Platforms now spawn when there's no count-in
This commit is contained in:
parent
4f904c99c2
commit
5b95bd3290
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
|
@ -27,13 +28,18 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
for (int i = 0; i < platformCount; i++)
|
||||
{
|
||||
AgbPlatform platform = Instantiate(platformRef, transform);
|
||||
platform.Init(game.countInBeat + i - (platformCount * 0.5), game.countInBeat + i + 8, this);
|
||||
platform.Init(game.countInBeat + i + 8 - (platformCount * 0.5), game.countInBeat + i + 8, this);
|
||||
platform.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
for (int i = 0; i < platformCount; i++)
|
||||
{
|
||||
AgbPlatform platform = Instantiate(platformRef, transform);
|
||||
platform.Init(Math.Ceiling(beat) + i - (platformCount * 1.5), Math.Ceiling(beat) + i - platformCount, this);
|
||||
platform.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue