Platforms now spawn when there's no count-in
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parent
4f904c99c2
commit
5b95bd3290
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -27,13 +28,18 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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for (int i = 0; i < platformCount; i++)
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for (int i = 0; i < platformCount; i++)
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{
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{
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AgbPlatform platform = Instantiate(platformRef, transform);
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AgbPlatform platform = Instantiate(platformRef, transform);
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platform.Init(game.countInBeat + i - (platformCount * 0.5), game.countInBeat + i + 8, this);
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platform.Init(game.countInBeat + i + 8 - (platformCount * 0.5), game.countInBeat + i + 8, this);
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platform.gameObject.SetActive(true);
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platform.gameObject.SetActive(true);
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}
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}
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}
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}
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else
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else
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{
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{
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for (int i = 0; i < platformCount; i++)
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{
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AgbPlatform platform = Instantiate(platformRef, transform);
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platform.Init(Math.Ceiling(beat) + i - (platformCount * 1.5), Math.Ceiling(beat) + i - platformCount, this);
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platform.gameObject.SetActive(true);
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}
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}
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}
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}
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}
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}
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}
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