Auto bop rework
This commit is contained in:
parent
80dbfb2388
commit
595172857c
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@ -406,11 +406,11 @@ namespace HeavenStudio
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public void LateUpdate()
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public void LateUpdate()
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{
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{
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if (metronome && isPlaying)
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if (isPlaying)
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{
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{
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if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
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if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
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{
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{
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metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
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if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
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_metronomeTally++;
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_metronomeTally++;
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}
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}
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}
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}
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@ -91,10 +91,8 @@ namespace HeavenStudio.Games
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[SerializeField] List<BMExecutive> executives = new List<BMExecutive>();
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[SerializeField] List<BMExecutive> executives = new List<BMExecutive>();
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public BMExecutive firstSpinner;
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public BMExecutive firstSpinner;
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[SerializeField] float shakeIntensity = 0.5f;
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[SerializeField] float shakeIntensity = 0.5f;
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public bool shouldBop = true;
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private bool assistantCanBop = true;
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private bool assistantCanBop = true;
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private bool executivesCanBop = true;
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private bool executivesCanBop = true;
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public GameEvent bop = new GameEvent();
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[NonSerialized] public Sound chairLoopSound = null;
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[NonSerialized] public Sound chairLoopSound = null;
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int missCounter = 0;
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int missCounter = 0;
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private Tween shakeTween;
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private Tween shakeTween;
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@ -104,6 +102,7 @@ namespace HeavenStudio.Games
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private void Awake()
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private void Awake()
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{
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{
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instance = this;
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instance = this;
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SetupBopRegion("boardMeeting", "bop", "auto");
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InitExecutives();
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InitExecutives();
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}
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}
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@ -145,7 +144,7 @@ namespace HeavenStudio.Games
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public override void OnBeatPulse(double beat)
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public override void OnBeatPulse(double beat)
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{
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{
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if (!shouldBop) return;
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if (!BeatIsInBopRegion(beat)) return;
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SingleBop();
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SingleBop();
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}
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}
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@ -166,7 +165,6 @@ namespace HeavenStudio.Games
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public void Bop(double beat, float length, bool goBop, bool autoBop)
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public void Bop(double beat, float length, bool goBop, bool autoBop)
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{
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{
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shouldBop = autoBop;
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if (goBop)
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if (goBop)
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{
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{
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for (int i = 0; i < length; i++)
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for (int i = 0; i < length; i++)
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@ -80,10 +80,10 @@ namespace HeavenStudio.Games
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public enum WhoBops
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public enum WhoBops
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{
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{
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Alalin,
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Alalin = 1,
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Plalin,
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Plalin = 2,
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Both,
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Both = 0,
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None
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None = 3
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}
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}
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public enum Background
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public enum Background
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@ -111,10 +111,6 @@ namespace HeavenStudio.Games
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private double startSmile = 0;
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private double startSmile = 0;
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private double stopSmile = 0;
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private double stopSmile = 0;
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private bool bopLeft = true;
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private bool bopRight = true;
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public GameEvent bop = new GameEvent();
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public static CatchyTune instance;
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public static CatchyTune instance;
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static List<QueuedFruit> queuedFruits = new List<QueuedFruit>();
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static List<QueuedFruit> queuedFruits = new List<QueuedFruit>();
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struct QueuedFruit
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struct QueuedFruit
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@ -184,6 +180,7 @@ namespace HeavenStudio.Games
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private void Awake()
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private void Awake()
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{
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{
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instance = this;
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instance = this;
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SetupBopRegion("catchyTune", "bop", "bopAuto", false);
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}
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}
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const float orangeoffset = 0.5f;
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const float orangeoffset = 0.5f;
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@ -249,6 +246,9 @@ namespace HeavenStudio.Games
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public override void OnBeatPulse(double beat)
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public override void OnBeatPulse(double beat)
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{
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{
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int whoBopsAuto = BeatIsInBopRegionInt(beat);
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bool bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both;
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bool bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both;
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if (bopLeft && stopCatchLeft == 0)
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if (bopLeft && stopCatchLeft == 0)
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{
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{
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plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
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plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
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@ -323,8 +323,6 @@ namespace HeavenStudio.Games
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public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
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public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
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{
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{
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bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both;
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bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both;
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for (int i = 0; i < length; i++)
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for (int i = 0; i < length; i++)
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{
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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@ -163,7 +163,6 @@ namespace HeavenStudio.Games
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Sound SpinningLoop;
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Sound SpinningLoop;
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[Header("Variables")]
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[Header("Variables")]
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[SerializeField] List<PosterImages> posters = new List<PosterImages>();
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[SerializeField] List<PosterImages> posters = new List<PosterImages>();
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bool shouldBop = true;
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bool canBop = true;
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bool canBop = true;
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public bool doingCue;
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public bool doingCue;
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double cueLength;
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double cueLength;
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@ -171,7 +170,6 @@ namespace HeavenStudio.Games
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bool shouldYay;
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bool shouldYay;
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bool shouldDoSuccessZoom;
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bool shouldDoSuccessZoom;
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public bool shouldBeBlack = false;
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public bool shouldBeBlack = false;
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public GameEvent bop = new GameEvent();
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int currentZoomIndex;
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int currentZoomIndex;
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double currentZoomCamBeat;
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double currentZoomCamBeat;
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float currentZoomCamLength;
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float currentZoomCamLength;
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@ -230,6 +228,7 @@ namespace HeavenStudio.Games
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void Awake()
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void Awake()
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{
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{
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instance = this;
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instance = this;
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SetupBopRegion("cheerReaders", "bop", "toggle2");
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for (int i = 0; i < topMasks.Count; i++)
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for (int i = 0; i < topMasks.Count; i++)
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{
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{
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firstRow[i].posterBook = topMasks[i];
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firstRow[i].posterBook = topMasks[i];
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@ -264,7 +263,7 @@ namespace HeavenStudio.Games
