Crossfade close to done
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|
m_HasGenericRootTransform: 0
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6bdd2cf6e49e72e43962bb1c5784c84a
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -113,10 +113,10 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
BIG LIST OF TODOS
|
BIG LIST OF TODOS
|
||||||
- ping @hexiedecimal
|
|
||||||
- scene transitions
|
- scene transitions
|
||||||
- wait for upscale
|
- wait for upscale
|
||||||
- make ann movable
|
- make ann movable
|
||||||
|
- remove pointless usings
|
||||||
*/
|
*/
|
||||||
public static CatchOfTheDay Instance
|
public static CatchOfTheDay Instance
|
||||||
{
|
{
|
||||||
|
@ -319,17 +319,17 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
public void DisposeLake(LakeScene lake)
|
public void DisposeLake(LakeScene lake, double beat)
|
||||||
{
|
{
|
||||||
ActiveLakes.Remove(lake.Entity);
|
ActiveLakes.Remove(lake.Entity);
|
||||||
|
|
||||||
if (ActiveLakes.Count <= 0)
|
if (ActiveLakes.Count <= 0)
|
||||||
{
|
{
|
||||||
if (SpawnNextFish(conductor.songPositionInBeatsAsDouble))
|
if (SpawnNextFish(conductor.songPositionInBeatsAsDouble))
|
||||||
Destroy(lake.gameObject);
|
lake.Crossfade(beat);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
Destroy(lake.gameObject);
|
lake.Crossfade(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum FishLayout : int
|
public enum FishLayout : int
|
||||||
|
|
|
@ -1,10 +1,14 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Security.Permissions;
|
||||||
using HeavenStudio;
|
using HeavenStudio;
|
||||||
using HeavenStudio.Games;
|
using HeavenStudio.Games;
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using TMPro;
|
||||||
using UnityEditor.Playables;
|
using UnityEditor.Playables;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
|
@ -12,7 +16,7 @@ using UnityEngine.Rendering;
|
||||||
namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||||
{
|
{
|
||||||
public class LakeScene : MonoBehaviour
|
public class LakeScene : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] public bool IsDummy = false;
|
[SerializeField] public bool IsDummy = false;
|
||||||
|
|
||||||
[SerializeField] public Animator FishAnimator;
|
[SerializeField] public Animator FishAnimator;
|
||||||
|
@ -38,6 +42,13 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||||
|
|
||||||
public MultiSound _MultiSound;
|
public MultiSound _MultiSound;
|
||||||
|
|
||||||
|
private RenderTexture _RenderTexture;
|
||||||
|
private Texture2D _DisplayTexture;
|
||||||
|
|
||||||
|
private double? _CrossfadeStartBeat;
|
||||||
|
|
||||||
|
[SerializeField] Animator CrossfadeAnimator;
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (FishSchool.activeSelf)
|
if (FishSchool.activeSelf)
|
||||||
|
@ -46,6 +57,20 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||||
BigManta.transform.localPosition = new Vector3((float)Entity.beat - Conductor.instance.songPositionInBeats + 4.5f, BigManta.transform.localPosition.y, BigManta.transform.localPosition.z);
|
BigManta.transform.localPosition = new Vector3((float)Entity.beat - Conductor.instance.songPositionInBeats + 4.5f, BigManta.transform.localPosition.y, BigManta.transform.localPosition.z);
|
||||||
if (SmallManta.activeSelf)
|
if (SmallManta.activeSelf)
|
||||||
SmallManta.transform.localPosition = new Vector3(1.25f + ((Conductor.instance.songPositionInBeats - (float)Entity.beat) * 0.13f), SmallManta.transform.localPosition.y, SmallManta.transform.localPosition.y);
|
SmallManta.transform.localPosition = new Vector3(1.25f + ((Conductor.instance.songPositionInBeats - (float)Entity.beat) * 0.13f), SmallManta.transform.localPosition.y, SmallManta.transform.localPosition.y);
|
||||||
|
|
||||||
|
if (!IsDummy)
|
||||||
|
RenderScene();
|
||||||
|
|
||||||
|
if (_CrossfadeStartBeat is double startBeat)
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
|
||||||
|
//Debug.Log(1 - normalizedBeat);
|
||||||
|
DisplaySprite.color = new Color(1, 1, 1, 1 - normalizedBeat);
|
||||||
|
|
||||||
|
Debug.Log(DisplaySprite.color);
|
||||||
|
|
||||||
|
if (normalizedBeat >= 1f) Destroy(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int Setup(RiqEntity e, CatchOfTheDay minigame, int? lastLayout = null, int sortingIndex = 0)
|
public int Setup(RiqEntity e, CatchOfTheDay minigame, int? lastLayout = null, int sortingIndex = 0)
|
||||||
|
@ -65,7 +90,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||||
new BeatAction.Action(e.beat, delegate { DoPickAnim(e.beat); }),
|
new BeatAction.Action(e.beat, delegate { DoPickAnim(e.beat); }),
|
||||||
new BeatAction.Action(e.beat + 1, delegate { DoPickAnim(e.beat + 1); }),
|
new BeatAction.Action(e.beat + 1, delegate { DoPickAnim(e.beat + 1); }),
|
||||||
new BeatAction.Action(e.beat + 2 - 0.1f, delegate { DoBiteAnim(e.beat + 2 - 0.1f); }),
|
new BeatAction.Action(e.beat + 2 - 0.1f, delegate { DoBiteAnim(e.beat + 2 - 0.1f); }),
|
||||||
new BeatAction.Action(e.beat + 2 + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this); }),
|
new BeatAction.Action(e.beat + 2 + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this, e.beat + 2 + (float)e["sceneDelay"]); }),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case "catchOfTheDay/fish2":
|
case "catchOfTheDay/fish2":
|
||||||
|
@ -79,7 +104,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||||
new BeatAction.Action(e.beat + 0.5f, delegate { DoPickAnim(e.beat + 0.5f); }),
|
new BeatAction.Action(e.beat + 0.5f, delegate { DoPickAnim(e.beat + 0.5f); }),
|
||||||
new BeatAction.Action(e.beat + 1, delegate { DoPickAnim(e.beat + 1); }),
|
new BeatAction.Action(e.beat + 1, delegate { DoPickAnim(e.beat + 1); }),
|
||||||
new BeatAction.Action(e.beat + 3 - 0.1f, delegate { DoBiteAnim(e.beat + 3 - 0.1f); }),
|
new BeatAction.Action(e.beat + 3 - 0.1f, delegate { DoBiteAnim(e.beat + 3 - 0.1f); }),
|
||||||
new BeatAction.Action(e.beat + 3 + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this); }),
|
new BeatAction.Action(e.beat + 3 + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this, e.beat + 3 + (float)e["sceneDelay"]); }),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case "catchOfTheDay/fish3":
|
case "catchOfTheDay/fish3":
|
||||||
|
@ -100,7 +125,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||||
new BeatAction.Action(e.beat + 0.5f, delegate { DoPickAnim(e.beat + 0.5f); }),
|
new BeatAction.Action(e.beat + 0.5f, delegate { DoPickAnim(e.beat + 0.5f); }),
|
||||||
new BeatAction.Action(e.beat + 1f, delegate { DoPickAnim(e.beat + 1f, down: true); }),
|
new BeatAction.Action(e.beat + 1f, delegate { DoPickAnim(e.beat + 1f, down: true); }),
|
||||||
new BeatAction.Action(e.beat + 4.5f - 0.1f, delegate { DoBiteAnim(e.beat + 4.5f - 0.1f); }),
|
new BeatAction.Action(e.beat + 4.5f - 0.1f, delegate { DoBiteAnim(e.beat + 4.5f - 0.1f); }),
|
||||||
new BeatAction.Action(e.beat + 4.5f + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this); }),
|
new BeatAction.Action(e.beat + 4.5f + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this, e.beat + 4.5f + (float)e["sceneDelay"]); }),
|
||||||
});
|
});
|
||||||
BeatAction.New(this, beatActions);
|
BeatAction.New(this, beatActions);
|
||||||
break;
|
break;
|
||||||
|
@ -164,6 +189,8 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||||
foreach (ParticleSystem particle in Bubbles.OrderBy(_ => UnityEngine.Random.Range(0.0f, 1.0f)).ToArray()[0..bubbleCount])
|
foreach (ParticleSystem particle in Bubbles.OrderBy(_ => UnityEngine.Random.Range(0.0f, 1.0f)).ToArray()[0..bubbleCount])
|
||||||
particle.PlayScaledAsync(0.5f);
|
particle.PlayScaledAsync(0.5f);
|
||||||
|
|
||||||
|
DisplaySprite.enabled = true;
|
||||||
|
|
||||||
return layout; // returning this so we can catalogue the most recent layout so we don't double up
|
return layout; // returning this so we can catalogue the most recent layout so we don't double up
|
||||||
}
|
}
|
||||||
public void SetBGColors(Color topColor, Color bottomColor)
|
public void SetBGColors(Color topColor, Color bottomColor)
|
||||||
|
@ -361,6 +388,44 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[SerializeField] Camera RenderCamera;
|
||||||
|
[SerializeField] SpriteRenderer DisplaySprite;
|
||||||
|
public void RenderScene()
|
||||||
|
{
|
||||||
|
if (!DisplaySprite.enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Rect rect = new Rect(0, 0, 1024, 1024);
|
||||||
|
if (_RenderTexture == null)
|
||||||
|
{
|
||||||
|
_RenderTexture = new RenderTexture(1024, 1024, 24);
|
||||||
|
RenderCamera.targetTexture = _RenderTexture;
|
||||||
|
|
||||||
|
_DisplayTexture = new Texture2D(1024, 1024, TextureFormat.RGBA32, true);
|
||||||
|
Sprite sprite = Sprite.Create(_DisplayTexture, new Rect(0, 0, 1024, 1024), new Vector2(0.5f, 0.5f));
|
||||||
|
DisplaySprite.sprite = sprite;
|
||||||
|
}
|
||||||
|
|
||||||
|
int originalSort = _SortingGroup.sortingOrder;
|
||||||
|
_SortingGroup.sortingOrder = short.MaxValue;
|
||||||
|
RenderCamera.Render();
|
||||||
|
_SortingGroup.sortingOrder = originalSort;
|
||||||
|
|
||||||
|
_DisplayTexture.alphaIsTransparency = true;
|
||||||
|
|
||||||
|
RenderTexture currentRenderTexture = RenderTexture.active;
|
||||||
|
RenderTexture.active = _RenderTexture;
|
||||||
|
_DisplayTexture.ReadPixels(rect, 0, 0);
|
||||||
|
_DisplayTexture.Apply();
|
||||||
|
RenderTexture.active = currentRenderTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Crossfade(double beat)
|
||||||
|
{
|
||||||
|
_CrossfadeStartBeat = beat;
|
||||||
|
//CrossfadeAnimator.DoScaledAnimationAsync("Crossfade", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
[SerializeField] GameObject SchoolFishPrefab;
|
[SerializeField] GameObject SchoolFishPrefab;
|
||||||
[ContextMenu("Spawn a bunch of fish")]
|
[ContextMenu("Spawn a bunch of fish")]
|
||||||
void SpawnABunchOfFish()
|
void SpawnABunchOfFish()
|
||||||
|
|
Loading…
Reference in a new issue