Medium bot anims
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@ -414,6 +414,7 @@ GameObject:
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@ -511,6 +512,25 @@ Animator:
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--- !u!114 &8311452243846348873
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@ -18,7 +18,7 @@ AnimationClip:
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@ -35,7 +35,7 @@ AnimationClip:
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@ -51,7 +51,7 @@ AnimationClip:
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serializedVersion: 2
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@ -67,7 +67,7 @@ AnimationClip:
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serializedVersion: 2
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@ -83,7 +83,7 @@ AnimationClip:
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serializedVersion: 2
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@ -99,7 +99,7 @@ AnimationClip:
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serializedVersion: 2
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@ -116,7 +116,7 @@ AnimationClip:
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serializedVersion: 2
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@ -132,7 +132,7 @@ AnimationClip:
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serializedVersion: 2
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@ -149,7 +149,7 @@ AnimationClip:
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serializedVersion: 2
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@ -158,7 +158,7 @@ AnimationClip:
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@ -177,7 +177,7 @@ AnimationClip:
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@ -186,7 +186,7 @@ AnimationClip:
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@ -205,7 +205,7 @@ AnimationClip:
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serializedVersion: 2
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@ -214,7 +214,7 @@ AnimationClip:
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@ -232,12 +232,16 @@ AnimationClip:
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attribute: m_Sprite
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path: JuicerHolder/Juicer
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@ -335,6 +339,8 @@ AnimationClip:
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@ -344,7 +350,7 @@ AnimationClip:
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@ -364,7 +370,7 @@ AnimationClip:
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@ -383,7 +389,7 @@ AnimationClip:
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@ -402,7 +408,7 @@ AnimationClip:
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@ -421,7 +427,7 @@ AnimationClip:
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@ -440,7 +446,7 @@ AnimationClip:
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@ -459,7 +465,7 @@ AnimationClip:
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@ -478,7 +484,7 @@ AnimationClip:
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@ -487,7 +493,7 @@ AnimationClip:
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@ -506,7 +512,7 @@ AnimationClip:
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@ -525,7 +531,7 @@ AnimationClip:
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@ -544,7 +550,7 @@ AnimationClip:
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@ -563,7 +569,7 @@ AnimationClip:
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@ -582,7 +588,7 @@ AnimationClip:
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@ -601,7 +607,7 @@ AnimationClip:
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@ -620,7 +626,7 @@ AnimationClip:
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@ -639,7 +645,7 @@ AnimationClip:
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@ -658,7 +664,7 @@ AnimationClip:
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@ -677,7 +683,7 @@ AnimationClip:
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@ -705,7 +711,7 @@ AnimationClip:
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@ -743,7 +749,7 @@ AnimationClip:
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@ -762,7 +768,7 @@ AnimationClip:
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@ -781,7 +787,7 @@ AnimationClip:
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@ -800,7 +806,7 @@ AnimationClip:
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@ -819,7 +825,7 @@ AnimationClip:
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@ -838,7 +844,7 @@ AnimationClip:
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@ -857,7 +863,7 @@ AnimationClip:
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@ -876,7 +882,7 @@ AnimationClip:
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@ -885,7 +891,7 @@ AnimationClip:
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18
Assets/Scripts/Games/Fillbots/FillMask.cs
Normal file
18
Assets/Scripts/Games/Fillbots/FillMask.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
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using UnityEngine;
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|
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namespace HeavenStudio.Games.Scripts_Fillbots
|
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{
|
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public class FillMask : MonoBehaviour
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{
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[SerializeField] private SpriteMask mask;
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[SerializeField] private Sprite[] sprites;
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public void SetMask(int i)
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{
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mask.sprite = sprites[i];
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}
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}
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}
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11
Assets/Scripts/Games/Fillbots/FillMask.cs.meta
Normal file
11
Assets/Scripts/Games/Fillbots/FillMask.cs.meta
Normal file
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Loading…
Reference in a new issue