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public override void OnBeatPulse(double beat)
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public override void OnBeatPulse(double beat)
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{
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{
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if (!shouldBop) return;
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if (!BeatIsInBopRegion(beat)) return;
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BopSingle();
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BopSingle();
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}
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}
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@ -482,7 +481,6 @@ namespace HeavenStudio.Games
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public void BopToggle(double beat, float length, bool startBop, bool bopAuto)
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public void BopToggle(double beat, float length, bool startBop, bool bopAuto)
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{
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{
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shouldBop = bopAuto;
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if (startBop)
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if (startBop)
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{
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{
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for (int i = 0; i < length; i++)
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for (int i = 0; i < length; i++)
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@ -113,14 +113,12 @@ namespace HeavenStudio.Games
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[SerializeField] private Student student;
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[SerializeField] private Student student;
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[SerializeField] private GameObject djYellow;
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[SerializeField] private GameObject djYellow;
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private Animator djYellowAnim;
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private Animator djYellowAnim;
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private double lastReportedBeat = 0f;
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public DJYellow djYellowScript;
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public DJYellow djYellowScript;
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[Header("Properties")]
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[Header("Properties")]
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public GameEvent bop = new GameEvent();
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public GameEvent bop = new GameEvent();
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public bool djYellowHolding;
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public bool djYellowHolding;
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public bool andStop;
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public bool andStop;
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public bool goBop;
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public double beatOfInstance;
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public double beatOfInstance;
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private bool djYellowBopLeft;
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private bool djYellowBopLeft;
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public bool shouldBeHolding = false;
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public bool shouldBeHolding = false;
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djYellowAnim = djYellow.GetComponent<Animator>();
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djYellowAnim = djYellow.GetComponent<Animator>();
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djYellowScript = djYellow.GetComponent<DJYellow>();
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djYellowScript = djYellow.GetComponent<DJYellow>();
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student.Init();
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student.Init();
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goBop = true;
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SetupBopRegion("djSchool", "bop", "toggle");
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}
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}
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//For inactive game purposes
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//For inactive game purposes
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@ -167,7 +165,7 @@ namespace HeavenStudio.Games
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public override void OnBeatPulse(double beat)
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public override void OnBeatPulse(double beat)
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{
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{
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if (!goBop) return;
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if (!BeatIsInBopRegion(beat)) return;
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if (student.isHolding)
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if (student.isHolding)
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{
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{
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student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
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student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
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@ -243,7 +241,6 @@ namespace HeavenStudio.Games
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public void Bop(double beat, float length, bool isBopping, bool autoBop)
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public void Bop(double beat, float length, bool isBopping, bool autoBop)
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{
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{
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goBop = autoBop;
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if (isBopping)
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if (isBopping)
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{
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{
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for (int i = 0; i < length; i++)
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for (int i = 0; i < length; i++)
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@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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{
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{
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new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
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new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
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{
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{
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if (game.goBop)
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if (game.BeatIsInBopRegion(caller.timer + caller.startBeat + 1))
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{
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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if (game.djYellowHolding) game.djYellowScript.Reverse();
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if (game.djYellowHolding) game.djYellowScript.Reverse();
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@ -278,7 +278,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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{
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{
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new BeatAction.Action(beat, delegate
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new BeatAction.Action(beat, delegate
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{
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{
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if (game.goBop)
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if (game.BeatIsInBopRegion(beat))
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{
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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if (game.djYellowHolding) game.djYellowScript.Reverse();
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if (game.djYellowHolding) game.djYellowScript.Reverse();
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@ -140,9 +140,7 @@ namespace HeavenStudio.Games
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[SerializeField] Sprite[] ObjectTypes;
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[SerializeField] Sprite[] ObjectTypes;
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private double lastReportedBeat = 0f;
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private bool birdOnScreen = false;
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private bool birdOnScreen = false;
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bool dontBop = false;
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private const string sfxNum = "dogNinja/";
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private const string sfxNum = "dogNinja/";
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public static DogNinja instance;
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public static DogNinja instance;
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@ -200,6 +198,7 @@ namespace HeavenStudio.Games
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private void Awake()
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private void Awake()
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{
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{
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instance = this;
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instance = this;
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SetupBopRegion("dogNinja", "Bop", "auto");
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}
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}
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void OnDestroy()
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void OnDestroy()
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@ -216,7 +215,7 @@ namespace HeavenStudio.Games
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public override void OnBeatPulse(double beat)
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public override void OnBeatPulse(double beat)
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{
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{
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if (dontBop) return;
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if (!BeatIsInBopRegion(beat)) return;
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DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
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DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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}
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@ -267,7 +266,6 @@ namespace HeavenStudio.Games
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public void Bop(double beat, float length, bool auto, bool bop)
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public void Bop(double beat, float length, bool auto, bool bop)
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{
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{
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dontBop = !auto;
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if (!bop) return;
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if (!bop) return;
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List<BeatAction.Action> actions = new();
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List<BeatAction.Action> actions = new();
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@ -76,9 +76,7 @@ namespace HeavenStudio.Games
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[SerializeField] public float shadowDepthScaleMax;
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[SerializeField] public float shadowDepthScaleMax;
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[SerializeField] SuperCurveObject.Path[] ballBouncePaths;
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[SerializeField] SuperCurveObject.Path[] ballBouncePaths;
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double lastGirlGacha = double.MinValue;
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double lastGirlGacha = double.MinValue;
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bool shouldBop = true;
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bool canBop = true;
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bool canBop = true;
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GameEvent bop = new GameEvent();
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public static DoubleDate instance;
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public static DoubleDate instance;
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public static List<QueuedBall> queuedBalls = new List<QueuedBall>();
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public static List<QueuedBall> queuedBalls = new List<QueuedBall>();
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[NonSerialized] public double lastHitWeasel = double.MinValue;
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[NonSerialized] public double lastHitWeasel = double.MinValue;
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@ -132,6 +130,7 @@ namespace HeavenStudio.Games
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private void Awake()
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private void Awake()
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{
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{
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instance = this;
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instance = this;
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SetupBopRegion("doubleDate", "bop", "autoBop");
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}
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}
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private void Start() {
