Bots move!!!!!
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@ -25,6 +25,8 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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using Scripts_Fillbots;
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using System;
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public class Fillbots : Minigame
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{
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private struct QueuedFillbot
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@ -39,9 +41,17 @@ namespace HeavenStudio.Games
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[Header("Components")]
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[SerializeField] private NtrFillbot mediumBot;
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public Animator filler;
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[SerializeField] private Transform[] gears;
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[SerializeField] private Animator conveyerBelt;
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public static Fillbots instance;
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[NonSerialized] public List<NtrFillbot> currentBots = new List<NtrFillbot>();
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[NonSerialized] public double conveyerStartBeat = -1;
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[NonSerialized] public float conveyerNormalizedOffset;
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private void Awake()
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{
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instance = this;
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@ -79,6 +89,49 @@ namespace HeavenStudio.Games
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filler.DoScaledAnimationAsync("Release", 0.5f);
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SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
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}
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if (conveyerStartBeat >= 0)
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{
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float normalizedBeat = cond.GetPositionFromBeat(conveyerStartBeat, 1);
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if (normalizedBeat >= 0)
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{
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for (int i = 0; i < currentBots.Count; i++)
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{
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var bot = currentBots[i];
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bot.MoveConveyer(normalizedBeat);
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}
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conveyerBelt.Play("Move", -1, ((normalizedBeat + conveyerNormalizedOffset) % 1) / 4);
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foreach (var gear in gears)
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{
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gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, 90, normalizedBeat + conveyerNormalizedOffset));
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}
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}
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else
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{
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foreach (var bot in currentBots)
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{
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bot.StopConveyer();
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}
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foreach (var gear in gears)
|
||||
{
|
||||
gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, 90, conveyerNormalizedOffset));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var bot in currentBots)
|
||||
{
|
||||
bot.StopConveyer();
|
||||
}
|
||||
conveyerBelt.Play("Move", -1, (conveyerNormalizedOffset % 1) / 4);
|
||||
foreach (var gear in gears)
|
||||
{
|
||||
gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, 90, conveyerNormalizedOffset));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -110,9 +163,15 @@ namespace HeavenStudio.Games
|
|||
spawnedBot.Init(beat);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
if (conveyerStartBeat != -1) conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1);
|
||||
conveyerStartBeat = -2;
|
||||
}),
|
||||
new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
|
||||
conveyerStartBeat = beat + 3;
|
||||
})
|
||||
});
|
||||
}
|
||||
|
|
|
@ -60,6 +60,10 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
private bool holding;
|
||||
|
||||
private float lerpPosX;
|
||||
|
||||
private bool canStop = true;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (fillSound != null) fillSound.KillLoop(0);
|
||||
|
@ -83,6 +87,29 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
startPosX = transform.position.x;
|
||||
}
|
||||
|
||||
public void MoveConveyer(float normalized)
|
||||
{
|
||||
if (!headHasFallen || !bodyHasFallen || !legsHaveFallen) return;
|
||||
canStop = true;
|
||||
transform.position = new Vector3(Mathf.LerpUnclamped(startPosX, lerpPosX, normalized), transform.position.y);
|
||||
|
||||
if (normalized >= 4)
|
||||
{
|
||||
game.currentBots.Remove(this);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void StopConveyer()
|
||||
{
|
||||
if (!headHasFallen || !bodyHasFallen || !legsHaveFallen) return;
|
||||
if (!canStop) return;
|
||||
float lerpDistance = lerpPosX - startPosX;
|
||||
startPosX = transform.position.x;
|
||||
lerpPosX = startPosX + lerpDistance;
|
||||
canStop = false;
|
||||
}
|
||||
|
||||
public void Init(double beat)
|
||||
{
|
||||
startBeat = beat;
|
||||
|
@ -117,6 +144,8 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
});
|
||||
|
||||
game.ScheduleInput(startBeat, 4, InputType.STANDARD_DOWN, JustHold, HoldOut, HoldOut);
|
||||
|
||||
game.currentBots.Add(this);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -178,6 +207,9 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
fullBody.Play("HoldBarely", 0, 0);
|
||||
return;
|
||||
}
|
||||
if (game.conveyerStartBeat != -1) game.conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(game.conveyerStartBeat, 1);
|
||||
game.conveyerStartBeat = -1;
|
||||
transform.position = new Vector3(0, transform.position.y, 0);
|
||||
holding = true;
|
||||
fullBody.DoScaledAnimationAsync("Hold", 1f);
|
||||
game.filler.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
|
@ -205,6 +237,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
game.filler.DoScaledAnimationAsync("Release", 0.5f);
|
||||
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + 1;
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue