recolorable spaceball, sneaky spirits slowdown off by default, citra error mii
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@ -1076,6 +1106,7 @@ Transform:
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0.16799995, w: 0.98578703}
|
m_LocalRotation: {x: -0, y: -0, z: -0.16799995, w: 0.98578703}
|
||||||
m_LocalPosition: {x: -1.43, y: 1.8670707, z: 0}
|
m_LocalPosition: {x: -1.43, y: 1.8670707, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 8481947367689097775}
|
- {fileID: 8481947367689097775}
|
||||||
m_Father: {fileID: 7906571214772796556}
|
m_Father: {fileID: 7906571214772796556}
|
||||||
|
@ -1092,6 +1123,7 @@ SpriteRenderer:
|
||||||
m_CastShadows: 0
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
|
|
BIN
Assets/Bundled/Games/DrummingPractice/Sprites/mii_error.png
Normal file
BIN
Assets/Bundled/Games/DrummingPractice/Sprites/mii_error.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
189
Assets/Bundled/Games/DrummingPractice/Sprites/mii_error.png.meta
Normal file
189
Assets/Bundled/Games/DrummingPractice/Sprites/mii_error.png.meta
Normal file
|
@ -0,0 +1,189 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 647d8c2c002755049a1037fd51046723
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 2
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 4096
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: mii_error_neut
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 512
|
||||||
|
height: 512
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 40542a472f7370444ab452b6a61da025
|
||||||
|
internalID: -1534976312
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: mii_error_happy
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 512
|
||||||
|
y: 0
|
||||||
|
width: 512
|
||||||
|
height: 512
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: a113a4dbcfb54a34b8c527c1f8d2d30f
|
||||||
|
internalID: 980442806
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: mii_error_sad
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 1024
|
||||||
|
y: 0
|
||||||
|
width: 512
|
||||||
|
height: 512
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: bc536fa17d30bbd44b4b229b5d997e6b
|
||||||
|
internalID: -1264990263
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable:
|
||||||
|
mii_error_happy: 980442806
|
||||||
|
mii_error_neut: -1534976312
|
||||||
|
mii_error_sad: -1264990263
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6667,6 +6667,8 @@ MonoBehaviour:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
SoundSequences: []
|
SoundSequences: []
|
||||||
scheduledInputs: []
|
scheduledInputs: []
|
||||||
|
bg: {fileID: 6584942080059084143}
|
||||||
|
square: {fileID: 6584942079035923114}
|
||||||
Ball: {fileID: 6584942079543401345}
|
Ball: {fileID: 6584942079543401345}
|
||||||
BallsHolder: {fileID: 6584942079139059257}
|
BallsHolder: {fileID: 6584942079139059257}
|
||||||
Dispenser: {fileID: 6584942078977133660}
|
Dispenser: {fileID: 6584942078977133660}
|
||||||
|
|
|
@ -103,7 +103,8 @@ namespace HeavenStudio.Games
|
||||||
GuestF,
|
GuestF,
|
||||||
Matt,
|
Matt,
|
||||||
Tsunku,
|
Tsunku,
|
||||||
Marshal
|
Marshal,
|
||||||
|
Error
|
||||||
}
|
}
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
|
@ -241,7 +242,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
player.mii = UnityEngine.Random.Range(0, player.miiFaces.Count);
|
player.mii = UnityEngine.Random.Range(0, player.miiFaces.Count-1);
|
||||||
}
|
}
|
||||||
while (player.mii == leftFace || player.mii == rightFace);
|
while (player.mii == leftFace || player.mii == rightFace);
|
||||||
}
|
}
|
||||||
|
@ -259,7 +260,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
leftDrummer.mii = UnityEngine.Random.Range(0, player.miiFaces.Count);
|
leftDrummer.mii = UnityEngine.Random.Range(0, player.miiFaces.Count-1);
|
||||||
}
|
}
|
||||||
while (leftDrummer.mii == player.mii);
|
while (leftDrummer.mii == player.mii);
|
||||||
}
|
}
|
||||||
|
@ -270,7 +271,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
rightDrummer.mii = UnityEngine.Random.Range(0, player.miiFaces.Count);
|
rightDrummer.mii = UnityEngine.Random.Range(0, player.miiFaces.Count-1);
|
||||||
}
|
}
|
||||||
while (rightDrummer.mii == leftDrummer.mii || rightDrummer.mii == player.mii);
|
while (rightDrummer.mii == leftDrummer.mii || rightDrummer.mii == player.mii);
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("slowDown", true, "Slowdown Effect", "Toggle if there should be a slowdown effect when the ghost is hit."),
|
new Param("slowDown", false, "Slowdown Effect", "Toggle if there should be a slowdown effect when the ghost is hit."),
|
||||||
new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "Set the height and volume the ghost should have at this position."),
|
new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "Set the height and volume the ghost should have at this position."),
|
||||||
new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "Set the height and volume the ghost should have at this position."),
|
new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "Set the height and volume the ghost should have at this position."),
|
||||||
new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "Set the height and volume the ghost should have at this position."),
|
new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "Set the height and volume the ghost should have at this position."),
|
||||||
|
|
|
@ -65,6 +65,18 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
function = delegate { Spaceball.instance.PrepareDispenser(); },
|
function = delegate { Spaceball.instance.PrepareDispenser(); },
|
||||||
},
|
},
|
||||||
|
new GameAction("fade background", "Background Color")
|
||||||
|
{
|
||||||
|
function = delegate {var e = eventCaller.currentEntity; Spaceball.instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]); },
|
||||||
|
defaultLength = 4f,
|
||||||
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("colorStart", Spaceball.defaultBGColor, "Start Color", "Set the color at the start of the event."),
|
||||||
|
new Param("colorEnd", Spaceball.defaultBGColor, "End Color", "Set the color at the end of the event."),
|
||||||
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||||
|
}
|
||||||
|
},
|
||||||
},
|
},
|
||||||
new List<string>() {"agb", "normal"},
|
new List<string>() {"agb", "normal"},
|
||||||
"agbbatter", "en",
|
"agbbatter", "en",
|
||||||
|
@ -94,6 +106,9 @@ namespace HeavenStudio.Games
|
||||||
SphereHead
|
SphereHead
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[SerializeField] SpriteRenderer bg;
|
||||||
|
[SerializeField] SpriteRenderer square;
|
||||||
|
|
||||||
[SerializeField] GameObject Ball;
|
[SerializeField] GameObject Ball;
|
||||||
[SerializeField] GameObject BallsHolder;
|
[SerializeField] GameObject BallsHolder;
|
||||||
|
|
||||||
|
@ -107,6 +122,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private int currentZoomIndex;
|
private int currentZoomIndex;
|
||||||
|
|
||||||
|
public static Color defaultBGColor = new Color(0, 0f, 0.4509804f);
|
||||||
|
|
||||||
[SerializeField] Sprite[] BallSprites;
|
[SerializeField] Sprite[] BallSprites;
|
||||||
[SerializeField] Material[] CostumeColors;
|
[SerializeField] Material[] CostumeColors;
|
||||||
|
|
||||||
|
@ -122,6 +139,12 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
for (int i = 1; i < BallsHolder.transform.childCount; i++)
|
for (int i = 1; i < BallsHolder.transform.childCount; i++)
|
||||||
Destroy(BallsHolder.transform.GetChild(i).gameObject);
|
Destroy(BallsHolder.transform.GetChild(i).gameObject);
|
||||||
|
PersistColor(beat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPlay(double beat)
|
||||||
|
{
|
||||||
|
PersistColor(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnTimeChange()
|
public override void OnTimeChange()
|
||||||
|
@ -149,6 +172,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
BackgroundColorUpdate();
|
||||||
if (_allCameraEvents.Count > 0)
|
if (_allCameraEvents.Count > 0)
|
||||||
{
|
{
|
||||||
if (currentZoomIndex < _allCameraEvents.Count && currentZoomIndex >= 0)
|
if (currentZoomIndex < _allCameraEvents.Count && currentZoomIndex >= 0)
|
||||||
|
@ -267,5 +291,31 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
SpaceballPlayer.instance.SetCostume(CostumeColors[type], type);
|
SpaceballPlayer.instance.SetCostume(CostumeColors[type], type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//color stuff
|
||||||
|
|
||||||
|
private ColorEase bgColorEase = new(defaultBGColor);
|
||||||
|
|
||||||
|
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
|
||||||
|
{
|
||||||
|
bgColorEase = new(beat, length, startColor, endColor, ease);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BackgroundColorUpdate()
|
||||||
|
{
|
||||||
|
bg.color = bgColorEase.GetColor();
|
||||||
|
square.color = bgColorEase.GetColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PersistColor(double beat)
|
||||||
|
{
|
||||||
|
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "fade background" }).FindAll(x => x.beat < beat);
|
||||||
|
if (allEventsBeforeBeat.Count > 0)
|
||||||
|
{
|
||||||
|
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||||
|
var lastEvent = allEventsBeforeBeat[^1];
|
||||||
|
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorStart"], lastEvent["colorEnd"], lastEvent["ease"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
8
Assets/unity-vhsglitch-master.meta
Normal file
8
Assets/unity-vhsglitch-master.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5e35f520ae736c7458245890a45f1eaf
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c9e70feb4666b5b43b52dc662a9d5f40
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue