fixed blue bear sound bug

This commit is contained in:
Zeo 2024-05-13 22:04:40 -05:00 committed by minenice55
parent c735ae79c0
commit 4f4bfde7d5
3 changed files with 4 additions and 1 deletions

View file

@ -556,7 +556,8 @@ namespace HeavenStudio.Games
public static void TreatSound(double beat, bool isCake)
{
SoundByte.PlayOneShot(isCake ? "games/blueBear/cake" : "games/blueBear/donut", beat);
// Debug.Log("Playing Treat Sound on beat " + beat);
SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut", beat, forcePlay: true);
}
public void SquashBag(bool isCake)

View file

@ -351,6 +351,7 @@ namespace HeavenStudio.Util
}
oneShotAudioSource.PlayOneShot(clip, volume);
// Debug.Log("Played Sound");
return null;
}
}

View file

@ -402,5 +402,6 @@ MonoBehaviour:
- Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
- Assets/Scripts/Util/BeatAction.cs
- Assets/Scripts/Games/FanClub/NtrIdolAri.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []