Added TidalWAV plugin to make wav loops (for future use)
This commit is contained in:
parent
d5de6ec591
commit
5711a1508b
BIN
Assets/Resources/Sfx/games/builtToScaleDS/Piano.wav
Normal file
BIN
Assets/Resources/Sfx/games/builtToScaleDS/Piano.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/builtToScaleDS/Piano.wav.meta
Normal file
22
Assets/Resources/Sfx/games/builtToScaleDS/Piano.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 22848257994af584898e5ec38dba0531
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -12,6 +12,7 @@
|
|||
"com.unity.timeline": "1.4.8",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"jillejr.newtonsoft.json-for-unity.converters": "1.3.0",
|
||||
"net.skaillz.tidalwav": "https://github.com/SkaillZ/tidalwav.git",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
|
|
|
@ -158,6 +158,13 @@
|
|||
"dependencies": {},
|
||||
"url": "https://npm.cloudsmith.io/jillejr/newtonsoft-json-for-unity"
|
||||
},
|
||||
"net.skaillz.tidalwav": {
|
||||
"version": "https://github.com/SkaillZ/tidalwav.git",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "0061c1c04e04f024c1649cf4c1d6b3400c188948"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
|
Loading…
Reference in a new issue