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private void Start() {
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@ -140,7 +139,7 @@ namespace HeavenStudio.Games
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public override void OnBeatPulse(double beat)
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public override void OnBeatPulse(double beat)
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{
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{
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if (shouldBop) SingleBop();
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if (BeatIsInBopRegion(beat)) SingleBop();
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}
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}
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void Update()
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void Update()
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@ -198,7 +197,6 @@ namespace HeavenStudio.Games
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public void Bop(double beat, float length, bool goBop, bool autoBop)
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public void Bop(double beat, float length, bool goBop, bool autoBop)
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{
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{
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shouldBop = autoBop;
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if (goBop)
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if (goBop)
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{
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{
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for (int i = 0; i < length; i++)
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for (int i = 0; i < length; i++)
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@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("bop", true, "Bop", "Should the drummers bop?"),
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new Param("bop", true, "Bop", "Should the drummers bop?"),
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new Param("autoBop", true, "Bop (Auto)", "Should the drummers auto bop?")
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new Param("autoBop", false, "Bop (Auto)", "Should the drummers auto bop?")
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}
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}
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},
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},
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new GameAction("drum", "Hit Drum")
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new GameAction("drum", "Hit Drum")
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@ -121,9 +121,6 @@ namespace HeavenStudio.Games
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bool isMoving;
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bool isMoving;
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string moveAnim;
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string moveAnim;
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EasingFunction.Ease lastEase;
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EasingFunction.Ease lastEase;
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bool goBop = true;
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public GameEvent bop = new GameEvent();
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public int count = 0;
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public int count = 0;
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public static DrummingPractice instance;
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public static DrummingPractice instance;
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@ -132,6 +129,7 @@ namespace HeavenStudio.Games
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{
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{
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instance = this;
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instance = this;
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SetMiis();
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SetMiis();
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SetupBopRegion("drummingPractice", "bop", "autoBop");
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}
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}
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public override void OnGameSwitch(double beat)
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public override void OnGameSwitch(double beat)
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@ -146,7 +144,7 @@ namespace HeavenStudio.Games
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|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (goBop)
|
if (BeatIsInBopRegion(beat))
|
||||||
{
|
{
|
||||||
Bop();
|
Bop();
|
||||||
}
|
}
|
||||||
|
|
@ -191,7 +189,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void SetBop(double beat, float length, bool shouldBop, bool autoBop)
|
public void SetBop(double beat, float length, bool shouldBop, bool autoBop)
|
||||||
{
|
{
|
||||||
goBop = autoBop;
|
|
||||||
if (shouldBop)
|
if (shouldBop)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
|
|
|
||||||
|
|
@ -218,8 +218,6 @@ namespace HeavenStudio.Games
|
||||||
private static bool wantKamoneAlt = false;
|
private static bool wantKamoneAlt = false;
|
||||||
private static double wantBigReady = double.MinValue;
|
private static double wantBigReady = double.MinValue;
|
||||||
private bool hasJumped = false;
|
private bool hasJumped = false;
|
||||||
private bool goBopIdol = true;
|
|
||||||
private bool goBopSpec = true;
|
|
||||||
private bool noJudgement = false;
|
private bool noJudgement = false;
|
||||||
private bool noJudgementInput = false;
|
private bool noJudgementInput = false;
|
||||||
|
|
||||||
|
|
@ -235,6 +233,8 @@ namespace HeavenStudio.Games
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("fanClub", "bop", "type2", false);
|
||||||
|
AddBopRegionEventsInt("fanClub", "finish", 3);
|
||||||
Spectators = new List<GameObject>();
|
Spectators = new List<GameObject>();
|
||||||
idolAnimator = Arisa.GetComponent<Animator>();
|
idolAnimator = Arisa.GetComponent<Animator>();
|
||||||
backupRAnimator = Blue.GetComponent<Animator>();
|
backupRAnimator = Blue.GetComponent<Animator>();
|
||||||
|
|
@ -357,6 +357,9 @@ namespace HeavenStudio.Games
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
int whoBops = BeatIsInBopRegionInt(beat);
|
||||||
|
bool goBopIdol = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Idol;
|
||||||
|
bool goBopSpec = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Spectators;
|
||||||
if (goBopIdol)
|
if (goBopIdol)
|
||||||
{
|
{
|
||||||
if (!(cond.songPositionInBeatsAsDouble >= noBop.startBeat && cond.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length))
|
if (!(cond.songPositionInBeatsAsDouble >= noBop.startBeat && cond.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length))
|
||||||
|
|
@ -398,8 +401,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Bop(double beat, float length, int target = (int) IdolBopType.Both, int targetAuto = (int)IdolBopType.Both)
|
public void Bop(double beat, float length, int target = (int) IdolBopType.Both, int targetAuto = (int)IdolBopType.Both)
|
||||||
{
|
{
|
||||||
goBopIdol = targetAuto == (int)IdolBopType.Both || targetAuto == (int)IdolBopType.Idol;
|
|
||||||
goBopSpec = targetAuto == (int)IdolBopType.Both || targetAuto == (int)IdolBopType.Spectators;
|
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
|
@ -934,7 +935,6 @@ namespace HeavenStudio.Games
|
||||||
if (noJudgement) return;
|
if (noJudgement) return;
|
||||||
noJudgement = true;
|
noJudgement = true;
|
||||||
noJudgementInput = false;
|
noJudgementInput = false;
|
||||||
goBopSpec = false;
|
|
||||||
|
|
||||||
// recreation of sub61
|
// recreation of sub61
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
|
|
|
||||||
|
|
@ -692,6 +692,7 @@ namespace HeavenStudio.Games
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("karateman", "bop", "toggle");
|
||||||
|
|
||||||
KarateManPot.ResetLastCombo();
|
KarateManPot.ResetLastCombo();
|
||||||
|
|
||||||
|
|
@ -1168,13 +1169,13 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
|
bool autoBop = BeatIsInBopRegion(beat);
|
||||||
|
Joe.bop.length = autoBop ? float.MaxValue : 0;
|
||||||
Joe.RequestBop();
|
Joe.RequestBop();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleBop(double beat, float length, bool toggle, bool autoBop)
|
public void ToggleBop(double beat, float length, bool toggle, bool autoBop)
|
||||||
{
|
{
|
||||||
Joe.bop.length = autoBop ? float.MaxValue : 0;
|
|
||||||
|
|
||||||
if (toggle)
|
if (toggle)
|
||||||
{
|
{
|
||||||
var actions = new List<BeatAction.Action>();
|
var actions = new List<BeatAction.Action>();
|
||||||
|
|
|
||||||
|
|
@ -94,10 +94,8 @@ namespace HeavenStudio.Games
|
||||||
[Header("Variables")]
|
[Header("Variables")]
|
||||||
bool intervalStarted;
|
bool intervalStarted;
|
||||||
double intervalStartBeat;
|
double intervalStartBeat;
|
||||||
bool bossBop = true;
|
|
||||||
public double beatInterval = 4f;
|
public double beatInterval = 4f;
|
||||||
public bool bossAnnoyed = false;
|
public bool bossAnnoyed = false;
|
||||||
private double lastReportedBeat = 0f;
|
|
||||||
const string sfxName = "meatGrinder/";
|
const string sfxName = "meatGrinder/";
|
||||||
|
|
||||||
public static MeatGrinder instance;
|
public static MeatGrinder instance;
|
||||||
|
|
@ -124,6 +122,7 @@ namespace HeavenStudio.Games
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("meatGrinder", "bop", "bossBop");
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
|
|
@ -161,7 +160,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (!BossAnim.IsPlayingAnimationName("BossCall")
|
if (!BossAnim.IsPlayingAnimationName("BossCall")
|
||||||
&& !BossAnim.IsPlayingAnimationName("BossSignal")
|
&& !BossAnim.IsPlayingAnimationName("BossSignal")
|
||||||
&& bossBop)
|
&& BeatIsInBopRegion(beat))
|
||||||
{
|
{
|
||||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
@ -169,7 +168,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
||||||
{
|
{
|
||||||
bossBop = autoBop;
|
|
||||||
if (doesBop)
|
if (doesBop)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@ using HeavenStudio.Util;
|
||||||
using HeavenStudio.Common;
|
using HeavenStudio.Common;
|
||||||
using HeavenStudio.InputSystem;
|
using HeavenStudio.InputSystem;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
|
|
@ -448,6 +449,82 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Bop
|
||||||
|
|
||||||
|
protected enum DefaultBopEnum
|
||||||
|
{
|
||||||
|
Off = 0,
|
||||||
|
On = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<double, int> bopRegion = new();
|
||||||
|
|
||||||
|
public bool BeatIsInBopRegion(double beat)
|
||||||
|
{
|
||||||
|
if (bopRegion.Count == 0) return true;
|
||||||
|
|
||||||
|
int bop = 0;
|
||||||
|
foreach (var item in bopRegion)
|
||||||
|
{
|
||||||
|
if (beat < item.Key) break;
|
||||||
|
if (beat >= item.Key) bop = item.Value;
|
||||||
|
}
|
||||||
|
return (DefaultBopEnum)bop == DefaultBopEnum.On;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int BeatIsInBopRegionInt(double beat)
|
||||||
|
{
|
||||||
|
if (bopRegion.Count == 0) return 0;
|
||||||
|
|
||||||
|
int bop = 0;
|
||||||
|
foreach (var item in bopRegion)
|
||||||
|
{
|
||||||
|
if (beat < item.Key) break;
|
||||||
|
if (beat >= item.Key) bop = item.Value;
|
||||||
|
}
|
||||||
|
return bop;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void SetupBopRegion(string gameName, string eventName, string toggleName, bool isBool = true)
|
||||||
|
{
|
||||||
|
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
|
||||||
|
allEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
|
||||||
|
foreach (var e in allEvents)
|
||||||
|
{
|
||||||
|
if (isBool)
|
||||||
|
{
|
||||||
|
bopRegion.Add(e.beat, e[toggleName] ? 1 : 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bopRegion.Add(e.beat, e[toggleName]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void AddBopRegionEvents(string gameName, string eventName, bool allowBop)
|
||||||
|
{
|
||||||
|
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
|
||||||
|
foreach (var e in allEvents)
|
||||||
|
{
|
||||||
|
bopRegion.Add(e.beat, allowBop ? 1 : 0);
|
||||||
|
}
|
||||||
|
bopRegion = bopRegion.OrderBy(pair => pair.Value).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void AddBopRegionEventsInt(string gameName, string eventName, int allowBop)
|
||||||
|
{
|
||||||
|
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
|
||||||
|
foreach (var e in allEvents)
|
||||||
|
{
|
||||||
|
bopRegion.Add(e.beat, allowBop);
|
||||||
|
}
|
||||||
|
bopRegion = bopRegion.OrderBy(pair => pair.Value).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
foreach (var evt in scheduledInputs)
|
foreach (var evt in scheduledInputs)
|
||||||
|
|
|
||||||
|
|
@ -17,14 +17,14 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
MunchyMonk.instance.Bop(e.beat, e["bop"], e["autoBop"]);
|
MunchyMonk.instance.Bop(e.beat, e.length, e["bop"]);
|
||||||
},
|
},
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("bop", true, "Monk Bops?", "Does the monk bop?"),
|
new Param("bop", true, "Monk Bops?", "Does the monk bop?"),
|
||||||
new Param("autoBop", false, "Monk Bops? (Auto)", "Does the monk auto bop?"),
|
new Param("autoBop", false, "Monk Bops? (Auto)", "Does the monk auto bop?"),
|
||||||
},
|
},
|
||||||
defaultLength = 0.5f,
|
resizable = true
|
||||||
},
|
},
|
||||||
new GameAction("MonkMove", "Monk Move")
|
new GameAction("MonkMove", "Monk Move")
|
||||||
{
|
{
|
||||||
|
|
@ -209,7 +209,6 @@ namespace HeavenStudio.Games
|
||||||
public double lastReportedBeat = 0f;
|
public double lastReportedBeat = 0f;
|
||||||
public bool needBlush;
|
public bool needBlush;
|
||||||
public bool isStaring;
|
public bool isStaring;
|
||||||
bool monkBop = true;
|
|
||||||
|
|
||||||
// these variables are static so that they can be set outside of the game/stay the same between game switches
|
// these variables are static so that they can be set outside of the game/stay the same between game switches
|
||||||
static public int howManyGulps;
|
static public int howManyGulps;
|
||||||
|
|
@ -241,6 +240,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
Baby.SetActive(!disableBaby);
|
Baby.SetActive(!disableBaby);
|
||||||
|
SetupBopRegion("munchyMonk", "Bop", "autoBop");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
@ -352,7 +352,7 @@ namespace HeavenStudio.Games
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationName("Bop") || MonkAnim.IsPlayingAnimationName("Idle"))
|
if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationName("Bop") || MonkAnim.IsPlayingAnimationName("Idle"))
|
||||||
&& monkBop
|
&& BeatIsInBopRegion(beat)
|
||||||
&& !isStaring)
|
&& !isStaring)
|
||||||
{
|
{
|
||||||
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
|
@ -370,15 +370,23 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bop(double beat, bool bop, bool autoBop)
|
public void Bop(double beat, double length, bool bop)
|
||||||
{
|
{
|
||||||
monkBop = autoBop;
|
if (!bop) return;
|
||||||
if (bop) {
|
List<BeatAction.Action> actions = new();
|
||||||
needBlush = false;
|
|
||||||
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
for (int i = 0; i < length; i++)
|
||||||
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
{
|
||||||
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
|
actions.Add(new(beat + i, delegate
|
||||||
|
{
|
||||||
|
needBlush = false;
|
||||||
|
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (actions.Count > 0) BeatAction.New(this, actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InputFunctions(int whichVar, float state = 0)
|
public void InputFunctions(int whichVar, float state = 0)
|
||||||
|
|
|
||||||
|
|
@ -229,6 +229,7 @@ namespace HeavenStudio.Games
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("octopusMachine", "bop", "keepBop");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
@ -263,8 +264,11 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (autoAction) bopIterate++;
|
if (autoAction) bopIterate++;
|
||||||
|
|
||||||
|
bool keepBop = BeatIsInBopRegion(beat);
|
||||||
|
|
||||||
foreach (var octo in octopodes)
|
foreach (var octo in octopodes)
|
||||||
{
|
{
|
||||||
|
octo.cantBop = !keepBop;
|
||||||
octo.RequestBop();
|
octo.RequestBop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -339,7 +343,6 @@ namespace HeavenStudio.Games
|
||||||
foreach (var octo in octopodes) {
|
foreach (var octo in octopodes) {
|
||||||
if (singleBop) octo.PlayAnimation(whichBop);
|
if (singleBop) octo.PlayAnimation(whichBop);
|
||||||
if (keepBop) bopStatus = whichBop;
|
if (keepBop) bopStatus = whichBop;
|
||||||
octo.cantBop = !keepBop;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -152,8 +152,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public Paddlers paddlers;
|
public Paddlers paddlers;
|
||||||
|
|
||||||
private bool goBop = true;
|
|
||||||
|
|
||||||
public static RhythmRally instance;
|
public static RhythmRally instance;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
|
@ -166,6 +164,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
playerAnim.Play("Idle", 0, 0);
|
playerAnim.Play("Idle", 0, 0);
|
||||||
opponentAnim.Play("Idle", 0, 0);
|
opponentAnim.Play("Idle", 0, 0);
|
||||||
|
SetupBopRegion("rhythmRally", "bop", "bopAuto");
|
||||||
}
|
}
|
||||||
|
|
||||||
const float tableHitTime = 0.58f;
|
const float tableHitTime = 0.58f;
|
||||||
|
|
@ -366,7 +365,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (goBop && !inPose)
|
if (BeatIsInBopRegion(beat) && !inPose)
|
||||||
{
|
{
|
||||||
BopSingle();
|
BopSingle();
|
||||||
}
|
}
|
||||||
|
|
@ -374,7 +373,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Bop(double beat, float length, bool bop, bool bopAuto)
|
public void Bop(double beat, float length, bool bop, bool bopAuto)
|
||||||
{
|
{
|
||||||
goBop = bopAuto;
|
|
||||||
if (bop)
|
if (bop)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
|
|
|
||||||
|
|
@ -70,23 +70,21 @@ namespace HeavenStudio.Games
|
||||||
public Animator CloseCrane;
|
public Animator CloseCrane;
|
||||||
public Animator FarCrane;
|
public Animator FarCrane;
|
||||||
public GameObject Player;
|
public GameObject Player;
|
||||||
private bool shouldBop = true;
|
|
||||||
private bool missed;
|
private bool missed;
|
||||||
private bool hasSlurped;
|
private bool hasSlurped;
|
||||||
|
|
||||||
public GameEvent bop = new GameEvent();
|
|
||||||
|
|
||||||
public static RhythmSomen instance;
|
public static RhythmSomen instance;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("rhythmSomen", "bop", "toggle");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (shouldBop) SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
|
if (BeatIsInBopRegion(beat)) SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
|
@ -125,7 +123,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop)
|
public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop)
|
||||||
{
|
{
|
||||||
shouldBop = autoBop;
|
|
||||||
if (bopOrNah)
|
if (bopOrNah)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
|
|
|
||||||
|
|
@ -143,7 +143,6 @@ namespace HeavenStudio.Games
|
||||||
private float currentZoomCamBeat;
|
private float currentZoomCamBeat;
|
||||||
private Vector3 lastCamPos = new Vector3(0, 0, -10);
|
private Vector3 lastCamPos = new Vector3(0, 0, -10);
|
||||||
private Vector3 currentCamPos = new Vector3(0, 0, -10);
|
private Vector3 currentCamPos = new Vector3(0, 0, -10);
|
||||||
private bool shouldBop = true;
|
|
||||||
private bool missedBigGuy;
|
private bool missedBigGuy;
|
||||||
private bool reporterShouldHeart;
|
private bool reporterShouldHeart;
|
||||||
private bool hitPose;
|
private bool hitPose;
|
||||||
|
|
@ -201,6 +200,7 @@ namespace HeavenStudio.Games
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("ringside", "toggleBop", "bop");
|
||||||
var camEvents = EventCaller.GetAllInGameManagerList("ringside", new string[] { "poseForTheFans" });
|
var camEvents = EventCaller.GetAllInGameManagerList("ringside", new string[] { "poseForTheFans" });
|
||||||
List<RiqEntity> tempEvents = new List<RiqEntity>();
|
List<RiqEntity> tempEvents = new List<RiqEntity>();
|
||||||
for (int i = 0; i < camEvents.Count; i++)
|
for (int i = 0; i < camEvents.Count; i++)
|
||||||
|
|
@ -220,7 +220,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (shouldBop && canBop)
|
if (BeatIsInBopRegion(beat) && canBop)
|
||||||
{
|
{
|
||||||
if (UnityEngine.Random.Range(1, 18) == 1)
|
if (UnityEngine.Random.Range(1, 18) == 1)
|
||||||
{
|
{
|
||||||
|
|
@ -331,7 +331,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void ToggleBop(double beat, float length, bool startBopping, bool autoBop)
|
public void ToggleBop(double beat, float length, bool startBopping, bool autoBop)
|
||||||
{
|
{
|
||||||
shouldBop = autoBop;
|
|
||||||
if (startBopping)
|
if (startBopping)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
|
|
@ -510,7 +509,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 1, delegate { PoseCheck(beat); }),
|
new BeatAction.Action(beat + 1, delegate { PoseCheck(beat); }),
|
||||||
new BeatAction.Action(beat + 4f, delegate
|
new BeatAction.Action(beat + 4f, delegate
|
||||||
{
|
{
|
||||||
if (shouldBop)
|
if (BeatIsInBopRegion(beat + 4f))
|
||||||
{
|
{
|
||||||
if (UnityEngine.Random.Range(1, 18) == 1)
|
if (UnityEngine.Random.Range(1, 18) == 1)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -89,6 +89,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
|
using JetBrains.Annotations;
|
||||||
using Scripts_NtrSamurai;
|
using Scripts_NtrSamurai;
|
||||||
|
|
||||||
public class SamuraiSliceNtr : Minigame
|
public class SamuraiSliceNtr : Minigame
|
||||||
|
|
@ -102,15 +103,12 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public enum WhoBops
|
public enum WhoBops
|
||||||
{
|
{
|
||||||
Samurai = 0,
|
Samurai = 2,
|
||||||
Children = 1,
|
Children = 1,
|
||||||
Both = 2,
|
Both = 0,
|
||||||
None = 3
|
None = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool goBopSamurai = true;
|
|
||||||
private bool goBopChild = true;
|
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
public NtrSamurai player;
|
public NtrSamurai player;
|
||||||
public GameObject launcher;
|
public GameObject launcher;
|
||||||
|
|
@ -167,10 +165,15 @@ namespace HeavenStudio.Games
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("samuraiSliceNtr", "bop", "whoBopsAuto", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
|
int whoBopsAuto = BeatIsInBopRegionInt(beat);
|
||||||
|
bool goBopSamurai = whoBopsAuto == (int)WhoBops.Samurai || whoBopsAuto == (int)WhoBops.Both;
|
||||||
|
bool goBopChild = whoBopsAuto == (int)WhoBops.Children || whoBopsAuto == (int)WhoBops.Both;
|
||||||
|
|
||||||
if (goBopSamurai) player.Bop();
|
if (goBopSamurai) player.Bop();
|
||||||
if (goBopChild) childParent.GetComponent<NtrSamuraiChild>().Bop();
|
if (goBopChild) childParent.GetComponent<NtrSamuraiChild>().Bop();
|
||||||
}
|
}
|
||||||
|
|
@ -187,8 +190,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
|
public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
|
||||||
{
|
{
|
||||||
goBopSamurai = whoBopsAuto == (int)WhoBops.Samurai || whoBopsAuto == (int)WhoBops.Both;
|
|
||||||
goBopChild = whoBopsAuto == (int)WhoBops.Children || whoBopsAuto == (int)WhoBops.Both;
|
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
|
|
||||||
|
|
@ -144,7 +144,6 @@ namespace HeavenStudio.Games
|
||||||
public Animator Gramps;
|
public Animator Gramps;
|
||||||
public Animator Hit;
|
public Animator Hit;
|
||||||
public GameObject Player;
|
public GameObject Player;
|
||||||
[NonSerialized] public bool shouldBop = true;
|
|
||||||
bool canBop = true;
|
bool canBop = true;
|
||||||
bool grampsCanBop = true;
|
bool grampsCanBop = true;
|
||||||
public bool spaceGrampsShouldBop = false;
|
public bool spaceGrampsShouldBop = false;
|
||||||
|
|
@ -226,11 +225,12 @@ namespace HeavenStudio.Games
|
||||||
instance = this;
|
instance = this;
|
||||||
colorStart = defaultBGColor;
|
colorStart = defaultBGColor;
|
||||||
colorEnd = defaultBGColor;
|
colorEnd = defaultBGColor;
|
||||||
|
SetupBopRegion("spaceDance", "bop", "auto");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (shouldBop)
|
if (BeatIsInBopRegion(beat))
|
||||||
{
|
{
|
||||||
Bop();
|
Bop();
|
||||||
}
|
}
|
||||||
|
|
@ -656,7 +656,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void EpicBop(double beat, float length, bool autoDancers, bool dancers, bool autoGramps, bool gramps)
|
public void EpicBop(double beat, float length, bool autoDancers, bool dancers, bool autoGramps, bool gramps)
|
||||||
{
|
{
|
||||||
shouldBop = autoDancers;
|
|
||||||
spaceGrampsShouldBop = autoGramps;
|
spaceGrampsShouldBop = autoGramps;
|
||||||
if (dancers || gramps)
|
if (dancers || gramps)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -110,9 +110,7 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] private float monkeyJumpHeight = 3f;
|
[SerializeField] private float monkeyJumpHeight = 3f;
|
||||||
[SerializeField] private float maxFlashOpacity = 0.8f;
|
[SerializeField] private float maxFlashOpacity = 0.8f;
|
||||||
|
|
||||||
private GameEvent bop = new();
|
|
||||||
private bool canBop = true;
|
private bool canBop = true;
|
||||||
private bool shouldBop = true;
|
|
||||||
|
|
||||||
private double jumpStartBeat = double.MinValue;
|
private double jumpStartBeat = double.MinValue;
|
||||||
|
|
||||||
|
|
@ -121,11 +119,12 @@ namespace HeavenStudio.Games
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("tapTrial", "bop", "toggle2");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (shouldBop) SingleBop();
|
if (BeatIsInBopRegion(beat)) SingleBop();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|
@ -253,7 +252,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Bop(double beat, float length, bool bop, bool autoBop)
|
public void Bop(double beat, float length, bool bop, bool autoBop)
|
||||||
{
|
{
|
||||||
shouldBop = autoBop;
|
|
||||||
if (bop)
|
if (bop)
|
||||||
{
|
{
|
||||||
List<BeatAction.Action> actions = new();
|
List<BeatAction.Action> actions = new();
|
||||||
|
|
|
||||||
|
|
@ -228,8 +228,6 @@ namespace HeavenStudio.Games
|
||||||
bool doingPoses = false;
|
bool doingPoses = false;
|
||||||
bool shouldHold = false;
|
bool shouldHold = false;
|
||||||
double crouchEndBeat;
|
double crouchEndBeat;
|
||||||
public bool shouldBop = true;
|
|
||||||
public GameEvent bop = new GameEvent();
|
|
||||||
static List<QueuedPose> queuedPoses = new List<QueuedPose>();
|
static List<QueuedPose> queuedPoses = new List<QueuedPose>();
|
||||||
static List<QueuedCrouch> queuedCrouches = new List<QueuedCrouch>();
|
static List<QueuedCrouch> queuedCrouches = new List<QueuedCrouch>();
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
|
|
@ -255,11 +253,12 @@ namespace HeavenStudio.Games
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("theDazzles", "bop", "toggle");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (shouldBop)
|
if (BeatIsInBopRegion(beat))
|
||||||
{
|
{
|
||||||
foreach (var girl in npcGirls)
|
foreach (var girl in npcGirls)
|
||||||
{
|
{
|
||||||
|
|
@ -353,7 +352,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Bop(double beat, float length, bool goBop, bool autoBop)
|
public void Bop(double beat, float length, bool goBop, bool autoBop)
|
||||||
{
|
{
|
||||||
shouldBop = autoBop;
|
|
||||||
if (goBop)
|
if (goBop)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
|
|
|
||||||
|
|
@ -147,8 +147,6 @@ namespace HeavenStudio.Games
|
||||||
Dictionary<double, RiqEntity> passBallDict = new();
|
Dictionary<double, RiqEntity> passBallDict = new();
|
||||||
string currentPassType;
|
string currentPassType;
|
||||||
public static TossBoys instance;
|
public static TossBoys instance;
|
||||||
bool shouldBop = true;
|
|
||||||
public GameEvent bop = new GameEvent();
|
|
||||||
float currentEventLength;
|
float currentEventLength;
|
||||||
|
|
||||||
const int IAAka = IAMAXCAT;
|
const int IAAka = IAMAXCAT;
|
||||||
|
|
@ -236,6 +234,7 @@ namespace HeavenStudio.Games
|
||||||
instance = this;
|
instance = this;
|
||||||
colorStart = defaultBGColor;
|
colorStart = defaultBGColor;
|
||||||
colorEnd = defaultBGColor;
|
colorEnd = defaultBGColor;
|
||||||
|
SetupBopRegion("tossBoys", "bop", "auto");
|
||||||
}
|
}
|
||||||
|
|
||||||
new void OnDrawGizmos()
|
new void OnDrawGizmos()
|
||||||
|
|
@ -264,7 +263,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (shouldBop)
|
if (BeatIsInBopRegion(beat))
|
||||||
{
|
{
|
||||||
SingleBop();
|
SingleBop();
|
||||||
}
|
}
|
||||||
|
|
@ -352,7 +351,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Bop(double beat, float length, bool auto, bool goBop)
|
public void Bop(double beat, float length, bool auto, bool goBop)
|
||||||
{
|
{
|
||||||
shouldBop = auto;
|
|
||||||
if (goBop)
|
if (goBop)
|
||||||
{
|
{
|
||||||
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
||||||
|
|
|
||||||
|
|
@ -114,12 +114,13 @@ namespace HeavenStudio.Games
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("trickClass", "bop", "autoBop");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
if (!goBop) return;
|
if (!BeatIsInBopRegion(beat)) return;
|
||||||
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
||||||
playerAnim.DoScaledAnimationAsync("Bop");
|
playerAnim.DoScaledAnimationAsync("Bop");
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue