Pajama Party: no awake can be interrupted by other cues
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@ -378,7 +378,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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}
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),
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),
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new BeatAction.Action(
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new BeatAction.Action(
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beat + 8f,
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beat + (longSleep ? 4f : 8f),
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delegate {
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delegate {
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canCharge = true;
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canCharge = true;
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canJump = true;
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canJump = true;
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@ -5,9 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using DG.Tweening;
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using NaughtyBezierCurves;
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namespace HeavenStudio.Games.Scripts_NtrSamurai
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namespace HeavenStudio.Games.Scripts_NtrSamurai
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{
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{
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public class NtrSamuraiChild : MonoBehaviour
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public class NtrSamuraiChild : MonoBehaviour
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@ -5,9 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using DG.Tweening;
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using NaughtyBezierCurves;
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namespace HeavenStudio.Games.Scripts_NtrSamurai
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namespace HeavenStudio.Games.Scripts_NtrSamurai
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{
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{
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public class NtrSamuraiObject : MonoBehaviour
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public class NtrSamuraiObject : MonoBehaviour
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