This commit is contained in:
playinful 2024-03-13 00:00:56 -04:00
parent 640f13416e
commit 4ae42321ff
69 changed files with 4770 additions and 8 deletions

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@ -36,7 +36,35 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("catchOfTheDay", "Catch of the Day", "ffffff", false, false, new List<GameAction>()
{
}
new GameAction("fish1", "Quicknibble")
{
function = delegate {var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish01(e.beat); },
defaultLength = 3f,
parameters = new List<Param>()
{
},
},
new GameAction("fish2", "Pausegill")
{
function = delegate {var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish02(e.beat, e["countIn"]); },
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("countIn", false, "Count-In", "Play the \"And Go!\" sound effect as a count in to the cue."),
},
},
new GameAction("fish3", "Threefish")
{
function = delegate {var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish03(e.beat, e["countIn"]); },
defaultLength = 5.5f,
parameters = new List<Param>()
{
new Param("countIn", false, "Count-In", "Play the \"One Two Three Go!\" sound effect as a count in to the cue."),
},
},
},
new List<string>() {"rvl", "normal"},
"rvlfishing", "en"
);
}
}
@ -48,5 +76,48 @@ namespace HeavenStudio.Games
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
public class CatchOfTheDay : Minigame
{
public static void Dummy()
{
// TODO REMOVE ME BEFORE PUBLISH I AM JUST A PLACEHOLDER
}
public static void Cue_Fish01(double beat)
{
MultiSound.Play(new MultiSound.Sound[]{
new MultiSound.Sound("catchOfTheDay/quick1", beat),
});
SoundByte.PlayOneShotGame("catchOfTheDay/quick1", beat, forcePlay: true);
SoundByte.PlayOneShotGame("catchOfTheDay/quick2", beat + 1, forcePlay: true);
}
public static void Cue_Fish02(double beat, bool countIn)
{
SoundByte.PlayOneShotGame("catchOfTheDay/pausegill1", beat, forcePlay: true);
SoundByte.PlayOneShotGame("catchOfTheDay/pausegill2", beat + 0.5, forcePlay: true);
SoundByte.PlayOneShotGame("catchOfTheDay/pausegill3", beat + 1, forcePlay: true);
if (countIn)
{
SoundByte.PlayOneShot("count-ins/and", beat + 2);
SoundByte.PlayOneShot("count-ins/go1", beat + 3);
}
}
public static void Cue_Fish03(double beat, bool countIn)
{
MultiSound.Play(new MultiSound.Sound[]{
new MultiSound.Sound("catchOfTheDay/threefish1", beat),
new MultiSound.Sound("catchOfTheDay/threefish2", beat + 0.25),
new MultiSound.Sound("catchOfTheDay/threefish3", beat + 0.5),
new MultiSound.Sound("catchOfTheDay/threefish4", beat + 1)
}, forcePlay: true);
if (countIn)
{
MultiSound.Play(new MultiSound.Sound[]{
new MultiSound.Sound("count-ins/one1", beat + 2),
new MultiSound.Sound("count-ins/two1", beat + 3),
new MultiSound.Sound("count-ins/three1", beat + 4),
new MultiSound.Sound("count-ins/go1", beat + 4.5),
}, forcePlay: true, game: false);
}
}
}
}