Made stars spawn in in the opening
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@ -4,6 +4,7 @@ using UnityEngine.UI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace HeavenStudio
|
namespace HeavenStudio
|
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{
|
{
|
||||||
|
|
@ -49,6 +50,8 @@ namespace HeavenStudio
|
||||||
musicSource = GetComponent<AudioSource>();
|
musicSource = GetComponent<AudioSource>();
|
||||||
createButton.onClick.AddListener(delegate { GlobalGameManager.LoadScene("Editor"); Jukebox.PlayOneShot("ui/UIEnter"); });
|
createButton.onClick.AddListener(delegate { GlobalGameManager.LoadScene("Editor"); Jukebox.PlayOneShot("ui/UIEnter"); });
|
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musicSource.Play();
|
musicSource.Play();
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|
var _rand = new System.Random();
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|
starAnims = starAnims.OrderBy(_ => _rand.Next()).ToList();
|
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}
|
}
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|
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private void Update()
|
private void Update()
|
||||||
|
|
@ -57,7 +60,7 @@ namespace HeavenStudio
|
||||||
if (songPos >= musicSource.clip.length)
|
if (songPos >= musicSource.clip.length)
|
||||||
{
|
{
|
||||||
time = 0;
|
time = 0;
|
||||||
targetBopBeat = 1;
|
targetBopBeat = 0;
|
||||||
loops++;
|
loops++;
|
||||||
}
|
}
|
||||||
double absTime = Time.realtimeSinceStartup;
|
double absTime = Time.realtimeSinceStartup;
|
||||||
|
|
@ -92,17 +95,29 @@ namespace HeavenStudio
|
||||||
logoRevealed = true;
|
logoRevealed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (songPosBeat >= targetBopBeat)
|
if (songPosBeat - 1 >= targetBopBeat)
|
||||||
{
|
{
|
||||||
if (targetBopBeat > 4 || loops > 0)
|
if (targetBopBeat <= 3 && loops == 0)
|
||||||
|
{
|
||||||
|
starAnims[(int)targetBopBeat].Play("StarAppearBop", 0, 0);
|
||||||
|
if (targetBopBeat == 3) starAnims[4].Play("StarAppearBop", 0, 0);
|
||||||
|
for (int i = 0; i < (int)targetBopBeat; i++)
|
||||||
|
{
|
||||||
|
starAnims[i].Play("StarBopNoRot", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var star in starAnims)
|
||||||
|
{
|
||||||
|
star.Play("StarBop", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (targetBopBeat > 3 || loops > 0)
|
||||||
{
|
{
|
||||||
logoAnim.Play(altBop ? "LogoBop2" : "LogoBop", 0, 0);
|
logoAnim.Play(altBop ? "LogoBop2" : "LogoBop", 0, 0);
|
||||||
altBop = !altBop;
|
altBop = !altBop;
|
||||||
}
|
}
|
||||||
foreach (var star in starAnims)
|
|
||||||
{
|
|
||||||
star.Play("StarBop", 0, 0);
|
|
||||||
}
|
|
||||||
targetBopBeat += 1;
|
targetBopBeat += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue