more testing

This commit is contained in:
wookywok 2024-02-28 21:01:09 -06:00
parent 8f2a99a365
commit 5636d72258
31 changed files with 11993 additions and 1432 deletions

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m_HandleRect: {fileID: 1220118244}
m_Direction: 2
m_Value: 1.0000002
m_Size: 0.1668338
m_Value: 1.0000005
m_Size: 0.5929562
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:

View file

@ -127,6 +127,7 @@ namespace HeavenStudio.Games
[SerializeField] public Animator CPU2;
[SerializeField] public Animator Player;
[SerializeField] public Animator Dog;
[SerializeField] public Animator Tail;
[SerializeField] public Animator Floor;
bool goBop;
@ -152,6 +153,8 @@ namespace HeavenStudio.Games
List<BeatAction.Action> actions = new()
{};
double switchBeat = beat;
endBeat = maxValue;
var entities = GameManager.instance.Beatmap.Entities;
//find when the next game switch/remix end happens
@ -159,18 +162,6 @@ namespace HeavenStudio.Games
endBeat = firstEnd?.beat ?? maxValue;
List<RiqEntity> relevantArches = GetAllArches(beat, endBeat);
relevantArches.Sort((x, y) => x.beat.CompareTo(y.beat));
// for (int i = 0; i < relevantArches.Count; i++)
// {
// double archSpawnBeat = relevantArches[i].beat - 28;
// actions.Add(new BeatAction.Action(archSpawnBeat, delegate
// {
// if (archSpawnBeat >= 0)
// {RequestArch(archSpawnBeat);}
// }));
// }
// BeatAction.New(this, actions);
@ -178,15 +169,27 @@ namespace HeavenStudio.Games
//spawns an arch for each arch event
foreach (var archReg in relevantArches)
{
if(archReg.beat - 28f >= switchBeat)
double scheduledInput = archReg.beat;
if (archReg.beat >= beat + 25)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(archReg.beat-28, delegate {RequestArch(archReg.beat);}),
new BeatAction.Action(archReg.beat, delegate {CueDuck(archReg.beat);})
});
RequestArch(scheduledInput-25);
archBasic.CueDuck(scheduledInput);
}
else
{
RequestArch(-1 * (archReg.beat-25));
archBasic.CueDuck(scheduledInput);
}
}
}
}
@ -206,9 +209,14 @@ namespace HeavenStudio.Games
var cond = Conductor.instance;
var currentBeat = cond.songPositionInBeatsAsDouble;
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2f);
Floor.Play("moving", -1, normalizedBeat);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 5f);
Floor.Play("moving", 0, normalizedBeat);
Floor.speed = 0;
Dog.Play("run", 0, normalizedBeat*5);
Dog.speed = 0;
Tail.Play("wag",0,normalizedBeat*5);
Tail.speed = 0;
if (cond.isPlaying && !cond.isPaused){
@ -290,7 +298,7 @@ namespace HeavenStudio.Games
public void CueDuck(double beat)
{
ScheduleInput(beat, 3f, InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
ScheduleInput(beat, 3f, InputAction_BasicPress, archBasic.DuckSuccess, archBasic.DuckMiss, archBasic.DuckEmpty);
BeatAction.New(instance, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate {cpu1CantBop = true;} ),
@ -355,19 +363,19 @@ namespace HeavenStudio.Games
}
public void DuckSuccess(PlayerActionEvent caller, float state)
{
Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);
SoundByte.PlayOneShotGame("airboarder/crouch");
}
// public void DuckSuccess(PlayerActionEvent caller, float state)
// {
// Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);
// SoundByte.PlayOneShotGame("airboarder/crouch");
// }
public void DuckMiss(PlayerActionEvent caller){
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
}
// public void DuckMiss(PlayerActionEvent caller){
// Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
// }
public void DuckEmpty(PlayerActionEvent caller){
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
}
// public void DuckEmpty(PlayerActionEvent caller){
// Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
// }
public void CrouchSuccess(PlayerActionEvent caller, float state)
{

View file

@ -14,6 +14,9 @@ namespace HeavenStudio.Games.Scripts_Airboarder
public double targetBeat;
public double appearBeat;
public float normalizedStart;
[Header("Components")]
@ -26,7 +29,33 @@ namespace HeavenStudio.Games.Scripts_Airboarder
// Start is called before the first frame update
private void Awake()
{
double calcBeat = appearBeat;
game = Airboarder.instance;
}
public void CueDuck(double duckBeat)
{
game.ScheduleInput(duckBeat, 3f, Airboarder.InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
BeatAction.New(game, new List<BeatAction.Action>() {
new BeatAction.Action(duckBeat, delegate {game.cpu1CantBop = true;} ),
new BeatAction.Action(duckBeat, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
new BeatAction.Action(duckBeat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
new BeatAction.Action(duckBeat+ 1, delegate {game.cpu2CantBop = true;} ),
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
new BeatAction.Action(duckBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
new BeatAction.Action(duckBeat+ 2, delegate {game.playerCantBop = true;} ),
new BeatAction.Action(duckBeat+ 2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
new BeatAction.Action(duckBeat+ 2, delegate {game.Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
new BeatAction.Action(duckBeat+ 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ),
new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ),
new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;})
});
}
// double calcBeat = appearBeat;
// BeatAction.New(game, new List<BeatAction.Action>()
@ -48,33 +77,45 @@ namespace HeavenStudio.Games.Scripts_Airboarder
// new BeatAction.Action(calcBeat+32.5, delegate {game.playerCantBop = false;} )
// });
}
// }
// Update is called once per frame
void Update()
{
float normalizedBeat = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
anim.Play("move", -1, normalizedBeat);
var cond = Conductor.instance;
var currentBeat = cond.songPositionInBeatsAsDouble;
float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
anim.Play("move", 0, normalizedStart);
anim.speed = 0;
if (normalizedBeat > 1) Destroy(gameObject);
// if (normalizedStart > 1)
// {
// Destroy(gameObject);}
}
// public void DuckSuccessArch(PlayerActionEvent caller, float state)
// {
// game.Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);
// SoundByte.PlayOneShotGame("airboarder/crouch");
// }
public void DuckSuccess(PlayerActionEvent caller, float state)
{
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);
SoundByte.PlayOneShotGame("airboarder/crouch");
}
// public void DuckMissArch(PlayerActionEvent caller)
// {
// game.DuckMiss(targetBeat);
// }
public void DuckMiss(PlayerActionEvent caller)
{
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
anim.DoScaledAnimationAsync("shake", 1f);
}
// public void DuckEmptyArch(PlayerActionEvent caller)
// {
// game.DuckEmpty(targetBeat);
// }
public void DuckEmpty(PlayerActionEvent caller)
{
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
anim.DoScaledAnimationAsync("break", 1f);
}
// public void CrouchSuccessArch(PlayerActionEvent caller, float state)
// {
// game.CrouchSuccess(targetBeat);