Better input latency, but not finalized. (weird results on low bpm's)
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8
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|
@ -2,11 +2,22 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania
|
||||||
|
{
|
||||||
public class CircleCursor : MonoBehaviour
|
public class CircleCursor : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private bool follow = false;
|
[SerializeField] private bool follow = false;
|
||||||
[SerializeField] private float mouseMoveSpeed;
|
[SerializeField] private float mouseMoveSpeed;
|
||||||
|
|
||||||
|
[Header("DSGuy")]
|
||||||
|
[SerializeField] private GameObject Eyes;
|
||||||
|
[SerializeField] private GameObject OuterCircle;
|
||||||
|
[SerializeField] private GameObject InnerCircle;
|
||||||
|
[SerializeField] private GameObject Circle;
|
||||||
|
private Tween outerCircleTween, eyesTween;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
|
@ -24,6 +35,30 @@ public class CircleCursor : MonoBehaviour
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0);
|
this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0);
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed())
|
||||||
|
{
|
||||||
|
Circle.transform.DOScale(0, 0.5f).SetEase(Ease.OutExpo);
|
||||||
|
InnerCircle.SetActive(true);
|
||||||
|
outerCircleTween.Kill();
|
||||||
|
outerCircleTween = OuterCircle.transform.DOScale(1, 0.15f).SetEase(Ease.OutExpo);
|
||||||
|
|
||||||
|
Eyes.SetActive(true);
|
||||||
|
eyesTween.Kill();
|
||||||
|
eyesTween = Eyes.transform.DOLocalMoveY(0.15f, 0.15f).SetEase(Ease.OutExpo);
|
||||||
|
}
|
||||||
|
else if (PlayerInput.PressedUp())
|
||||||
|
{
|
||||||
|
Circle.transform.DOScale(0.2f, 0.5f).SetEase(Ease.OutExpo);
|
||||||
|
InnerCircle.SetActive(false);
|
||||||
|
outerCircleTween.Kill();
|
||||||
|
outerCircleTween = OuterCircle.transform.DOScale(0, 0.15f);
|
||||||
|
|
||||||
|
eyesTween.Kill();
|
||||||
|
eyesTween = Eyes.transform.DOLocalMoveY(-0.66f, 0.15f).OnComplete(delegate { Eyes.SetActive(false); });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -92,13 +92,13 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
|
||||||
// i spent like 25 minutes trying to figure out what was wrong with this when i forgot to subtract the currentClapLength :(
|
// i spent like 25 minutes trying to figure out what was wrong with this when i forgot to subtract the currentClapLength :(
|
||||||
if (i == Lion.Count - 1)
|
if (i == Lion.Count - 1)
|
||||||
minus = 0.35f;
|
minus = Minigame.perfectTime;
|
||||||
|
|
||||||
if (songPosBeat > lastClapStart + (currentClappingLength * (i) - minus) && songPosBeat < lastClapStart + (currentClappingLength * (i + 1)) && clapIndex == i)
|
if (songPosBeat > lastClapStart + (currentClappingLength * (i) - minus) && songPosBeat < lastClapStart + (currentClappingLength * (i + 1)) && clapIndex == i)
|
||||||
{
|
{
|
||||||
if (i == Lion.Count - 1)
|
if (i == Lion.Count - 1)
|
||||||
{
|
{
|
||||||
ClappyTrioPlayer.SetClapAvailability(lastClapStart + (currentClappingLength * i - 0.35f));
|
ClappyTrioPlayer.SetClapAvailability(lastClapStart + (currentClappingLength * i - Minigame.perfectTime));
|
||||||
|
|
||||||
clapIndex = 0;
|
clapIndex = 0;
|
||||||
isClapping = false;
|
isClapping = false;
|
||||||
|
|
|
@ -17,8 +17,6 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
|
||||||
private int lastIndex;
|
private int lastIndex;
|
||||||
|
|
||||||
private float perfectTime = 0.25f, lateTime = 0.43f;
|
|
||||||
|
|
||||||
private bool hit;
|
private bool hit;
|
||||||
|
|
||||||
public bool clapStarted = false;
|
public bool clapStarted = false;
|
||||||
|
@ -38,22 +36,23 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
Clap();
|
Clap();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (clapVacant == true)
|
// if (clapVacant == true)
|
||||||
{
|
{
|
||||||
float songPosBeat = Conductor.instance.songPositionInBeats;
