dialog placement mostly working

basically ready to pr. just gotta merge stuff into it
This commit is contained in:
AstrlJelly 2024-05-08 14:26:58 -04:00
parent 24d3ee1afd
commit 4d6783ce0f
15 changed files with 2196 additions and 1579 deletions

View file

@ -10,7 +10,8 @@ Material:
m_Name: FOT-Rodin Pro B SDF Game Title
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_InvalidKeywords:
- MASK_SOFT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -60,7 +61,7 @@ Material:
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 10
- _GradientScale: 13
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
@ -68,15 +69,15 @@ Material:
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 1
- _PerspectiveFilter: 0.875
- _PerspectiveFilter: 0
- _Reflectivity: 10
- _ScaleRatioA: 0.47430828
- _ScaleRatioB: 0.092250064
- _ScaleRatioC: 0.092250064
- _ScaleRatioA: 0.48647004
- _ScaleRatioB: 0.09461542
- _ScaleRatioC: 0.09461542
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _Sharpness: 1
- _SpecularPower: 2
- _Stencil: 0
- _StencilComp: 8

View file

@ -1579,8 +1579,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchoredPosition: {x: -0.000061035156, y: 0}
m_SizeDelta: {x: -0.000061035, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4198503453231154246
CanvasRenderer:

View file

@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 5
m_Width: 2238
m_Height: 1258
m_Width: 2560
m_Height: 1440
m_AntiAliasing: 2
m_MipCount: -1
m_DepthStencilFormat: 92

View file

@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 5
m_Width: 3357
m_Height: 1887
m_Width: 3840
m_Height: 2160
m_AntiAliasing: 1
m_MipCount: -1
m_DepthStencilFormat: 92

File diff suppressed because it is too large Load diff

View file

@ -395,7 +395,7 @@ namespace HeavenStudio.Games
new MultiSound.Sound("tambourine/player/turnPass/note1", beat),
new MultiSound.Sound("tambourine/player/turnPass/note2", beat + 0.1f),
new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.2f),
new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.3f),
new MultiSound.Sound("tambourine/player/turnPass/note4", beat + 0.3f),
}, forcePlay: true);
happyFace.SetActive(true);
BeatAction.New(instance, new List<BeatAction.Action>()

View file

@ -10,6 +10,7 @@ namespace HeavenStudio.Editor
public class Dialog : MonoBehaviour
{
public bool IsOpen => dialog.activeSelf;
[SerializeField] internal RectTransform rectTransform;
[SerializeField] protected GameObject dialog;
public void ForceState(bool onoff = false)
{
@ -36,5 +37,16 @@ namespace HeavenStudio.Editor
dialog.SetActive(true);
}
}
public void SetPosRelativeToButtonPos(RectTransform buttonRect, Vector2? relativePos = null)
{
// janky? maybe. does it work? you bet it does
rectTransform.SetParent(buttonRect);
rectTransform.localPosition = relativePos ?? new Vector2(210, 120);
// rectTransform.localPosition = new Vector2((rectTransform.rect.width - buttonRect.rect.width) / 2, (rectTransform.rect.height + buttonRect.rect.height) / 2);
// rectTransform.offsetMin = Vector2.up * (buttonRect.rect.height + 7);
rectTransform.SetParent(Editor.instance.MainCanvas.transform, true);
}
}
}

