Medium bot anims
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@ -414,6 +414,7 @@ GameObject:
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@ -511,6 +512,25 @@ Animator:
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--- !u!114 &8311452243846348873
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m_Name:
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@ -18,7 +18,7 @@ AnimationClip:
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serializedVersion: 2
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@ -35,7 +35,7 @@ AnimationClip:
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serializedVersion: 2
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serializedVersion: 2
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@ -51,7 +51,7 @@ AnimationClip:
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serializedVersion: 2
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serializedVersion: 2
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m_Curve:
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time: 0.06666667
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@ -67,7 +67,7 @@ AnimationClip:
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serializedVersion: 2
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serializedVersion: 2
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m_Curve:
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@ -83,7 +83,7 @@ AnimationClip:
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serializedVersion: 2
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serializedVersion: 2
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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@ -99,7 +99,7 @@ AnimationClip:
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serializedVersion: 2
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serializedVersion: 2
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m_Curve:
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time: 0
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inSlope: {x: 0, y: 0, z: 0}
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@ -116,7 +116,7 @@ AnimationClip:
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serializedVersion: 2
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serializedVersion: 2
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m_Curve:
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time: 0
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value: {x: 0.7, y: 0.7, z: 1}
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@ -132,7 +132,7 @@ AnimationClip:
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serializedVersion: 2
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serializedVersion: 2
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@ -149,7 +149,7 @@ AnimationClip:
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serializedVersion: 2
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@ -158,7 +158,7 @@ AnimationClip:
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@ -177,7 +177,7 @@ AnimationClip:
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serializedVersion: 2
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@ -186,7 +186,7 @@ AnimationClip:
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time: 0.016666668
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inSlope: Infinity
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@ -205,7 +205,7 @@ AnimationClip:
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serializedVersion: 2
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time: 0
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@ -214,7 +214,7 @@ AnimationClip:
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@ -232,12 +232,16 @@ AnimationClip:
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attribute: m_Sprite
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attribute: m_Sprite
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path: JuicerHolder/Juicer
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path: JuicerHolder/Juicer
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@ -335,6 +339,8 @@ AnimationClip:
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customType: 0
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@ -344,7 +350,7 @@ AnimationClip:
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@ -364,7 +370,7 @@ AnimationClip:
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@ -383,7 +389,7 @@ AnimationClip:
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@ -402,7 +408,7 @@ AnimationClip:
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@ -421,7 +427,7 @@ AnimationClip:
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@ -487,7 +493,7 @@ AnimationClip:
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@ -506,7 +512,7 @@ AnimationClip:
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@ -525,7 +531,7 @@ AnimationClip:
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@ -544,7 +550,7 @@ AnimationClip:
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18
Assets/Scripts/Games/Fillbots/FillMask.cs
Normal file
18
Assets/Scripts/Games/Fillbots/FillMask.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
|
{
|
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|
public class FillMask : MonoBehaviour
|
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|
{
|
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|
[SerializeField] private SpriteMask mask;
|
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|
|
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|
[SerializeField] private Sprite[] sprites;
|
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|
|
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|
public void SetMask(int i)
|
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|
{
|
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|
mask.sprite = sprites[i];
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|
}
|
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}
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}
|
11
Assets/Scripts/Games/Fillbots/FillMask.cs.meta
Normal file
11
Assets/Scripts/Games/Fillbots/FillMask.cs.meta
Normal file
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Loading…
Reference in a new issue