Event redesign
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2fa8740056
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@ -12,26 +12,29 @@ namespace HeavenStudio.Games.Loaders
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{
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return new Minigame("ringside", "Ringside \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "WUTRU3", false, false, new List<GameAction>()
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{
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new GameAction("wubbaDubba", "Wubba Dubba Dubba")
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new GameAction("question", "Question")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat); },
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defaultLength = 1.25f
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},
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new GameAction("thatTrue", "That True?")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ThatTrue(e.beat); },
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defaultLength = 0.75f
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},
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new GameAction("wubbaDubbaAlt", "Wub Dubba Dubba")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.QuestionAlt(e.beat); },
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defaultLength = 1.25f
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"]); },
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parameters = new List<Param>()
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{
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new Param("alt", false, "Alt", "Whether the alt voice line should be used or not.")
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},
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defaultLength = 4f
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},
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new GameAction("woahYouGoBigGuy", "Woah You Go Big Guy!")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat); },
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defaultLength = 4f
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},
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new GameAction("poseForTheFans", "Pose For The Fans!")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.PoseForTheFans(e.beat, e["and"]); },
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parameters = new List<Param>()
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{
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new Param("and", false, "And", "Whether the And voice line should be said or not.")
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},
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defaultLength = 4f
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},
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});
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}
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}
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@ -63,35 +66,38 @@ namespace HeavenStudio.Games
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{
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
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wrestlerAnim.Play("Ye", 0, 0);
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Jukebox.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
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}
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}
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}
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public void Question(float beat)
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public void Question(float beat, bool alt)
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{
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MultiSound.Play(new MultiSound.Sound[]
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if (alt)
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{
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new MultiSound.Sound($"ringside/wubba{currentQuestion}-1", beat),
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new MultiSound.Sound($"ringside/wubba{currentQuestion}-2", beat + 0.25f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
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}, forcePlay: true);
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}
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public void QuestionAlt(float beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound($"ringside/wub{currentQuestion}", beat),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
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}, forcePlay: true);
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}
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else
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{
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new MultiSound.Sound($"ringside/wub{currentQuestion}", beat),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
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}, forcePlay: true);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound($"ringside/wubba{currentQuestion}-1", beat),
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new MultiSound.Sound($"ringside/wubba{currentQuestion}-2", beat + 0.25f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
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}, forcePlay: true);
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}
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ThatTrue(beat + 1.25f);
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}
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public void ThatTrue(float beat)
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@ -137,6 +143,27 @@ namespace HeavenStudio.Games
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}
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}
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public static void PoseForTheFans(float beat, bool and)
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{
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if (and)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("ringside/poseAnd", beat - 0.5f),
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}, forcePlay: true);
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}
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if (GameManager.instance.currentGame != "ringside") return;
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int poseLineRandom = UnityEngine.Random.Range(1, 3);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound($"ringside/pose{poseLineRandom}", beat),
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new MultiSound.Sound($"ringside/for{poseLineRandom}", beat + 0.5f),
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new MultiSound.Sound($"ringside/the{poseLineRandom}", beat + 0.75f),
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new MultiSound.Sound($"ringside/fans{poseLineRandom}", beat + 1f),
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}, forcePlay: true);
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Ringside.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, Ringside.instance.JustPoseForTheFans, Ringside.instance.MissPose, Ringside.instance.Nothing);
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}
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public void JustQuestion(PlayerActionEvent caller, float state)
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{
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if (state >= 1f || state <= -1f)
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@ -148,7 +175,7 @@ namespace HeavenStudio.Games
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public void SuccessQuestion()
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{
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wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
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wrestlerAnim.Play("Ye", 0, 0);
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Jukebox.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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@ -188,9 +215,32 @@ namespace HeavenStudio.Games
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});
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}
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public void JustPoseForTheFans(PlayerActionEvent caller, float state)
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{
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if (state >= 1f || state <= -1f)
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{
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return;
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}
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SuccessPoseForTheFans();
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}
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public void SuccessPoseForTheFans()
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{
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Jukebox.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}");
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(Conductor.instance.songPositionInBeats + 1f, delegate { Jukebox.PlayOneShotGame("ringside/poseCamera"); }),
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});
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}
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public void Miss(PlayerActionEvent caller)
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{
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}
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public void MissPose(PlayerActionEvent caller)
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{
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}
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public void Nothing(PlayerActionEvent caller){}
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