mar 13
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|
@ -36,7 +36,35 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
return new Minigame("catchOfTheDay", "Catch of the Day", "ffffff", false, false, new List<GameAction>()
|
return new Minigame("catchOfTheDay", "Catch of the Day", "ffffff", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
}
|
new GameAction("fish1", "Quicknibble")
|
||||||
|
{
|
||||||
|
function = delegate {var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish01(e.beat); },
|
||||||
|
defaultLength = 3f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new GameAction("fish2", "Pausegill")
|
||||||
|
{
|
||||||
|
function = delegate {var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish02(e.beat, e["countIn"]); },
|
||||||
|
defaultLength = 4f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("countIn", false, "Count-In", "Play the \"And Go!\" sound effect as a count in to the cue."),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new GameAction("fish3", "Threefish")
|
||||||
|
{
|
||||||
|
function = delegate {var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish03(e.beat, e["countIn"]); },
|
||||||
|
defaultLength = 5.5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("countIn", false, "Count-In", "Play the \"One Two Three Go!\" sound effect as a count in to the cue."),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new List<string>() {"rvl", "normal"},
|
||||||
|
"rvlfishing", "en"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -48,5 +76,48 @@ namespace HeavenStudio.Games
|
||||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||||
public class CatchOfTheDay : Minigame
|
public class CatchOfTheDay : Minigame
|
||||||
{
|
{
|
||||||
|
public static void Dummy()
|
||||||
|
{
|
||||||
|
// TODO REMOVE ME BEFORE PUBLISH I AM JUST A PLACEHOLDER
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Cue_Fish01(double beat)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]{
|
||||||
|
new MultiSound.Sound("catchOfTheDay/quick1", beat),
|
||||||
|
});
|
||||||
|
|
||||||
|
SoundByte.PlayOneShotGame("catchOfTheDay/quick1", beat, forcePlay: true);
|
||||||
|
SoundByte.PlayOneShotGame("catchOfTheDay/quick2", beat + 1, forcePlay: true);
|
||||||
|
}
|
||||||
|
public static void Cue_Fish02(double beat, bool countIn)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("catchOfTheDay/pausegill1", beat, forcePlay: true);
|
||||||
|
SoundByte.PlayOneShotGame("catchOfTheDay/pausegill2", beat + 0.5, forcePlay: true);
|
||||||
|
SoundByte.PlayOneShotGame("catchOfTheDay/pausegill3", beat + 1, forcePlay: true);
|
||||||
|
if (countIn)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShot("count-ins/and", beat + 2);
|
||||||
|
SoundByte.PlayOneShot("count-ins/go1", beat + 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void Cue_Fish03(double beat, bool countIn)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]{
|
||||||
|
new MultiSound.Sound("catchOfTheDay/threefish1", beat),
|
||||||
|
new MultiSound.Sound("catchOfTheDay/threefish2", beat + 0.25),
|
||||||
|
new MultiSound.Sound("catchOfTheDay/threefish3", beat + 0.5),
|
||||||
|
new MultiSound.Sound("catchOfTheDay/threefish4", beat + 1)
|
||||||
|
}, forcePlay: true);
|
||||||
|
if (countIn)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]{
|
||||||
|
new MultiSound.Sound("count-ins/one1", beat + 2),
|
||||||
|
new MultiSound.Sound("count-ins/two1", beat + 3),
|
||||||
|
new MultiSound.Sound("count-ins/three1", beat + 4),
|
||||||
|
new MultiSound.Sound("count-ins/go1", beat + 4.5),
|
||||||
|
}, forcePlay: true, game: false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue