fixes + particle improvements

all that's left is the phone bop and arc/particle adjustments, im pretty sure
This commit is contained in:
AstrlJelly 2023-12-30 14:51:17 -05:00
parent 570b8e2f6b
commit 5514609cc9
4 changed files with 56 additions and 34 deletions

View file

@ -821,7 +821,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 57
m_SortingOrder: 1500
m_Sprite: {fileID: 654036574, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@ -2061,7 +2061,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5367660552507315250}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.63, y: -0.6, z: 0}
m_LocalPosition: {x: 2.63, y: -0.77, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -2076,8 +2076,8 @@ ParticleSystem:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5367660552507315250}
serializedVersion: 8
lengthInSec: 0.2
simulationSpeed: 1
lengthInSec: 0.1
simulationSpeed: 1.3
stopAction: 0
cullingMode: 0
ringBufferMode: 0
@ -2643,7 +2643,7 @@ ParticleSystem:
gravityModifier:
serializedVersion: 2
minMaxState: 0
scalar: 5
scalar: 3.5
minScalar: 0
maxCurve:
serializedVersion: 2
@ -3064,7 +3064,7 @@ ParticleSystem:
m_RotationOrder: 4
cycleCount: 1
repeatInterval: 0.01
probability: 1
probability: 0
SizeModule:
enabled: 1
curve:
@ -3078,21 +3078,21 @@ ParticleSystem:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
inSlope: -0.02398534
outSlope: -0.02398534
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
inWeight: 0
outWeight: 0.67731327
- serializedVersion: 3
time: 0.50146484
time: 0.19609144
value: 0
inSlope: 0.07242867
outSlope: 0.07242867
inSlope: -12.338608
outSlope: -12.338608
tangentMode: 0
weightedMode: 0
inWeight: 0.24877101
outWeight: 0.33333334
inWeight: 0.18219988
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
@ -3462,9 +3462,9 @@ ParticleSystem:
fps: 30
frameOverTime:
serializedVersion: 2
minMaxState: 0
minMaxState: 3
scalar: 0.9999
minScalar: 0.9999
minScalar: 0.85888886
maxCurve:
serializedVersion: 2
m_Curve:
@ -3578,6 +3578,12 @@ ParticleSystem:
- sprite: {fileID: 956318709, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
- sprite: {fileID: 254911747, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
- sprite: {fileID: -1859398730, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
- sprite: {fileID: -1267345776, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
- sprite: {fileID: -1087476415, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
- sprite: {fileID: -153435262, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
- sprite: {fileID: 656107612, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
- sprite: {fileID: 148945787, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
- sprite: {fileID: 1900531226, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
flipU: 0
flipV: 0
VelocityModule:
@ -3638,7 +3644,7 @@ ParticleSystem:
y:
serializedVersion: 2
minMaxState: 0
scalar: 1.81
scalar: 0.5
minScalar: 0
maxCurve:
serializedVersion: 2
@ -7299,7 +7305,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 57
m_SortingOrder: 1500
m_Sprite: {fileID: -782445393, guid: adbc5b443bdc23e469209cc4f602d17d, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0

View file

@ -184,7 +184,7 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TackMissBacon
m_Name: TackMissBaconBall
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []

View file

@ -2,6 +2,7 @@ using HeavenStudio.Util;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_MeatGrinder
@ -31,7 +32,6 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder
private SpriteRenderer sr;
[SerializeField] private Sprite[] meats;
public enum MeatType
{
DarkMeat,
@ -46,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder
game = MeatGrinder.instance;
anim = GetComponent<Animator>();
sr = GetComponent<SpriteRenderer>();
anim.writeDefaultValuesOnDisable = false;
// anim.writeDefaultValuesOnDisable = false;
}
private void Start()
@ -89,8 +89,6 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder
transform.position += (meatType == MeatType.LightMeat ? meatFlyHeightAlt : meatFlyHeight) * yWeight * Vector3.up;
// point towards the next position
transform.right = transform.position - lastPos;
// anim.DoNormalizedAnimation("MeatThrown", normalizedBeat);
}
}
@ -107,10 +105,17 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder
SoundByte.PlayOneShotGame("meatGrinder/" + (isBarely ? "tink" : "meatHit"));
game.TackAnim.DoScaledAnimationAsync("TackHit" + (isBarely ? "Barely" : "Success"), 0.5f);
// if (meatType == MeatType.BaconBall) {
// game.DoExpressions(0, (int)MeatGrinder.BossExpressions.Scared);
// }
game.MeatSplash.Play();
(float rangeStart, float rangeEnd) = meatType switch { // im not good enough at math to figure out how to make this an equation
MeatType.DarkMeat => (0, 0.333f),
MeatType.LightMeat => (0.334f, 0.666f),
MeatType.BaconBall or _ => (0.667f, 1),
};
var sheetAnim = game.MeatSplash.textureSheetAnimation;
sheetAnim.frameOverTime = new ParticleSystem.MinMaxCurve(rangeStart, rangeEnd);
int amount = (int)game.MeatSplash.emission.GetBurst(0).count.constant;
game.MeatSplash.Emit(new ParticleSystem.EmitParams(), amount);
if (tackReaction.expression > 0) {
BeatAction.New(game, new List<BeatAction.Action>() {

View file

@ -173,12 +173,12 @@ namespace HeavenStudio.Games
public ParticleSystem MeatSplash;
[SerializeField] Transform[] Gears;
[Header("Animators")]
public Animator BossAnim;
public Animator TackAnim;
[SerializeField] Animator CartGuyParentAnim;
[SerializeField] Animator CartGuyAnim;
[Header("Variables")]
private bool bossBop = true;
public bool bossAnnoyed = false;
@ -276,11 +276,22 @@ namespace HeavenStudio.Games
CartGuyParentAnim.gameObject.SetActive(cartEase.length != 0);
if (cond.isPlaying && !cond.isPaused)
foreach (Transform gear in Gears)
{
double newZ = Time.deltaTime * currentGearSpeed * 50 * (gear.name == "Big" ? -1 : 1) / cond.pitchedSecPerBeat;
gear.Rotate(new Vector3(0, 0, (float)newZ));
// Debug.Log("isPlaying : " + cond.isPlaying);
// Debug.Log("isPaused : " + cond.isPaused);
// Debug.Log("NotStopped : " + cond.NotStopped());
if (cond.isPlaying && !cond.isPaused) {
foreach (Transform gear in Gears) {
double newZ = Time.deltaTime * currentGearSpeed * 50 * (gear.name == "Big" ? -1 : 1) / cond.pitchedSecPerBeat;
gear.Rotate(new Vector3(0, 0, (float)newZ));
}
}
if (cond.isPlaying) {
MeatSplash.Play();
} else if (cond.isPaused) {
MeatSplash.Pause();
} else {
MeatSplash.Stop();
}
}