Added the Brothers

The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo)
This commit is contained in:
RaffyTaffy14 2023-02-04 14:18:19 -05:00
parent 1204b1221d
commit 53849bd0fd
15 changed files with 4530 additions and 7 deletions

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@ -0,0 +1,981 @@
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pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 9de4a7cb1ea07c020800000000000000
internalID: 2361868494225166041
vertices: []
indices:
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weights: []
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name: sumoIdle2
rect:
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physicsShape: []
tessellationDetail: 0
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spriteID: 4e143612b87c493b0800000000000000
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spriteID: d7f4f629b2a045eb0800000000000000
internalID: -4732146126202908803
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rect:
serializedVersion: 2
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pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
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physicsShape: []
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spriteID: 320f02c9ed97fa120800000000000000
internalID: 2427292721185091619
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View file

@ -53,6 +53,8 @@ namespace HeavenStudio.Games
{
[Header("Components")]
[SerializeField] Animator inuSensei;
[SerializeField] Animator sumoBrotherP;
[SerializeField] Animator sumoBrotherG;
[Header("Properties")]
public bool goBopSumo;
@ -86,6 +88,11 @@ namespace HeavenStudio.Games
inuSensei.DoScaledAnimationAsync("InuBop", 0.5f);
}
if (goBopSumo && allowBopSumo)
{
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
}
}
}
@ -98,12 +105,28 @@ namespace HeavenStudio.Games
public void Crouch(float beat, float length, bool inu, bool sumo)
{
allowBopInu = false;
if (inu)
{
allowBopInu = false;
}
if (sumo)
{
allowBopSumo = false;
}
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }),
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
new BeatAction.Action(beat + length, delegate { allowBopInu = true; }),
new BeatAction.Action(beat + length, delegate { allowBopSumo = true; }),
new BeatAction.Action(beat + length, delegate { if (goBopInu == false) inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo == false) sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo == false) sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); })
});
}