Update MrUpbeat.cs

This commit is contained in:
minenice55 2024-04-08 22:53:41 -04:00
parent c9f6b3edaf
commit 50ebb3ad65

View file

@ -254,14 +254,18 @@ namespace HeavenStudio.Games
man.RecursiveBlipping(startBlippingBeat);
startBlippingBeat = double.MaxValue;
}
}
}
if (metronomeBeat != double.MaxValue)
{
currentMetronomeDir = songPos >= metronomeBeat && songPos <= metronomeBeat + 1
? (stepIterate % 2 == 0) ? "Right" : "Left"
: (stepIterate % 2 == 1) ? "Right" : "Left";
metronomeAnim.DoScaledAnimation("MetronomeGo" + currentMetronomeDir, metronomeBeat, 1, clamp: true, ignoreSwing: false);
}
void LateUpdate()
{
if (conductor.isPlaying && !conductor.isPaused && metronomeBeat != double.MaxValue)
{
double songPos = conductor.songPositionInBeatsAsDouble;
currentMetronomeDir = songPos >= metronomeBeat && songPos <= metronomeBeat + 1
? (stepIterate % 2 == 0) ? "Right" : "Left"
: (stepIterate % 2 == 1) ? "Right" : "Left";
metronomeAnim.DoScaledAnimation("MetronomeGo" + currentMetronomeDir, metronomeBeat, 1, clamp: true, ignoreSwing: false);
}
}