Merge branch 'release_1'
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@ -76,28 +76,50 @@ public static class JSL
|
|||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct MOTION_STATE {
|
||||
float quatW;
|
||||
float quatX;
|
||||
float quatY;
|
||||
float quatZ;
|
||||
float accelX;
|
||||
float accelY;
|
||||
float accelZ;
|
||||
float gravX;
|
||||
float gravY;
|
||||
float gravZ;
|
||||
public float quatW;
|
||||
public float quatX;
|
||||
public float quatY;
|
||||
public float quatZ;
|
||||
public float accelX;
|
||||
public float accelY;
|
||||
public float accelZ;
|
||||
public float gravX;
|
||||
public float gravY;
|
||||
public float gravZ;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct TOUCH_STATE {
|
||||
int t0Id;
|
||||
int t1Id;
|
||||
bool t0Down;
|
||||
bool t1Down;
|
||||
float t0X;
|
||||
float t0Y;
|
||||
float t1X;
|
||||
float t1Y;
|
||||
public int t0Id;
|
||||
public int t1Id;
|
||||
public bool t0Down;
|
||||
public bool t1Down;
|
||||
public float t0X;
|
||||
public float t0Y;
|
||||
public float t1X;
|
||||
public float t1Y;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JSL_AUTO_CALIBRATION {
|
||||
public float confidence;
|
||||
public bool autoCalibrationEnabled;
|
||||
public bool isSteady;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JSL_SETTINGS {
|
||||
public int gyroSpace;
|
||||
public int bodyColour;
|
||||
public int lGripColour;
|
||||
public int rGripColour;
|
||||
public int buttonColour;
|
||||
public int playerNumber;
|
||||
public int controllerType;
|
||||
public int splitType;
|
||||
public bool isCalibrating;
|
||||
public bool autoCalibrationEnabled;
|
||||
public bool isConnected;
|
||||
}
|
||||
|
||||
public delegate void EventCallback(int handle, JOY_SHOCK_STATE state, JOY_SHOCK_STATE lastState,
|
||||
|
@ -105,12 +127,17 @@ public static class JSL
|
|||
|
||||
public delegate void TouchCallback(int handle, TOUCH_STATE state, TOUCH_STATE lastState, float deltaTime);
|
||||
|
||||
public delegate void ConnectionCallback(int handle);
|
||||
public delegate void DeconnectionCallback(int handle, bool isConnected);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslConnectDevices();
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslGetConnectedDeviceHandles(int[] deviceHandleArray, int size);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslDisconnectAndDisposeAll();
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern bool JslStillConnected(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern JOY_SHOCK_STATE JslGetSimpleState(int deviceId);
|
||||
|
@ -121,12 +148,17 @@ public static class JSL
|
|||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern TOUCH_STATE JslGetTouchState(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetGyroSpace(int deviceId, int gyroSpace);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetStickStep(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetTriggerStep(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetPollRate(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetTimeSinceLastUpdate(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetTouchId(int deviceId, bool secondTouch = false);
|
||||
|
@ -147,12 +179,23 @@ public static class JSL
|
|||
public static extern void JslGetCalibrationOffset(int deviceId, ref float xOffset, ref float yOffset, ref float zOffset);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslGetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetCallback(EventCallback callback);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetTouchCallback(TouchCallback callback);
|
||||
// this function will get called for each device when it is newly connected
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetConnectCallback(ConnectionCallback callback);
|
||||
// this function will get called for each device when it is disconnected
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetDisconnectCallback(DeconnectionCallback callback);
|
||||
|
||||
// super-getter for reading a whole lot of state at once
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslGetControllerType(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
|
|
|
@ -70,58 +70,79 @@
|
|||
#define JSOFFSET_SR 19
|
||||
|
||||
// PS5 Player maps for the DS Player Lightbar
|
||||
#define DS5_PLAYER_1 = 4
|
||||
#define DS5_PLAYER_2 = 10
|
||||
#define DS5_PLAYER_3 = 21
|
||||
#define DS5_PLAYER_4 = 27
|
||||
#define DS5_PLAYER_5 = 31
|
||||
#define DS5_PLAYER_1 4
|
||||
#define DS5_PLAYER_2 10
|
||||
#define DS5_PLAYER_3 21
|
||||
#define DS5_PLAYER_4 27
|
||||
#define DS5_PLAYER_5 31
|
||||
|
||||
typedef struct JOY_SHOCK_STATE {
|
||||
int buttons;
|
||||
float lTrigger;
|
||||
float rTrigger;
|
||||
float stickLX;
|
||||
float stickLY;
|
||||
float stickRX;
|
||||
float stickRY;
|
||||
int buttons = 0;
|
||||
float lTrigger = 0.f;
|
||||
float rTrigger = 0.f;
|
||||
float stickLX = 0.f;
|
||||
float stickLY = 0.f;
|
||||
float stickRX = 0.f;
|
||||
float stickRY = 0.f;
|
||||
} JOY_SHOCK_STATE;
|
||||
|
||||
typedef struct IMU_STATE {
|
||||
float accelX;
|
||||
float accelY;
|
||||
float accelZ;
|
||||
float gyroX;
|
||||
float gyroY;
|
||||
float gyroZ;
|
||||
float accelX = 0.f;
|
||||
float accelY = 0.f;
|
||||
float accelZ = 0.f;
|
||||
float gyroX = 0.f;
|
||||
float gyroY = 0.f;
|
||||
float gyroZ = 0.f;
|
||||
} IMU_STATE;
|
||||
|
||||
typedef struct MOTION_STATE {
|
||||
float quatW;
|
||||
float quatX;
|
||||
float quatY;
|
||||
float quatZ;
|
||||
float accelX;
|
||||
float accelY;
|
||||
float accelZ;
|
||||
float gravX;
|
||||
float gravY;
|
||||
float gravZ;
|
||||
float quatW = 0.f;
|
||||
float quatX = 0.f;
|
||||
float quatY = 0.f;
|
||||
float quatZ = 0.f;
|
||||
float accelX = 0.f;
|
||||
float accelY = 0.f;
|
||||
float accelZ = 0.f;
|
||||
float gravX = 0.f;
|
||||
float gravY = 0.f;
|
||||
float gravZ = 0.f;
|
||||
} MOTION_STATE;
|
||||
|
||||
typedef struct TOUCH_STATE {
|
||||
int t0Id;
|
||||
int t1Id;
|
||||
bool t0Down;
|
||||
bool t1Down;
|
||||
float t0X;
|
||||
float t0Y;
|
||||
float t1X;
|
||||
float t1Y;
|
||||
int t0Id = 0;
|
||||
int t1Id = 0;
|
||||
bool t0Down = false;
|
||||
bool t1Down = false;
|
||||
float t0X = 0.f;
|
||||
float t0Y = 0.f;
|
||||
float t1X = 0.f;
|
||||
float t1Y = 0.f;
|
||||
} TOUCH_STATE;
|
||||
|
||||
typedef struct JSL_AUTO_CALIBRATION {
|
||||
float confidence = 0.f;
|
||||
bool autoCalibrationEnabled = false;
|
||||
bool isSteady = false;
|
||||
} JSL_AUTO_CALIBRATION;
|
||||
|
||||
typedef struct JSL_SETTINGS {
|
||||
int gyroSpace = 0;
|
||||
int bodyColour = 0;
|
||||
int lGripColour = 0;
|
||||
int rGripColour = 0;
|
||||
int buttonColour = 0;
|
||||
int playerNumber = 0;
|
||||
int controllerType = 0;
|
||||
int splitType = 0;
|
||||
bool isCalibrating = false;
|
||||
bool autoCalibrationEnabled = false;
|
||||
bool isConnected = false;
|
||||
} JSL_SETTINGS;
|
||||
|
||||
extern "C" JOY_SHOCK_API int JslConnectDevices();
|
||||
extern "C" JOY_SHOCK_API int JslGetConnectedDeviceHandles(int* deviceHandleArray, int size);
|
||||
extern "C" JOY_SHOCK_API void JslDisconnectAndDisposeAll();
|
||||
extern "C" JOY_SHOCK_API bool JslStillConnected(int deviceId);
|
||||
|
||||
// get buttons as bits in the following order, using North South East West to name face buttons to avoid ambiguity between Xbox and Nintendo layouts:
|
||||
// 0x00001: up
|
||||
|
@ -169,6 +190,15 @@ extern "C" JOY_SHOCK_API float JslGetGyroX(int deviceId);
|
|||
extern "C" JOY_SHOCK_API float JslGetGyroY(int deviceId);
|
||||
extern "C" JOY_SHOCK_API float JslGetGyroZ(int deviceId);
|
||||
|
||||
// get accumulated average gyro since this function was last called or last flushed values
|
||||
extern "C" JOY_SHOCK_API void JslGetAndFlushAccumulatedGyro(int deviceId, float& gyroX, float& gyroY, float& gyroZ);
|
||||
|
||||
// set gyro space. JslGetGyro*, JslGetAndFlushAccumulatedGyro, JslGetIMUState, and the IMU_STATEs reported in the callback functions will use one of 3 transformations:
|
||||
// 0 = local space -> no transformation is done on gyro input
|
||||
// 1 = world space -> gyro input is transformed based on the calculated gravity direction to account for the player's preferred controller orientation
|
||||
// 2 = player space -> a simple combination of local and world space that is as adaptive as world space but is as robust as local space
|
||||
extern "C" JOY_SHOCK_API void JslSetGyroSpace(int deviceId, int gyroSpace);
|
||||
|
||||
// get accelerometor
|
||||
extern "C" JOY_SHOCK_API float JslGetAccelX(int deviceId);
|
||||
extern "C" JOY_SHOCK_API float JslGetAccelY(int deviceId);
|
||||
|
@ -185,6 +215,7 @@ extern "C" JOY_SHOCK_API float JslGetTouchY(int deviceId, bool secondTouch = fal
|
|||
extern "C" JOY_SHOCK_API float JslGetStickStep(int deviceId);
|
||||
extern "C" JOY_SHOCK_API float JslGetTriggerStep(int deviceId);
|
||||
extern "C" JOY_SHOCK_API float JslGetPollRate(int deviceId);
|
||||
extern "C" JOY_SHOCK_API float JslGetTimeSinceLastUpdate(int deviceId);
|
||||
|
||||
// calibration
|
||||
extern "C" JOY_SHOCK_API void JslResetContinuousCalibration(int deviceId);
|
||||
|
@ -193,12 +224,19 @@ extern "C" JOY_SHOCK_API void JslPauseContinuousCalibration(int deviceId);
|
|||
extern "C" JOY_SHOCK_API void JslSetAutomaticCalibration(int deviceId, bool enabled);
|
||||
extern "C" JOY_SHOCK_API void JslGetCalibrationOffset(int deviceId, float& xOffset, float& yOffset, float& zOffset);
|
||||
extern "C" JOY_SHOCK_API void JslSetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset);
|
||||
extern "C" JOY_SHOCK_API JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId);
|
||||
|
||||
// this function will get called for each input event from each controller
|
||||
extern "C" JOY_SHOCK_API void JslSetCallback(void(*callback)(int, JOY_SHOCK_STATE, JOY_SHOCK_STATE, IMU_STATE, IMU_STATE, float));
|
||||
// this function will get called for each input event, even if touch data didn't update
|
||||
extern "C" JOY_SHOCK_API void JslSetTouchCallback(void(*callback)(int, TOUCH_STATE, TOUCH_STATE, float));
|
||||
// this function will get called for each device when it is newly connected
|
||||
extern "C" JOY_SHOCK_API void JslSetConnectCallback(void(*callback)(int));
|
||||
// this function will get called for each device when it is disconnected
|
||||
extern "C" JOY_SHOCK_API void JslSetDisconnectCallback(void(*callback)(int, bool));
|
||||
|
||||
// super-getter for reading a whole lot of state at once
|
||||
extern "C" JOY_SHOCK_API JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId);
|
||||
// what kind of controller is this?
|
||||
extern "C" JOY_SHOCK_API int JslGetControllerType(int deviceId);
|
||||
// is this a left, right, or full controller?
|
||||
|
|
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