View file

@ -17,6 +17,9 @@ using UnityEditor;
using System.Linq;
using BurstLinq;
using HeavenStudio.InputSystem;
using UnityEngine.U2D;
using UnityEditor.U2D;
using UnityEditor.Sprites;
namespace HeavenStudio.Editor
{
@ -90,9 +93,13 @@ namespace HeavenStudio.Editor
public static Editor instance { get; private set; }
private void Start()
private void Awake()
{
instance = this;
}
private void Start()
{
Initializer = GetComponent<GameInitializer>();
canSelect = true;
}
@ -128,7 +135,7 @@ namespace HeavenStudio.Editor
GameIcon_.GetComponent<Image>().sprite = GameIcon(minigame.name);
GameIcon_.GetComponent<GridGameSelectorGame>().MaskTex = GameIconMask(minigame.name);
GameIcon_.GetComponent<GridGameSelectorGame>().UnClickIcon();
GameIcon_.gameObject.SetActive(true);
GameIcon_.SetActive(true);
GameIcon_.name = minigame.name;
var ggs = GridGameSelectorRect.GetComponent<GridGameSelector>();
@ -237,24 +244,12 @@ namespace HeavenStudio.Editor
#endregion
// Undo+Redo
if (CommandManager.Instance.CanUndo())
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (CommandManager.Instance.CanRedo())
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = CommandManager.Instance.CanUndo() ? Color.white : Color.gray;
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = CommandManager.Instance.CanRedo() ? Color.white : Color.gray;
// Copy+Paste
if (Selections.instance.eventsSelected.Count > 0)
CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (Timeline.instance.CopiedEntities.Count > 0)
PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Selections.instance.eventsSelected.Count > 0 ? Color.white : Color.gray;
PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Timeline.instance.CopiedEntities.Count > 0 ? Color.white : Color.gray;
}
public static Sprite GameIcon(string name)
@ -339,37 +334,29 @@ namespace HeavenStudio.Editor
public void SaveRemix(bool saveAs = true)
{
Debug.Log(GameManager.instance.Beatmap["propertiesmodified"]);
if (!(bool)GameManager.instance.Beatmap["propertiesmodified"])
{
foreach (var dialog in Dialogs)
{
if (dialog.GetType() == typeof(RemixPropertiesDialog))
if (dialog is not null and RemixPropertiesDialog propDialog)
{
if (fullscreen) Fullscreen();
GlobalGameManager.ShowErrorMessage("Set Remix Properties", "Set remix properties before saving.");
(dialog as RemixPropertiesDialog).SwitchPropertiesDialog();
(dialog as RemixPropertiesDialog).SetSaveOnClose(true, saveAs);
propDialog.SwitchPropertiesDialog();
propDialog.SetSaveOnClose(true, saveAs);
return;
}
}
}
else
{
if (saveAs)
if (saveAs || string.IsNullOrEmpty(currentRemixPath))
{
SaveRemixFilePanel();
}
else
{
if (currentRemixPath is "" or null)
{
SaveRemixFilePanel();
}
else
{
SaveRemixFile(currentRemixPath);
}
SaveRemixFile(currentRemixPath);
}
}
}
@ -410,7 +397,7 @@ namespace HeavenStudio.Editor
public void NewRemix()
{
if (Timeline.instance != null)
Timeline.instance?.Stop(0);
Timeline.instance.Stop(0);
else
GameManager.instance.Stop(0);
LoadRemix(true);

View file

@ -14,6 +14,7 @@ using System.Text;
using System.Configuration;
using System;
using HeavenStudio.InputSystem;
using UnityEngine.U2D;
namespace HeavenStudio.Editor
{
@ -38,8 +39,8 @@ namespace HeavenStudio.Editor
[SerializeField] private int currentEventIndex;
public Texture Square;
public Texture Circle;
public List<RectTransform> mgsActive = new List<RectTransform>();
public List<RectTransform> fxActive = new List<RectTransform>();
public List<RectTransform> mgsActive = new();
public List<RectTransform> fxActive = new();
public float posDif;
public int ignoreSelectCount;
private int dragTimes;
@ -50,9 +51,13 @@ namespace HeavenStudio.Editor
public static GridGameSelector instance;
private void Start()
private void Awake()
{
instance = this;
}
private void Start()
{
GameEventSelectorRect = GameEventSelector.GetComponent<RectTransform>();
selectorHeight = GameEventSelectorRect.rect.height;
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
@ -405,7 +410,6 @@ namespace HeavenStudio.Editor
public void Drag()
{
Debug.Log("Hmmm");
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) {
if (Conductor.instance.isPaused) {
Debug.Log("it's fuckin paused dude");

View file

@ -10,13 +10,11 @@ namespace HeavenStudio.Editor
public class SnapDialog : Dialog
{
[SerializeField] private TMP_Text snapText;
[SerializeField] RectTransform rectTransform;
[SerializeField] RectTransform btnRectTransform;
[SerializeField] Vector2 spawnOffset;
private Timeline timeline;
private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16};
private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16 };
private int currentCommon = 3;
private void Start()
{
@ -29,16 +27,22 @@ namespace HeavenStudio.Editor
dialog.SetActive(false);
} else {
ResetAllDialogs();
var btnPos = btnRectTransform.position;
rectTransform.position = new Vector2(btnPos.x + spawnOffset.x, btnPos.y + spawnOffset.y);
SetPosRelativeToButtonPos(btnRectTransform);
// rectTransform.SetParent(btnRectTransform);
// rectTransform.localPosition = new Vector2(210, 120);
// rectTransform.SetParent(Editor.instance.MainCanvas.transform, true);
dialog.SetActive(true);
}
}
public void ChangeCommon(bool down = false)
{
if (currentCommon >= 0 && currentCommon < CommonDenominators.Length) {
currentCommon += down ? -1 : 1;
currentCommon += down ? -1 : 1;
if(currentCommon < 0) {
currentCommon = 0;
} else if(currentCommon >= CommonDenominators.Length) {
currentCommon = CommonDenominators.Length - 1;
}
timeline.SetSnap(1f / CommonDenominators[currentCommon]);

View file

@ -45,6 +45,7 @@ namespace HeavenStudio.Editor.Track
public float MousePos2Beat { get; private set; }
public float MousePos2Layer { get; private set; }
public float MousePos2BeatSnap => HeavenStudio.Util.MathUtils.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval());
// public float MousePos2BeatSnap => HeavenStudio.Util.MathUtils.Round2Nearest(MousePos2Beat, SnapInterval());
public bool MouseInTimeline { get; private set; }
private Vector2 relativeMousePos;
@ -475,11 +476,11 @@ namespace HeavenStudio.Editor.Track
float moveSpeed = 750;
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) moveSpeed *= 6;
if (Input.GetKey(InputKeyboard.MODIFIER) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.A)))
if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(InputKeyboard.MODIFIER) && Input.GetKey(KeyCode.A)))
{
RealTimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
}
else if (Input.GetKey(InputKeyboard.MODIFIER) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.D)))
else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(InputKeyboard.MODIFIER) && Input.GetKey(KeyCode.D)))
{
RealTimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
}
@ -989,7 +990,7 @@ namespace HeavenStudio.Editor.Track
public void UpdateOffsetFromText()
{
// Failsafe against empty string.
if (String.IsNullOrEmpty(FirstBeatOffset.text))
if (string.IsNullOrEmpty(FirstBeatOffset.text))
FirstBeatOffset.text = "0";
// Convert ms to s.

View file

@ -96,10 +96,10 @@ namespace HeavenStudio.Editor.Track
if (horiz)
{
var newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
float newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
_scale.Set(newScale, _scale.y, 1);
relativeMousePosition = new Vector2(relativeMousePosition.x, 0);
relMousePos -= (relativeMousePosition * incre);
relMousePos -= relativeMousePosition * incre;
rectTransform.localScale = _scale;
rectTransform.anchoredPosition = relMousePos;
@ -112,10 +112,10 @@ namespace HeavenStudio.Editor.Track
}
else
{
var newScale = Mathf.Clamp(_scale.y + incre, 1.0f, maxScale);
float newScale = Mathf.Clamp(_scale.y + incre, 1.0f, maxScale);
_scale.Set(_scale.x, newScale, 1);
relativeMousePosition = new Vector2(0, relativeMousePosition.y);
relMousePos -= (relativeMousePosition * incre);
relMousePos -= relativeMousePosition * incre;
rectTransform.localScale = _scale;
rectTransform.anchoredPosition = relMousePos;
@ -138,8 +138,8 @@ namespace HeavenStudio.Editor.Track
_scale.Set(1, 1, 1);
rectTransform.localScale = _scale;
rectTransform.localPosition = new Vector2(rectTransform.localPosition.x, 0);
timelineContentRectTrans.sizeDelta = new Vector2(timelineContentRectTrans.sizeDelta.x, 320);
Timeline.instance.OnZoom(_scale.x);
Timeline.instance.OnZoomVertical(_scale.y);
}
}
}

View file

@ -9,6 +9,18 @@ namespace HeavenStudio.Editor
{
public class ZoomDialog : Dialog
{
// empty rn. keep it this way!
// [SerializeField] private TMP_Text snapText;
[SerializeField] RectTransform btnRectTransform;
public void SwitchZoomDialog()
{
if (dialog.activeSelf) {
dialog.SetActive(false);
} else {
ResetAllDialogs();
SetPosRelativeToButtonPos(btnRectTransform, new Vector2(146, 120));
dialog.SetActive(true);
}
}
}
}

View file

@ -928,9 +928,9 @@ namespace HeavenStudio
),
new GameAction("rotate camera", "Rotate Camera", "Camera", 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch", "Set the up/down rotation."),
new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw", "Set the left/right rotation."),
new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll", "Set the clockwise/counterclockwise rotation."),
new Param("valA", new EntityTypes.Float(-360, 360, 0), "Pitch", "Set the up/down rotation."),
new Param("valB", new EntityTypes.Float(-360, 360, 0), "Yaw", "Set the left/right rotation."),
new Param("valC", new EntityTypes.Float(-360, 360, 0), "Roll", "Set the clockwise/counterclockwise rotation."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
new Param("axis", GameCamera.CameraAxis.All, "Axis", "Set if only a specific axis should be modified." )
}
@ -1413,7 +1413,7 @@ namespace HeavenStudio
new Param("semitones", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Semitones", "The semitones of the sfx."),
new Param("cents", new EntityTypes.Integer(-100, 100, 0), "Cents", "The cents of the sfx."),
new Param("pitch", new EntityTypes.Float(0, 5, 1), "Pitch", "The pitch of the sfx."),
new Param("volume", new EntityTypes.Float(0, 2, 1), "Volume", "The volume of the sfx."),
new Param("volume", new EntityTypes.Float(0, 5, 1), "Volume", "The volume of the sfx."),
new Param("offset", new EntityTypes.Integer(-500, 500), "Offset (ms)", "The offset of the sfx in milliseconds."),
new Param("loop", false, "Loop", "Loop the sfx for the length of the block."),
},

