revert some fork lifter stuff
as nice as it would be i just don't want things to break
This commit is contained in:
parent
55e5d42fbe
commit
4aec45fd74
|
|
@ -1,89 +1,5 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1149529152017899140
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7756588035483065508}
|
||||
- component: {fileID: 5509506644699650990}
|
||||
m_Layer: 0
|
||||
m_Name: ViewerBG
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7756588035483065508
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1149529152017899140}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.121, y: -0.0864, z: 0}
|
||||
m_LocalScale: {x: 2.1919, y: 2.2835865, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5813499710761815888}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &5509506644699650990
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1149529152017899140}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -252
|
||||
m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &2710624465797362219
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -366,9 +282,7 @@ Transform:
|
|||
m_LocalPosition: {x: -0.077264786, y: 0.66982126, z: 74.52776}
|
||||
m_LocalScale: {x: 1.5850028, y: 1.5866843, z: 1.6180401}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 7756588035483065508}
|
||||
- {fileID: 4441240923074664422}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5813499711174113251}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
@ -892,7 +806,6 @@ MonoBehaviour:
|
|||
currentEarlyPeasOnFork: 0
|
||||
currentPerfectPeasOnFork: 0
|
||||
currentLatePeasOnFork: 0
|
||||
eatType: 0
|
||||
topbun: 0
|
||||
middleburger: 0
|
||||
bottombun: 0
|
||||
|
|
@ -1110,15 +1023,6 @@ MonoBehaviour:
|
|||
handAnim: {fileID: 5813499711174113250}
|
||||
flickedObject: {fileID: 5813499710694194086}
|
||||
peaPreview: {fileID: 5813499711025093251}
|
||||
bgRecolorables:
|
||||
- {fileID: 5813499711658895221}
|
||||
- {fileID: 5813499710761815889}
|
||||
gradRecolorables:
|
||||
- {fileID: 5813499711561122392}
|
||||
- {fileID: 5813499712485673336}
|
||||
- {fileID: 5509506644699650990}
|
||||
- {fileID: 1661519934678317608}
|
||||
- {fileID: 5813499711762093784}
|
||||
bg: {fileID: 5813499711658895221}
|
||||
bgGradient: {fileID: 5813499711561122392}
|
||||
viewerCircle: {fileID: 5813499710761815889}
|
||||
|
|
@ -1581,7 +1485,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5813499711561122393}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -2.36, z: 0}
|
||||
m_LocalPosition: {x: 0, y: -2.0479, z: 0}
|
||||
m_LocalScale: {x: 134.83125, y: 2.495626, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
|
|
@ -2543,90 +2447,6 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &7181315906917902434
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4441240923074664422}
|
||||
- component: {fileID: 1661519934678317608}
|
||||
m_Layer: 0
|
||||
m_Name: ViewerBGExtension
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4441240923074664422
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7181315906917902434}
|
||||
m_LocalRotation: {x: -0, y: -0, z: 0.96384364, w: -0.2664687}
|
||||
m_LocalPosition: {x: 0.6536316, y: -1.0729094, z: 0}
|
||||
m_LocalScale: {x: 0.19709346, y: 0.31798187, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5813499710761815888}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -149.092}
|
||||
--- !u!212 &1661519934678317608
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7181315906917902434}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -252
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 75f5f34dc1b5347e0b8351032682f224, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &8163793729482436657
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -348,10 +348,10 @@ TextureImporter:
|
|||
name: bg
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 4977
|
||||
y: 51
|
||||
width: 152
|
||||
height: 1004
|
||||
x: 4976.5967
|
||||
y: 50.7816
|
||||
width: 152.3448
|
||||
height: 1066.4136
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
|
|
@ -941,7 +941,7 @@ TextureImporter:
|
|||
width: 990.2412
|
||||
height: 431.64362
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
|
|
|
|||
|
|
@ -107,8 +107,11 @@ namespace HeavenStudio.Games
|
|||
public Animator handAnim;
|
||||
public GameObject flickedObject;
|
||||
public SpriteRenderer peaPreview;
|
||||
[SerializeField] SpriteRenderer[] bgRecolorables;
|
||||
[SerializeField] SpriteRenderer[] gradRecolorables;
|
||||
[SerializeField] SpriteRenderer bg;
|
||||
[SerializeField] SpriteRenderer bgGradient;
|
||||
[SerializeField] SpriteRenderer viewerCircle;
|
||||
[SerializeField] SpriteRenderer playerShadow;
|
||||
[SerializeField] SpriteRenderer handShadow;
|
||||
|
||||
public Sprite[] peaSprites;
|
||||
public Sprite[] peaHitSprites;
|
||||
|
|
@ -181,15 +184,12 @@ namespace HeavenStudio.Games
|
|||
//call this in update
|
||||
private void BackgroundColorUpdate()
|
||||
{
|
||||
var bgColor = bgColorEase.GetColor();
|
||||
foreach (var sr in bgRecolorables) {
|
||||
sr.color = bgColor;
|
||||
}
|
||||
bg.color =
|
||||
viewerCircle.color =
|
||||
handShadow.color = bgColorEase.GetColor();
|
||||
|
||||
var gradColor = gradColorEase.GetColor();
|
||||
foreach (var sr in gradRecolorables) {
|
||||
sr.color = gradColor;
|
||||
}
|
||||
bgGradient.color =
|
||||
playerShadow.color = gradColorEase.GetColor();
|
||||
}
|
||||
|
||||
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
|
||||
|
|
|
|||
Loading…
Reference in a new issue