fixed blue bear sound bug
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@ -556,7 +556,8 @@ namespace HeavenStudio.Games
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public static void TreatSound(double beat, bool isCake)
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{
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SoundByte.PlayOneShot(isCake ? "games/blueBear/cake" : "games/blueBear/donut", beat);
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// Debug.Log("Playing Treat Sound on beat " + beat);
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SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut", beat, forcePlay: true);
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}
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public void SquashBag(bool isCake)
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@ -351,6 +351,7 @@ namespace HeavenStudio.Util
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}
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oneShotAudioSource.PlayOneShot(clip, volume);
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// Debug.Log("Played Sound");
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return null;
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}
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}
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@ -402,5 +402,6 @@ MonoBehaviour:
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- Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
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- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
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- Assets/Scripts/Util/BeatAction.cs
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- Assets/Scripts/Games/FanClub/NtrIdolAri.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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