Restart the stopped conveyor
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parent
86b483d9bd
commit
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@ -362,7 +362,6 @@ namespace HeavenStudio.Games
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NtrFillbot spawnedBot = Instantiate(Bot, transform);
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NtrFillbot spawnedBot = Instantiate(Bot, transform);
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if (holdLength > 0) spawnedBot.holdLength = holdLength;
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if (holdLength > 0) spawnedBot.holdLength = holdLength;
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if (stop) spawnedBot.conveyerRestartLength = -1;
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spawnedBot.startBeat = beat;
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spawnedBot.startBeat = beat;
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spawnedBot.endAnim = endAnim;
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spawnedBot.endAnim = endAnim;
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@ -404,12 +403,25 @@ namespace HeavenStudio.Games
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}
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}
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spawnedBot.InitColor(fuelColor, lampColorOff, lampColorOn);
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spawnedBot.InitColor(fuelColor, lampColorOff, lampColorOn);
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}));
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}));
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actions.Add(new BeatAction.Action(beat + 3, delegate
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actions.Add(new BeatAction.Action(beat + 3, delegate
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{
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{
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if (!PlayerInput.GetIsAction(InputAction_BasicPressing) && !fillerHolding) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
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if (!PlayerInput.GetIsAction(InputAction_BasicPressing) && !fillerHolding) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
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conveyerStartBeat = beat + 3;
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conveyerStartBeat = beat + 3;
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fillerPosition = size;
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fillerPosition = size;
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}));
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}));
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var remainingBots = currentBots.FindAll(x => x.conveyerRestartLength < 0);
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if (stop) spawnedBot.conveyerRestartLength = -1;
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actions.Add(new BeatAction.Action(beat + 3, delegate
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{
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foreach (var bot in remainingBots)
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{
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if (bot.botState is BotState.Idle) bot.conveyerRestartLength = 0.5;
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if (bot.conveyerStartBeat is -2) bot.conveyerStartBeat = beat + 3;
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}
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}));
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BeatAction.New(instance, actions);
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BeatAction.New(instance, actions);
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}
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}
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public static void FillErUp(double beat)
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public static void FillErUp(double beat)
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@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
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[System.NonSerialized] public double conveyerRestartLength = 0.5;
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[System.NonSerialized] public double conveyerRestartLength = 0.5;
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[System.NonSerialized] public double startBeat = -1;
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[System.NonSerialized] public double startBeat = -1;
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private double conveyerStartBeat = -1;
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[System.NonSerialized] public double conveyerStartBeat = -1;
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private double conveyerLength = 1;
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private double conveyerLength = 1;
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private Vector2 startPos;
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private Vector2 startPos;
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@ -344,7 +344,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
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}
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}
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else
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else
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{
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{
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this.conveyerStartBeat = -1;
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this.conveyerStartBeat = -2;
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game.conveyerStartBeat = -1;
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game.conveyerStartBeat = -1;
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}
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}
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releaseEvent.Disable();
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releaseEvent.Disable();
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@ -403,7 +403,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
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}
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}
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else
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else
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{
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{
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this.conveyerStartBeat = -1;
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this.conveyerStartBeat = -2;
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game.conveyerStartBeat = -1;
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game.conveyerStartBeat = -1;
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}
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}
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