Made stars spawn in in the opening
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@ -0,0 +1,8 @@
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assetBundleVariant:
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@ -15,7 +15,23 @@ AnimationClip:
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m_CompressedRotationCurves: []
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m_EulerCurves: []
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m_PositionCurves: []
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m_ScaleCurves: []
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m_ScaleCurves:
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path: Holder
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m_PPtrCurves: []
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@ -24,14 +40,21 @@ AnimationClip:
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m_Extent: {x: 0, y: 0, z: 0}
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@ -46,7 +69,64 @@ AnimationClip:
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outWeight: 0.33333334
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalScale.z
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path: Holder
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m_EulerEditorCurves: []
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m_HasMotionFloatCurves: 0
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|
|
@ -4,6 +4,7 @@ using UnityEngine.UI;
|
|||
using UnityEngine;
|
||||
using HeavenStudio.Util;
|
||||
using Starpelly;
|
||||
using System.Linq;
|
||||
|
||||
namespace HeavenStudio
|
||||
{
|
||||
|
|
@ -49,6 +50,8 @@ namespace HeavenStudio
|
|||
musicSource = GetComponent<AudioSource>();
|
||||
createButton.onClick.AddListener(delegate { GlobalGameManager.LoadScene("Editor"); Jukebox.PlayOneShot("ui/UIEnter"); });
|
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musicSource.Play();
|
||||
var _rand = new System.Random();
|
||||
starAnims = starAnims.OrderBy(_ => _rand.Next()).ToList();
|
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}
|
||||
|
||||
private void Update()
|
||||
|
|
@ -57,7 +60,7 @@ namespace HeavenStudio
|
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if (songPos >= musicSource.clip.length)
|
||||
{
|
||||
time = 0;
|
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targetBopBeat = 1;
|
||||
targetBopBeat = 0;
|
||||
loops++;
|
||||
}
|
||||
double absTime = Time.realtimeSinceStartup;
|
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|
|
@ -92,17 +95,29 @@ namespace HeavenStudio
|
|||
logoRevealed = true;
|
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}
|
||||
}
|
||||
if (songPosBeat >= targetBopBeat)
|
||||
if (songPosBeat - 1 >= targetBopBeat)
|
||||
{
|
||||
if (targetBopBeat > 4 || loops > 0)
|
||||
if (targetBopBeat <= 3 && loops == 0)
|
||||
{
|
||||
starAnims[(int)targetBopBeat].Play("StarAppearBop", 0, 0);
|
||||
if (targetBopBeat == 3) starAnims[4].Play("StarAppearBop", 0, 0);
|
||||
for (int i = 0; i < (int)targetBopBeat; i++)
|
||||
{
|
||||
starAnims[i].Play("StarBopNoRot", 0, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
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foreach (var star in starAnims)
|
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{
|
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star.Play("StarBop", 0, 0);
|
||||
}
|
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}
|
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if (targetBopBeat > 3 || loops > 0)
|
||||
{
|
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logoAnim.Play(altBop ? "LogoBop2" : "LogoBop", 0, 0);
|
||||
altBop = !altBop;
|
||||
}
|
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foreach (var star in starAnims)
|
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{
|
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star.Play("StarBop", 0, 0);
|
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}
|
||||
targetBopBeat += 1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue