Code Improvement + starting making the balls
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b972c21928
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@ -1148,6 +1148,36 @@ SpriteRenderer:
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@ -2168,6 +2198,7 @@ Transform:
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18
Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
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18
Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_WorkingDough
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{
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public class NPCDoughBall : PlayerActionObject
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{
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private WorkingDough game;
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private void Awake()
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{
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game = WorkingDough.instance;
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}
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}
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}
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11
Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs.meta
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11
Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs.meta
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@ -0,0 +1,11 @@
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@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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//using Scripts_WorkingDough;
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using Scripts_WorkingDough;
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public class WorkingDough : Minigame
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{
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[Header("Components")]
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@ -90,30 +90,16 @@ namespace HeavenStudio.Games
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public void SpawnBall(float beat, bool isBig)
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{
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if (isBig)
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BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
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{
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BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
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{
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//Jump and play sound
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new BeatAction.Action(beat + 0.5f, delegate { doughDudesNPC.GetComponent<Animator>().Play("BigDoughJump", 0, 0); }),
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new BeatAction.Action(beat + 0.5f, delegate { Jukebox.PlayOneShotGame("workingDough/NPCBigBall"); }),
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new BeatAction.Action(beat + 0.5f, delegate { Jukebox.PlayOneShotGame("workingDough/SmallBall"); }),
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new BeatAction.Action(beat + 0.5f, delegate { npcImpact.SetActive(true); }),
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new BeatAction.Action(beat + 0.6f, delegate { npcImpact.SetActive(false); }),
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});
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}
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else
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{
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BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
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{
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//Jump and play sound
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new BeatAction.Action(beat + 0.5f, delegate { doughDudesNPC.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); }),
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new BeatAction.Action(beat + 0.5f, delegate { Jukebox.PlayOneShotGame("workingDough/NPCSmallBall"); }),
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new BeatAction.Action(beat + 0.5f, delegate { Jukebox.PlayOneShotGame("workingDough/SmallBall"); }),
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new BeatAction.Action(beat + 0.5f, delegate { npcImpact.SetActive(true); }),
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new BeatAction.Action(beat + 0.6f, delegate { npcImpact.SetActive(false); }),
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});
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}
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//Jump and play sound
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new BeatAction.Action(beat + 0.5f, delegate { doughDudesNPC.GetComponent<Animator>().Play(isBig ? "BigDoughJump" :"SmallDoughJump", 0, 0); }),
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new BeatAction.Action(beat + 0.5f, delegate { Jukebox.PlayOneShotGame(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall"); }),
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new BeatAction.Action(beat + 0.5f, delegate { Jukebox.PlayOneShotGame("workingDough/SmallBall"); }),
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new BeatAction.Action(beat + 0.5f, delegate { npcImpact.SetActive(true); }),
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new BeatAction.Action(beat + 0.6f, delegate { npcImpact.SetActive(false); }),
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});
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}
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void Update()
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