okay it's WORKING now
i just need to do some better dropdown stuff
This commit is contained in:
parent
d8c1a45a2b
commit
4fd50c268b
|
|
@ -24624,7 +24624,7 @@ MonoBehaviour:
|
|||
m_HandleRect: {fileID: 1589389271}
|
||||
m_Direction: 2
|
||||
m_Value: 1
|
||||
m_Size: 1
|
||||
m_Size: 0.9971497
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -30367,7 +30367,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 1, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 121.30615}
|
||||
m_AnchoredPosition: {x: 0, y: 121.10164}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!222 &1154875945
|
||||
|
|
@ -39827,8 +39827,8 @@ MonoBehaviour:
|
|||
m_TargetGraphic: {fileID: 1220118245}
|
||||
m_HandleRect: {fileID: 1220118244}
|
||||
m_Direction: 2
|
||||
m_Value: 1.0000008
|
||||
m_Size: 0.78099126
|
||||
m_Value: 1.0000005
|
||||
m_Size: 0.60513115
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
|
|||
|
|
@ -40,7 +40,6 @@ namespace HeavenStudio
|
|||
public string currentGame { get; private set; }
|
||||
public GameObject minigameObj { get; private set; }
|
||||
public Minigame minigame { get; private set; }
|
||||
public Animator[] minigameAnimators { get; set; }
|
||||
public RiqEntity lastSection { get; private set; }
|
||||
public RiqEntity currentSection { get; private set; }
|
||||
|
||||
|
|
@ -631,9 +630,13 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
public void PlayAnimationArbitrary(int animator, int animation, float scale)
|
||||
public void PlayAnimationArbitrary(string animator, string animation, float scale)
|
||||
{
|
||||
|
||||
// if possible (efficient enough) id like to find the object recursively, but for now this works
|
||||
Transform animTrans = minigameObj.transform.Find(animator);
|
||||
if (animTrans != null && animTrans.TryGetComponent(out Animator anim)) {
|
||||
anim.DoScaledAnimationAsync(animation, scale);
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleInputs(bool inputs)
|
||||
|
|
|
|||
|
|
@ -1166,14 +1166,33 @@ namespace HeavenStudio
|
|||
var gm = GameManager.instance;
|
||||
Minigame game = gm.GetGameInfo(gm.currentGame);
|
||||
if (game != null) {
|
||||
gm.minigameAnimators = gm.minigameObj.transform.GetComponentsInChildren<Animator>();
|
||||
e["animators"].values = gm.minigameAnimators.Select(x => x.name).ToList();
|
||||
e["animations"] = gm.minigameAnimators[0].runtimeAnimatorController.animationClips.Select(x => x.name).ToList();
|
||||
var animators = gm.minigameObj.transform.GetComponentsInChildren<Animator>();
|
||||
e["animator"] = string.Join(", ", animators.Select(anim => {
|
||||
var obj = anim.gameObject;
|
||||
// string path = "/" + obj.name;
|
||||
List<string> path = new() { obj.name };
|
||||
while (obj.transform.parent != null && obj.transform.parent.name != game.name)
|
||||
{
|
||||
obj = obj.transform.parent.gameObject;
|
||||
path.Add(obj.name);
|
||||
}
|
||||
return string.Join('/', path);
|
||||
}));
|
||||
}
|
||||
return game?.displayName ?? "No Game";
|
||||
}), "Button", "Get all the animators in the current minigame scene. (Make sure to have the minigame you want loaded!)"),
|
||||
new Param("animators", new EntityTypes.Dropdown(0, "N/A"), "Animator", "Specify which animator in the scene to play an animation on. (i.e \"Plalin\" or \"Game/Paddlers/Player\")"),
|
||||
new Param("animations", new EntityTypes.Dropdown(0, "N/A"), "Animation", "Specify the name of the animation to play."),
|
||||
}), "Get Animators", "Get all the animators in the current minigame scene. (Make sure to have the minigame you want loaded!)"),
|
||||
new Param("animator", "", "Animator", "Specify which animator in the scene to play an animation on."),
|
||||
new Param("getAnimations", new EntityTypes.Button("N/A", e => {
|
||||
var gm = GameManager.instance;
|
||||
Minigame game = gm.GetGameInfo(gm.currentGame);
|
||||
var animObj = gm.minigameObj.transform.Find((string)e["animator"]);
|
||||
Animator animator = null;
|
||||
if (animObj != null && animObj.TryGetComponent(out animator)) {
|
||||
e["animations"] = string.Join(", ", animator.runtimeAnimatorController.animationClips.Select(x => x.name));
|
||||
}
|
||||
return animator != null ? animator.name : "N/A";
|
||||
}), "Get Animations", "Get all the animators in the current minigame scene. (Make sure to have the minigame you want loaded!)"),
|
||||
new Param("animations", "", "Animation", "Specify the name of the animation to play."),
|
||||
new Param("scale", new EntityTypes.Float(0, 5, 0.5f), "Animation Scale", "The time scale of the animation. Higher values are faster."),
|
||||
},
|
||||
delegate {
|
||||
|
|
|
|||
|
|
@ -79,8 +79,7 @@ namespace HeavenStudio
|
|||
public int defaultValue;
|
||||
public List<string> values;
|
||||
|
||||
// params List<> when 😢
|
||||
public Dropdown(int defaultValue, params string[] values)
|
||||
public Dropdown(int defaultValue, List<string> values)
|
||||
{
|
||||
this.defaultValue = defaultValue;
|
||||
this.values = values.ToList();
|
||||
|
|
|
|||
Loading…
Reference in a new issue