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||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalPosition.y
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 69
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 1
|
||||||
|
value: 0
|
||||||
|
inSlope: -0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 69
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalPosition.z
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
m_EulerEditorCurves: []
|
||||||
|
m_HasGenericRootTransform: 1
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5cefc5fbcc67ff04b924cc8e197d0cc4
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -25,6 +25,8 @@ namespace HeavenStudio.Games.Loaders
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_Fillbots;
|
using Scripts_Fillbots;
|
||||||
|
using System;
|
||||||
|
|
||||||
public class Fillbots : Minigame
|
public class Fillbots : Minigame
|
||||||
{
|
{
|
||||||
private struct QueuedFillbot
|
private struct QueuedFillbot
|
||||||
|
@ -39,9 +41,17 @@ namespace HeavenStudio.Games
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
[SerializeField] private NtrFillbot mediumBot;
|
[SerializeField] private NtrFillbot mediumBot;
|
||||||
public Animator filler;
|
public Animator filler;
|
||||||
|
[SerializeField] private Transform[] gears;
|
||||||
|
[SerializeField] private Animator conveyerBelt;
|
||||||
|
|
||||||
public static Fillbots instance;
|
public static Fillbots instance;
|
||||||
|
|
||||||
|
[NonSerialized] public List<NtrFillbot> currentBots = new List<NtrFillbot>();
|
||||||
|
|
||||||
|
[NonSerialized] public double conveyerStartBeat = -1;
|
||||||
|
|
||||||
|
[NonSerialized] public float conveyerNormalizedOffset;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
@ -79,6 +89,49 @@ namespace HeavenStudio.Games
|
||||||
filler.DoScaledAnimationAsync("Release", 0.5f);
|
filler.DoScaledAnimationAsync("Release", 0.5f);
|
||||||
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (conveyerStartBeat >= 0)
|
||||||
|
{
|
||||||
|
float normalizedBeat = cond.GetPositionFromBeat(conveyerStartBeat, 1);
|
||||||
|
|
||||||
|
if (normalizedBeat >= 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < currentBots.Count; i++)
|
||||||
|
{
|
||||||
|
var bot = currentBots[i];
|
||||||
|
bot.MoveConveyer(normalizedBeat);
|
||||||
|
}
|
||||||
|
conveyerBelt.Play("Move", -1, ((normalizedBeat + conveyerNormalizedOffset) % 1) / 4);
|
||||||
|
foreach (var gear in gears)
|
||||||
|
{
|
||||||
|
gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, 90, normalizedBeat + conveyerNormalizedOffset));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var bot in currentBots)
|
||||||
|
{
|
||||||
|
bot.StopConveyer();
|
||||||
|
}
|
||||||
|
conveyerBelt.Play("Move", -1, (conveyerNormalizedOffset % 1) / 4);
|
||||||
|
foreach (var gear in gears)
|
||||||
|
{
|
||||||
|
gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, 90, conveyerNormalizedOffset));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var bot in currentBots)
|
||||||
|
{
|
||||||
|
bot.StopConveyer();
|
||||||
|
}
|
||||||
|
conveyerBelt.Play("Move", -1, (conveyerNormalizedOffset % 1) / 4);
|
||||||
|
foreach (var gear in gears)
|
||||||
|
{
|
||||||
|
gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, 90, conveyerNormalizedOffset));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -110,9 +163,15 @@ namespace HeavenStudio.Games
|
||||||
spawnedBot.Init(beat);
|
spawnedBot.Init(beat);
|
||||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
new BeatAction.Action(beat, delegate
|
||||||
|
{
|
||||||
|
if (conveyerStartBeat != -1) conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1);
|
||||||
|
conveyerStartBeat = -2;
|
||||||
|
}),
|
||||||
new BeatAction.Action(beat + 3, delegate
|
new BeatAction.Action(beat + 3, delegate
|
||||||
{
|
{
|
||||||
filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
|
filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
|
||||||
|
conveyerStartBeat = beat + 3;
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -60,6 +60,10 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
|
|
||||||
private bool holding;
|
private bool holding;
|
||||||
|
|
||||||
|
private float lerpPosX;
|
||||||
|
|
||||||
|
private bool canStop = true;
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
if (fillSound != null) fillSound.KillLoop(0);
|
if (fillSound != null) fillSound.KillLoop(0);
|
||||||
|
@ -83,6 +87,29 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
startPosX = transform.position.x;
|
startPosX = transform.position.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void MoveConveyer(float normalized)
|
||||||
|
{
|
||||||
|
if (!headHasFallen || !bodyHasFallen || !legsHaveFallen) return;
|
||||||
|
canStop = true;
|
||||||
|
transform.position = new Vector3(Mathf.LerpUnclamped(startPosX, lerpPosX, normalized), transform.position.y);
|
||||||
|
|
||||||
|
if (normalized >= 4)
|
||||||
|
{
|
||||||
|
game.currentBots.Remove(this);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopConveyer()
|
||||||
|
{
|
||||||
|
if (!headHasFallen || !bodyHasFallen || !legsHaveFallen) return;
|
||||||
|
if (!canStop) return;
|
||||||
|
float lerpDistance = lerpPosX - startPosX;
|
||||||
|
startPosX = transform.position.x;
|
||||||
|
lerpPosX = startPosX + lerpDistance;
|
||||||
|
canStop = false;
|
||||||
|
}
|
||||||
|
|
||||||
public void Init(double beat)
|
public void Init(double beat)
|
||||||
{
|
{
|
||||||
startBeat = beat;
|
startBeat = beat;
|
||||||
|
@ -117,6 +144,8 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
});
|
});
|
||||||
|
|
||||||
game.ScheduleInput(startBeat, 4, InputType.STANDARD_DOWN, JustHold, HoldOut, HoldOut);
|
game.ScheduleInput(startBeat, 4, InputType.STANDARD_DOWN, JustHold, HoldOut, HoldOut);
|
||||||
|
|
||||||
|
game.currentBots.Add(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -178,6 +207,9 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
fullBody.Play("HoldBarely", 0, 0);
|
fullBody.Play("HoldBarely", 0, 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (game.conveyerStartBeat != -1) game.conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(game.conveyerStartBeat, 1);
|
||||||
|
game.conveyerStartBeat = -1;
|
||||||
|
transform.position = new Vector3(0, transform.position.y, 0);
|
||||||
holding = true;
|
holding = true;
|
||||||
fullBody.DoScaledAnimationAsync("Hold", 1f);
|
fullBody.DoScaledAnimationAsync("Hold", 1f);
|
||||||
game.filler.DoScaledAnimationAsync("Hold", 0.5f);
|
game.filler.DoScaledAnimationAsync("Hold", 0.5f);
|
||||||
|
@ -205,6 +237,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
beepEvent.enabled = false;
|
beepEvent.enabled = false;
|
||||||
holding = false;
|
holding = false;
|
||||||
game.filler.DoScaledAnimationAsync("Release", 0.5f);
|
game.filler.DoScaledAnimationAsync("Release", 0.5f);
|
||||||
|
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + 1;
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in a new issue