Finished Rolls
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|
|
@ -17,8 +17,8 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
private bool hasClapped = false;
|
private bool hasClapped = false;
|
||||||
public bool canClap = false;
|
public bool canClap = false;
|
||||||
|
|
||||||
private bool hasSpun = false;
|
private bool hasSpun = true;
|
||||||
private bool canSpin = true;
|
private bool checkSpin = false;
|
||||||
|
|
||||||
private bool hasFish = false;
|
private bool hasFish = false;
|
||||||
private bool canFish = false;
|
private bool canFish = false;
|
||||||
|
@ -41,6 +41,12 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
else
|
else
|
||||||
anim.Play("FaceClapFail", 0, 0);
|
anim.Play("FaceClapFail", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (PlayerInput.AltPressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)
|
||||||
|
|| PlayerInput.AltPressedUp() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP) && hasSpun)
|
||||||
|
{
|
||||||
|
RollFail();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ScheduleClap(float beat, int type)
|
public void ScheduleClap(float beat, int type)
|
||||||
|
@ -52,8 +58,14 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
|
|
||||||
public void ScheduleRoll(float beat)
|
public void ScheduleRoll(float beat)
|
||||||
{
|
{
|
||||||
Kitties.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, SpinSuccessOne, SpinMissOne, SpinEmpty);
|
Kitties.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, SpinSuccessOne, SpinMissOne, SpinEmpty);
|
||||||
Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_ALT_UP, SpinSuccessTwo, SpinMissTwo, SpinEmpty);
|
}
|
||||||
|
|
||||||
|
public void ScheduleRollFinish(float beat)
|
||||||
|
{
|
||||||
|
Debug.Log(hasSpun);
|
||||||
|
if (hasSpun)
|
||||||
|
Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_ALT_UP, SpinSuccessTwo, SpinMissTwo, SpinEmpty);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ScheduleFish(float beat)
|
public void ScheduleFish(float beat)
|
||||||
|
@ -136,6 +148,7 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
|
|
||||||
public void SpinSuccessOne(PlayerActionEvent caller, float beat)
|
public void SpinSuccessOne(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
|
hasSpun = true;
|
||||||
Jukebox.PlayOneShotGame("kitties/roll5");
|
Jukebox.PlayOneShotGame("kitties/roll5");
|
||||||
anim.Play("Rolling", 0, 0);
|
anim.Play("Rolling", 0, 0);
|
||||||
}
|
}
|
||||||
|
@ -143,15 +156,23 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
public void SpinSuccessTwo(PlayerActionEvent caller, float beat)
|
public void SpinSuccessTwo(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("kitties/roll6");
|
Jukebox.PlayOneShotGame("kitties/roll6");
|
||||||
|
anim.Play("RollEnd", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpinMissOne(PlayerActionEvent caller)
|
public void SpinMissOne(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("kitties/roll5", -1f, 1, .3f);
|
hasSpun = false;
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
Jukebox.PlayOneShotGame("kitties/roll5", -1f, 1, .1f);
|
||||||
|
Jukebox.PlayOneShotGame("kitties/roll6", cond.songPositionInBeats + .75f, 1, .1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpinMissTwo(PlayerActionEvent caller)
|
public void SpinMissTwo(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
|
if (hasSpun)
|
||||||
|
{
|
||||||
|
RollFail();
|
||||||
|
}
|
||||||
Jukebox.PlayOneShotGame("kitties/roll6", -1f, 1, .3f);
|
Jukebox.PlayOneShotGame("kitties/roll6", -1f, 1, .3f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -160,6 +181,13 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RollFail()
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
anim.Play("RollFail", 0, 0);
|
||||||
|
hasSpun = false;
|
||||||
|
}
|
||||||
|
|
||||||
public void FishSuccess(PlayerActionEvent caller, float beat)
|
public void FishSuccess(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("kitties/fish4");
|
Jukebox.PlayOneShotGame("kitties/fish4");
|
||||||
|
|
|
@ -207,7 +207,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
new BeatAction.Action(beat + 2.75f, delegate { kitties[2].Play("RollEnd", 0, 0); })
|
new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); })
|
||||||
});
|
});
|
||||||
|
|
||||||
//for (int x = 0; x < 3; x++)
|
//for (int x = 0; x < 3; x++)
|
||||||
|
|
Loading…
Reference in a new issue