|
float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(lastClapBeat, 1f));
|
||||||
|
print(normalizedBeat);
|
||||||
|
|
||||||
if (songPosBeat > lastClapBeat && songPosBeat < lastClapBeat + perfectTime && lastIndex == 0)
|
if (normalizedBeat > Minigame.earlyTime && normalizedBeat < Minigame.perfectTime && lastIndex == 0)
|
||||||
{
|
{
|
||||||
SetEligibility(true, false, false);
|
SetEligibility(true, false, false);
|
||||||
lastIndex++;
|
lastIndex++;
|
||||||
}
|
}
|
||||||
else if (songPosBeat > lastClapBeat + perfectTime && songPosBeat < lastClapBeat + lateTime && lastIndex == 1)
|
else if (normalizedBeat > Minigame.perfectTime && normalizedBeat < Minigame.lateTime && lastIndex == 1)
|
||||||
{
|
{
|
||||||
SetEligibility(false, true, false);
|
SetEligibility(false, true, false);
|
||||||
// Clap();
|
// Clap();
|
||||||
lastIndex++;
|
lastIndex++;
|
||||||
}
|
}
|
||||||
else if (songPosBeat > lastClapBeat + lateTime && lastIndex == 2)
|
else if (normalizedBeat > Minigame.lateTime && lastIndex == 2)
|
||||||
{
|
{
|
||||||
SetEligibility(false, false, true);
|
SetEligibility(false, false, true);
|
||||||
clapVacant = false;
|
clapVacant = false;
|
||||||
|
|
|
@ -67,7 +67,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
{
|
{
|
||||||
Time.timeScale = timescale;
|
Time.timeScale = timescale;
|
||||||
|
|
||||||
if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space))
|
if (PlayerInput.Pressed())
|
||||||
{
|
{
|
||||||
Stab();
|
Stab();
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,11 +8,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
{
|
{
|
||||||
public class Pea : MonoBehaviour
|
public class Pea : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Latency")]
|
|
||||||
public float earlyTime;
|
|
||||||
public float perfectTime;
|
|
||||||
public float lateTime;
|
|
||||||
public float endTime;
|
|
||||||
|
|
||||||
private Animator anim;
|
private Animator anim;
|
||||||
|
|
||||||
|
@ -43,27 +38,36 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.5f));
|
float normalizedBeatAnim = (Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.5f));
|
||||||
anim.Play("Flicked_Object", -1, normalizedBeat);
|
anim.Play("Flicked_Object", -1, normalizedBeatAnim);
|
||||||
anim.speed = 0;
|
anim.speed = 0;
|
||||||
|
|
||||||
|
float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(startBeat, 2f));
|
||||||
|
|
||||||
|
float earlyTime = Minigame.earlyTime * 2;
|
||||||
|
float perfectTime = Minigame.perfectTime * 2;
|
||||||
|
float lateTime = Minigame.lateTime * 2;
|
||||||
|
float endTime = Minigame.endTime * 2;
|
||||||
|
|
||||||
|
print(normalizedBeat + " " + perfectTime);
|
||||||
|
|
||||||
// Early State
|
// Early State
|
||||||
if (normalizedBeat > earlyTime && normalizedBeat < perfectTime && estate <= 1)
|
if (normalizedBeat > earlyTime && normalizedBeat < perfectTime && estate <= 1)
|
||||||
{
|
{
|
||||||
estate++;
|
|
||||||
MakeEligible(true, false, false);
|
MakeEligible(true, false, false);
|
||||||
|
estate++;
|
||||||
}
|
}
|
||||||
// Perfect State
|
// Perfect State
|
||||||
else if (normalizedBeat > perfectTime && normalizedBeat < lateTime && pstate <= 1)
|
else if (normalizedBeat > perfectTime && normalizedBeat < lateTime && pstate <= 1)
|
||||||
{
|
{
|
||||||
pstate++;
|
|
||||||
MakeEligible(false, true, false);
|
MakeEligible(false, true, false);
|
||||||
|
pstate++;
|
||||||
}
|
}
|
||||||
// Late State
|
// Late State
|
||||||
else if (normalizedBeat > lateTime && normalizedBeat < endTime && lstate <= 1)
|
else if (normalizedBeat > lateTime && normalizedBeat < endTime && lstate <= 1)
|
||||||
{
|
{
|
||||||
lstate++;
|
|
||||||
MakeEligible(false, false, true);
|
MakeEligible(false, false, true);
|
||||||
|
lstate++;
|
||||||
}
|
}
|
||||||
else if (normalizedBeat < earlyTime || normalizedBeat > endTime)
|
else if (normalizedBeat < earlyTime || normalizedBeat > endTime)
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,6 +6,8 @@ namespace RhythmHeavenMania.Games
|
||||||
{
|
{
|
||||||
public class Minigame : MonoBehaviour
|
public class Minigame : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static float earlyTime = 0.38f, perfectTime = 0.41f, lateTime = 0.535f, endTime = 1f;
|
||||||
|
|
||||||
public int firstEnable = 0;
|
public int firstEnable = 0;
|
||||||
|
|
||||||
public virtual void OnGameSwitch()
|
public virtual void OnGameSwitch()
|
||||||
|
|
|
@ -11,6 +11,11 @@ namespace RhythmHeavenMania
|
||||||
return (Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0));
|
return (Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool PressedUp()
|
||||||
|
{
|
||||||
|
return (Input.GetKeyUp(KeyCode.Z) || Input.GetKeyUp(KeyCode.Space) || Input.GetMouseButtonUp(0));
|
||||||
|
}
|
||||||
|
|
||||||
public static bool Pressing()
|
public static bool Pressing()
|
||||||
{
|
{
|
||||||
return (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0));
|
return (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0));
|
||||||
|
|
|
@ -1,58 +1,53 @@
|
||||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
Shader "Custom/Invert"
|
||||||
|
{
|
||||||
Shader "ddShaders/dd_Invert" {
|
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
_Color ("Tint Color", Color) = (1,1,1,1)
|
_Color ("Color", Color) = (1,1,1,1)
|
||||||
|
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||||
}
|
}
|
||||||
|
|
||||||
SubShader
|
SubShader
|
||||||
{
|
{
|
||||||
Tags { "Queue"="Transparent" }
|
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
|
||||||
|
LOD 200
|
||||||
|
Blend OneMinusDstColor Zero
|
||||||
|
|
||||||
Pass
|
PASS
|
||||||
{
|
{
|
||||||
ZWrite On
|
|
||||||
ColorMask 0
|
|
||||||
}
|
|
||||||
Blend OneMinusDstColor OneMinusSrcAlpha //invert blending, so long as FG color is 1,1,1,1
|
|
||||||
BlendOp Add
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
|
|
||||||
CGPROGRAM
|
CGPROGRAM
|
||||||
|
|
||||||
#pragma vertex vert
|
#pragma vertex vert
|
||||||
#pragma fragment frag
|
#pragma fragment frag
|
||||||
uniform float4 _Color;
|
#pragma target 3.0 Alpha:Blend
|
||||||
|
|
||||||
struct vertexInput
|
struct appdata
|
||||||
{
|
{
|
||||||
float4 vertex : POSITION;
|
float4 vertex : POSITION;
|
||||||
float4 color : COLOR;
|
float2 uv : TEXCOORD0;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct fragmentInput
|
struct v2f
|
||||||
{
|
{
|
||||||
float4 pos : SV_POSITION;
|
float2 uv : TEXCOORD0;
|
||||||
float4 color : COLOR0;
|
float4 vertex : SV_POSITION;
|
||||||
};
|
};
|
||||||
|
|
||||||
fragmentInput vert( vertexInput i )
|
fixed4 _Color;
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
{
|
{
|
||||||
fragmentInput o;
|
v2f o;
|
||||||
o.pos = UnityObjectToClipPos(i.vertex);
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
o.color = _Color;
|
o.uv = float2(0,0);
|
||||||
return o;
|
return o;
|
||||||
}
|
}
|
||||||
|
|
||||||
half4 frag( fragmentInput i ) : COLOR
|
fixed4 frag (v2f i) : SV_Target
|
||||||
{
|
{
|
||||||
return i.color;
|
return _Color;
|
||||||
}
|
}
|
||||||
|
|
||||||
ENDCG
|
ENDCG
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
FallBack "Diffuse"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"bpm": 130,
|
"bpm": 117.26,
|
||||||
"entities": [
|
"entities": [
|
||||||
{
|
{
|
||||||
"beat": 1,
|
"beat": 1,
|
||||||
|
@ -119,6 +119,18 @@
|
||||||
{
|
{
|
||||||
"beat": 45.5,
|
"beat": 45.5,
|
||||||
"datamodel": "forkLifter/pea"
|
"datamodel": "forkLifter/pea"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 46.5,
|
||||||
|
"datamodel": "forkLifter/pea"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 47.5,
|
||||||
|
"datamodel": "forkLifter/pea"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 48.5,
|
||||||
|
"datamodel": "forkLifter/pea"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
Loading…
Reference in a new issue