Added sfx to title screen
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9498d03321
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5ca54ba7b7
BIN
Assets/Resources/Music/Title_Theme.wav
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BIN
Assets/Resources/Music/Title_Theme.wav
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Assets/Resources/Music/Title_Theme.wav.meta
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Assets/Resources/Music/Title_Theme.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: db628a16ac450d442970008255720d2d
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2784,6 +2784,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1811344141}
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- component: {fileID: 1811344142}
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- component: {fileID: 1811344143}
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m_Layer: 0
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m_Name: TitleManager
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m_TagString: Untagged
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@ -2820,6 +2821,103 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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createButton: {fileID: 2094622677}
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Bpm: 114
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--- !u!82 &1811344143
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AudioSource:
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OutputAudioMixerGroup: {fileID: -7454359775428337364, guid: e76f74363e1893a42bd3ebe9643b7d12, type: 2}
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m_audioClip: {fileID: 8300000, guid: db628a16ac450d442970008255720d2d, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 1
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outWeight: 0.33333334
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m_PostInfinity: 2
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panLevelCustomCurve:
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m_Curve:
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1 &1865546491
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GameObject:
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m_ObjectHideFlags: 0
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@ -2,15 +2,18 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio
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{
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public class TitleManager : MonoBehaviour
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{
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[SerializeField] Button createButton;
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[SerializeField] private Button createButton;
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[SerializeField] private float Bpm = 114f;
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private void Start()
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{
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createButton.onClick.AddListener(delegate { GlobalGameManager.LoadScene("Editor"); });
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createButton.onClick.AddListener(delegate { GlobalGameManager.LoadScene("Editor"); Jukebox.PlayOneShot("ui/UIEnter"); });
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}
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}
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}
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@ -8,6 +8,9 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/Opening.unity
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guid: 5348c08b82446e0478cee8bda6c02cfc
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- enabled: 1
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path: Assets/Scenes/Title.unity
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guid: cdaa17c75aa360c42aa6c4b07ef6a883
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- enabled: 1
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path: Assets/Scenes/Editor.unity
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guid: 0791ed85a2c8d7140b5c0928073fa113
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