View file

@ -42,5 +42,815 @@ MonoBehaviour:
- Assets/Scripts/Util/SoundByte.cs
- Assets/Scripts/GameInitializer.cs
- Assets/Scripts/AppInfo.cs
- Assets/Scripts/Games/Tambourine/Tambourine.cs
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
- Assets/Scripts/LevelEditor/Commands/TestCommand.cs
- Assets/Scripts/Games/DoubleDate/Basketball.cs
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Primitives/UILineRendererList.cs
- Assets/X-PostProcessing/Effects/PixelizeSector/Editor/PixelizeSectorEditor.cs
- Assets/Scripts/Games/SickBeats/SickBeats.cs
- Assets/AmplifyColor/Plugins/AmplifyColorRenderMask.cs
- Assets/X-PostProcessing/Effects/IrisBlurV2/IrisBlurV2.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/CurvedLayout.cs
- Assets/Scripts/Games/Cannery/Can.cs
- Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/ReorderableList/ReorderableListElement.cs
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
- Assets/Scripts/LevelEditor/DialogHelpers/TabsManager.cs
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
- Assets/Plugins/BezierSolution/Editor/BezierSettings.cs
- Assets/Scripts/Games/AirRally/CloudsManager.cs
- Assets/Plugins/StandaloneFileBrowser/Sample/CanvasSampleOpenFileTextMultiple.cs
- Assets/Scripts/UI/Overlays/GoForAPerfect.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/SoftMaskScript.cs
- Assets/Scripts/Games/CropStomp/Farmer.cs
- Assets/Scripts/Games/FanClub/NtrIdolAri.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/Tabs/SpecialTimelineAll.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/CardUI/2D Cards/CardStack2D.cs
- Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/ToolTips/TooltipTrigger.cs
- Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
- Assets/Scripts/Common/FreeCam.cs
- Assets/Scripts/Games/Global/Textbox.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Primitives/UICircle.cs
- Assets/AmplifyColor/Plugins/AmplifyColorEffect.cs
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
- Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs
- Assets/Scripts/OpeningManager.cs
- Assets/AmplifyColor/Plugins/Editor/PhotoshopTouchHelper.cs
- Assets/Plugins/StandaloneFileBrowser/Sample/CanvasSampleOpenFileText.cs
- Assets/Scripts/Games/DoubleDate/Football.cs
- Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs
- Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
- Assets/Plugins/com.unity.uiextensions/Editor/uGUITools.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/UI_TweenScale.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/UIParticleSystem.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Segment.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/PPIViewer.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
- Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
- Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
- Assets/Scripts/Games/TrickClass/TrickClass.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/UIFlippable.cs
- Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/UI_Knob.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/StepperSide.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/SelectionBox/IBoxSelectable.cs
- Assets/Scripts/LevelEditor/Commands/Block.cs
- Assets/Plugins/Color picker/ColorPreview.cs
- Assets/X-PostProcessing/Effects/GaussianBlur/GaussianBlur.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
- Assets/Scripts/Util/EasingFunctions.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
- Assets/Scripts/Games/Global/Filter.cs
- Assets/AmplifyColor/Plugins/Editor/ResolutionSettings.cs
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
- Assets/Plugins/StandaloneFileBrowser/Sample/CanvasSampleOpenFileImage.cs
- Assets/X-PostProcessing/Effects/PixelizeTriangle/PixelizeTriangle.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/GridView/FancyGridViewCell.cs
- Assets/Scripts/ScreenTiling.cs
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/ShineEffector.cs
- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
- Assets/X-PostProcessing/Effects/GlitchImageBlock/GlitchImageBlock.cs
- Assets/X-PostProcessing/Effects/ColorReplaceV2/ColorReplaceV2.cs
- Assets/Scripts/Transform/ForceScaleIdentity.cs
- Assets/AmplifyColor/Plugins/AmplifyColorVolume.cs
- Assets/AmplifyColor/Plugins/Runtime/VersionInfo.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/ScrollPositionController.cs
- Assets/Scripts/JudgementManager.cs
- Assets/Scripts/Games/PlayerActionEvent.cs
- Assets/Plugins/BezierSolution/Utilities/BezierWalkerLocomotion.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
- Assets/Scripts/Games/BasketballGirls/Ball.cs
- Assets/Scripts/Games/BonOdori/BonOdori.cs
- Assets/X-PostProcessing/Utility/XPostProcessingUtility.cs
- Assets/Scripts/Util/AnimationHelpers.cs
- Assets/Scripts/LevelEditor/BPMText.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/Core/FancyScrollView.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/TileSizeFitter.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/Editor/ColorAdjustmentContrastV2Editor.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
- Assets/X-PostProcessing/Effects/PixelizeDiamond/PixelizeDiamond.cs
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/Editor/GlitchRGBSplitV3Editor.cs
- Assets/Scripts/LevelEditor/Theme.cs
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
- Assets/AmplifyColor/Plugins/Editor/PhotoshopProtocol.cs
- Assets/Scripts/Common/CanvasScroll.cs
- Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/MenuSystem/MenuManager.cs
- Assets/Scripts/Deprecated/OldTooltip.cs
- Assets/X-PostProcessing/Effects/IrisBlur/IrisBlur.cs
- Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/GlitchRGBSplit.cs
- Assets/Plugins/com.unity.uiextensions/Editor/ColorPickerPresetsEditor.cs
- Assets/AmplifyColor/Plugins/Editor/PhotoshopEncryptDecrypt.cs
- Assets/AmplifyColor/Plugins/Editor/AmplifyColorRenderMaskEditor.cs
- Assets/X-PostProcessing/Effects/DualTentBlur/DualTentBlur.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/ShaderLibrary.cs
- Assets/Scripts/Common/SuperScroll.cs
- Assets/Plugins/BezierSolution/BezierSpline.cs
- Assets/Scripts/Games/Global/Flash.cs
- Assets/Scripts/StudioDance/StudioDanceManager.cs
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