Slap & Stomp Signals

the domg buncus and tink tonks
This commit is contained in:
RaffyTaffy14 2023-03-11 00:01:18 -05:00
parent 14ef283e1d
commit 529212fec3
8 changed files with 2548 additions and 20 deletions

5
.gitignore vendored
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@ -76,3 +76,8 @@ crashlytics-build.properties
# Rider
.idea/
*.PNG
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@ -257,6 +294,13 @@ AnimationClip:
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@ -576,6 +620,43 @@ AnimationClip:
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View file

@ -49,6 +49,32 @@ AnimatorController:
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@ -170,6 +196,9 @@ AnimatorStateMachine:
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View file

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View file

@ -35,6 +35,18 @@ namespace HeavenStudio.Games.Loaders
resizable = true
},
new GameAction("stompSignal", "Stomp Signal")
{
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat); },
defaultLength = 4f
},
new GameAction("slapSignal", "Slap Signal")
{
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat); },
defaultLength = 4f
},
new GameAction("endPose", "End Pose")
{
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat); },
@ -146,6 +158,30 @@ namespace HeavenStudio.Games
goBopSumo = sumo;
}
public void StompSignal(float beat)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("sumoBrothers/stompsignal"); }),
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
new BeatAction.Action(beat + 2, delegate { Jukebox.PlayOneShotGame("sumoBrothers/stompsignal"); })
});
}
public void SlapSignal(float beat)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("sumoBrothers/slapsignal"); }),
new BeatAction.Action(beat + 1, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { Jukebox.PlayOneShotGame("sumoBrothers/slapsignal"); }),
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
new BeatAction.Action(beat + 2, delegate { Jukebox.PlayOneShotGame("sumoBrothers/slapsignal"); }),
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { Jukebox.PlayOneShotGame("sumoBrothers/slapsignal"); })
});
}
public void Crouch(float beat, float length, bool inu, bool sumo)
{
if (inu)