColorTable;
public bool colorTableActive;
public ColorPreview colorPreview;
private string propertyName;
public void SetProperties(string propertyName, object type, string caption) public void SetProperties(string propertyName, object type, string caption)
{ {
@ -97,6 +104,40 @@ namespace RhythmHeavenMania.Editor
parameterManager.entity[propertyName] = (EasingFunction.Ease)dropdown.value; parameterManager.entity[propertyName] = (EasingFunction.Ease)dropdown.value;
}); });
} }
else if (objType == typeof(Color))
{
colorPreview.colorPicker.onColorChanged += delegate
{
parameterManager.entity[propertyName] = (Color)colorPreview.colorPicker.color;
};
Color paramCol = (Color)parameterManager.entity[propertyName];
ColorBTN.onClick.AddListener(delegate
{
ColorTable.gameObject.SetActive(true);
colorTableActive = true;
colorPreview.ChangeColor(paramCol);
});
colorPreview.ChangeColor(paramCol);
ColorTable.gameObject.SetActive(false);
}
}
private void Update()
{
if (colorTableActive)
{
if (!Editor.MouseInRectTransform(ColorTable))
{
if (Input.GetMouseButtonDown(0))
{
ColorTable.gameObject.SetActive(false);
colorTableActive = false;
}
}
}
} }
} }
} }

View file

@ -244,7 +244,7 @@ namespace RhythmHeavenMania.Editor.Track
} }
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && MouseInRectTransform(TimelineGridSelect)) if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && Editor.MouseInRectTransform(TimelineGridSelect))
{ {
movingPlayback = true; movingPlayback = true;
} }
@ -429,11 +429,6 @@ namespace RhythmHeavenMania.Editor.Track
{ {
return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineContent.transform.parent.gameObject.GetComponent<RectTransform>(), Input.mousePosition, Editor.instance.EditorCamera)); return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineContent.transform.parent.gameObject.GetComponent<RectTransform>(), Input.mousePosition, Editor.instance.EditorCamera));
} }
public bool MouseInRectTransform(RectTransform rectTransform)
{
return (rectTransform.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera));
}
#endregion #endregion
#region Functions #region Functions

View file

@ -80,6 +80,25 @@ namespace RhythmHeavenMania
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }, 0.5f), new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }, 0.5f),
new GameAction("end", delegate { Debug.Log("end"); }), new GameAction("end", delegate { Debug.Log("end"); }),
new GameAction("skill star", delegate { }, 1f, true), new GameAction("skill star", delegate { }, 1f, true),
new GameAction("flash", delegate
{
/*Color colA = eventCaller.currentEntity.colorA;
Color colB = eventCaller.currentEntity.colorB;
Color startCol = new Color(colA.r, colA.g, colA.b, eventCaller.currentEntity.valA);
Color endCol = new Color(colB.r, colB.g, colB.b, eventCaller.currentEntity.valB);
GameManager.instance.fade.SetFade(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, startCol, endCol, eventCaller.currentEntity.ease);*/
}, 1f, true, new List<Param>()
{
new Param("colorA", Color.white, "Start Color"),
new Param("colorB", Color.white, "End Color"),
new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"),
new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"),
new Param("ease", EasingFunction.Ease.Linear, "Ease")
} ),
}), }),
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>() new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
{ {
@ -99,64 +118,74 @@ namespace RhythmHeavenMania
{ {
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
new MultiSound.Sound("count-ins/ready1", eventCaller.currentBeat), new MultiSound.Sound("count-ins/ready1", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/ready2", eventCaller.currentBeat + 1f), new MultiSound.Sound("count-ins/ready2", eventCaller.currentEntity.beat + 1f),
}, false); }, false);
}, 2f), }, 2f),
}), }),
new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List<GameAction>() new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List<GameAction>()
{ {
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3), new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3), new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3),
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3), new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3),
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3), new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3),
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f), new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }), new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); }) new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
}), }),
new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>() new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
{ {
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentBeat, eventCaller.currentLength); }, 3, true), new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true),
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentBeat); } ), new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ), new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ), new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
}), }),
new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>() new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
{ {
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2, false), new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3), new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); }, 1f, false, new List<Param>() { new Param("type", new EntityTypes.Integer(0, 2), "type") } ), new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ), {
new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>() { new Param("valA", new EntityTypes.Integer(1, 320, 10), "zoom"), new Param("ease", EasingFunction.Ease.Linear, "ease") } ), new Param("type", new EntityTypes.Integer(0, 2), "Type")
} ),
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>()
{
new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom"),
new Param("ease", EasingFunction.Ease.Linear, "Ease")
} ),
new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ), new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
}), }),
new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>() new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()
{ {
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true), new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2), new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2),
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2), new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1); }, 2),
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2), new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2),
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2), new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2),
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f), new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f), new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }), new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }),
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentBeat); }), new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }),
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentBeat, eventCaller.currentLength); }, 1f, true), new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ), new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }), new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 6); }, 2), new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
}), }),
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>() new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
{ {
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f), new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f),
new GameAction("keep-up", delegate { }, 4f, true), new GameAction("keep-up", delegate { }, 4f, true),
new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>() { new Param("valA", new EntityTypes.Float(0, 1), "swing") }), new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
{
new Param("valA", new EntityTypes.Float(0, 1), "Swing")
}),
}), }),
new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>() new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
{ {
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true), new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentBeat); }, 3f), new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat); }, 3f),
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentBeat); }, 3f), new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat); }, 3f),
}), }),
/*new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>() /*new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
{ {

View file

@ -13,7 +13,7 @@ TagManager:
- UI - UI
- Debug - Debug
- EventBlocks - EventBlocks
- - EventProperties
- -
- -
- -