Platform handler fundamentals
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18
Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
Normal file
18
Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_AgbNightWalk
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{
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public class AgbPlatformHandler : MonoBehaviour
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{
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[Header("Properties")]
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[SerializeField] private GameObject platformRef;
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[SerializeField] private float defaultYPos = -11.76f;
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[SerializeField] private float platformDistance = 3.80f;
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[SerializeField] private float playerXPos = -6.78f;
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[Range(1, 100)]
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[SerializeField] private int platformAmount = 15;
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}
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}
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11
Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs.meta
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11
Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs.meta
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@ -0,0 +1,11 @@
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