Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
Proper Mr. Upbeat Positioning
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commit
5a9cf5507a
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@ -506,13 +506,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3862020474253857803}
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m_LocalRotation: {x: 0, y: -0, z: 0.9848078, w: -0.17364809}
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m_LocalPosition: {x: 0, y: -2.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalRotation: {x: 0, y: -0, z: 0.9659259, w: -0.25881898}
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m_LocalPosition: {x: 0, y: -2.623, z: 0}
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m_LocalScale: {x: 1.05, y: 1.05, z: 1}
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m_Children: []
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m_Father: {fileID: 7248900333300803150}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 200}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 210}
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--- !u!212 &6546086356517948521
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@ -702,6 +702,7 @@ MonoBehaviour:
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isEligible: 0
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triggersAutoplay: 1
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startBeat: 0
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beatOffset: 0
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--- !u!1 &6060117916978306099
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GameObject:
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m_ObjectHideFlags: 0
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@ -1009,6 +1010,7 @@ MonoBehaviour:
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bt: {fileID: 5666021292044047195}
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canGo: 0
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beatCount: 0
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beatOffset: 0
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--- !u!1 &8412912829583803381
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GameObject:
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m_ObjectHideFlags: 0
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@ -1116,7 +1118,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8472146464158439961}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1.99, z: 0}
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m_LocalPosition: {x: 0, y: 0.92, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 7864236320873353852}
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@ -67,7 +67,7 @@ namespace RhythmHeavenMania.Games
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if (canGo)
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{
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var songPos = Conductor.instance.songPositionInBeats - beatOffset;
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metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * songPos) * 75);
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metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * songPos) * 60);
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}
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if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat))
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