Minor correction
This commit is contained in:
parent
8f7c088377
commit
5dac4c0fbf
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@ -1091,7 +1091,7 @@ SpriteRenderer:
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@ -1315,7 +1315,7 @@ GameObject:
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@ -1419,7 +1419,7 @@ SpriteRenderer:
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@ -1658,7 +1658,7 @@ GameObject:
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--- !u!4 &1327125824545584460
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Transform:
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@ -2021,7 +2021,7 @@ GameObject:
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--- !u!4 &8078835494031887749
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@ -3904,10 +3904,6 @@ PrefabInstance:
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- target: {fileID: 3636702461004627844, guid: 7f6c0a32ae05cc9499e4e8fe2c729bbb, type: 3}
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@ -491,8 +491,7 @@ MonoBehaviour:
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--- !u!1 &1305944185207812440
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GameObject:
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@ -983,7 +982,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3105322802863806295}
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m_LocalPosition: {x: 0.975, y: -0.973, z: 0}
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m_LocalPosition: {x: 1.2, y: -1.235, z: 0}
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m_LocalScale: {x: 0.2625, y: 0.2625, z: 0.2625}
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m_ConstrainProportionsScale: 1
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@ -1355,7 +1354,7 @@ Transform:
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m_LocalScale: {x: 0.2625, y: 0.2625, z: 0.2625}
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@ -1439,7 +1438,7 @@ Transform:
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m_LocalPosition: {x: 0.531, y: -0.568, z: 0}
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m_LocalScale: {x: 0.2625, y: 0.2625, z: 0.2625}
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@ -2111,7 +2110,7 @@ Transform:
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m_GameObject: {fileID: 6118360740419522931}
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@ -2411,7 +2410,7 @@ Transform:
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@ -2938,7 +2937,7 @@ Transform:
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m_GameObject: {fileID: 8763923828948703203}
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@ -52,7 +52,7 @@ AnimatorState:
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@ -6,7 +6,7 @@ AnimationClip:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -381,7 +381,7 @@ AnimationClip:
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@ -492,7 +492,7 @@ AnimationClip:
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@ -60,7 +60,7 @@ AnimatorState:
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@ -139,7 +139,7 @@ AnimatorState:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -38,7 +38,7 @@ AnimationClip:
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@ -47,7 +47,7 @@ AnimationClip:
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@ -56,7 +56,7 @@ AnimationClip:
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@ -65,7 +65,7 @@ AnimationClip:
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@ -74,7 +74,7 @@ AnimationClip:
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@ -83,7 +83,7 @@ AnimationClip:
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@ -92,7 +92,7 @@ AnimationClip:
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@ -101,7 +101,7 @@ AnimationClip:
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@ -117,7 +117,7 @@ AnimationClip:
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@ -126,7 +126,7 @@ AnimationClip:
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@ -135,7 +135,7 @@ AnimationClip:
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|
||||
- {fileID: -2012133994, guid: f77716464d1f0864fbad93cdacd39630, type: 3}
|
||||
- {fileID: 356430700, guid: f77716464d1f0864fbad93cdacd39630, type: 3}
|
||||
- {fileID: 956981337, guid: f77716464d1f0864fbad93cdacd39630, type: 3}
|
||||
|
|
|
@ -11,22 +11,22 @@ AnimatorStateMachine:
|
|||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -1268668811067968051}
|
||||
m_Position: {x: 140, y: 240, z: 0}
|
||||
m_Position: {x: 10, y: 270, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 7692729504836814816}
|
||||
m_Position: {x: 240, y: 20, z: 0}
|
||||
m_Position: {x: 240, y: 110, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 3544364154507246790}
|
||||
m_Position: {x: 740, y: 40, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -2359814062293944954}
|
||||
m_Position: {x: 240, y: 110, z: 0}
|
||||
m_Position: {x: 240, y: 40, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 6682943630204313939}
|
||||
m_Position: {x: 10, y: 200, z: 0}
|
||||
m_Position: {x: 240, y: 180, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -1342274123219206497}
|
||||
m_Position: {x: 260, y: 190, z: 0}
|
||||
m_Position: {x: 480, y: 180, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -6981893163402565823}
|
||||
m_Position: {x: 510, y: 40, z: 0}
|
||||
|
@ -42,12 +42,9 @@ AnimatorStateMachine:
|
|||
- serializedVersion: 1
|
||||
m_State: {fileID: -7793962200354681523}
|
||||
m_Position: {x: 990, y: 100, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -153942929449566320}
|
||||
m_Position: {x: 1025, y: 165, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -6453893379027821163}
|
||||
m_Position: {x: 1060, y: 230, z: 0}
|
||||
m_Position: {x: 480, y: 240, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
|
@ -141,7 +138,7 @@ AnimatorState:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: shoot miss AB
|
||||
m_Speed: 1
|
||||
m_Speed: 2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -4213130632123462687}
|
||||
|
@ -189,8 +186,8 @@ AnimatorState:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: block_miss_open
|
||||
m_Speed: 1
|
||||
m_Name: miss_open
|
||||
m_Speed: 2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
@ -264,7 +261,7 @@ AnimatorState:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: shoot
|
||||
m_Speed: 1
|
||||
m_Speed: 2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: 6436630912677704075}
|
||||
|
@ -291,7 +288,7 @@ AnimatorState:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: open
|
||||
m_Speed: 1
|
||||
m_Speed: 2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
@ -317,7 +314,7 @@ AnimatorState:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: bounce
|
||||
m_Speed: 1
|
||||
m_Speed: 2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
@ -357,32 +354,6 @@ AnimatorStateTransition:
|
|||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &-153942929449566320
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: blockidle
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 15da8fc77602eaa489460a7ab0ef3b3a, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!91 &9100000
|
||||
AnimatorController:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -484,7 +455,7 @@ AnimatorState:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: miss
|
||||
m_Speed: 1
|
||||
m_Speed: 2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
@ -510,7 +481,7 @@ AnimatorState:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: shoot miss B
|
||||
m_Speed: 1
|
||||
m_Speed: 2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -257945245966876999}
|
||||
|
@ -549,7 +520,7 @@ AnimatorState:
|
|||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 0}
|
||||
m_Motion: {fileID: 7400000, guid: 15da8fc77602eaa489460a7ab0ef3b3a, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
|
|
|
@ -13,19 +13,54 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
|
|||
public int position;
|
||||
private Animator blockAnim;
|
||||
|
||||
public bool isOpen = false;
|
||||
public bool isPrepare = false;
|
||||
[System.NonSerialized] public bool isOpen = false;
|
||||
[System.NonSerialized] public bool isPrepare = false;
|
||||
private double closeBeat = double.MinValue, shootBeat = double.MinValue;
|
||||
|
||||
private Vector3 _thisPosition;
|
||||
private Vector3 _otherPosition;
|
||||
[SerializeField] private float _slideOffset;
|
||||
|
||||
private Coroutine _currentMove;
|
||||
|
||||
private BuiltToScaleRvl game;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_thisPosition = transform.localPosition;
|
||||
_otherPosition = _thisPosition + new Vector3(_slideOffset, 0);
|
||||
game = BuiltToScaleRvl.instance;
|
||||
blockAnim = GetComponent<Animator>();
|
||||
if (!BuiltToScaleRvl.IsPositionInRange(position)) position = 0;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public void Move(double beat, double length, bool inToScene)
|
||||
{
|
||||
if (_currentMove != null) StopCoroutine(_currentMove);
|
||||
_currentMove = StartCoroutine(MoveCo(beat, length, inToScene));
|
||||
}
|
||||
|
||||
private IEnumerator MoveCo(double beat, double length, bool inToScene)
|
||||
{
|
||||
if (length <= 0)
|
||||
{
|
||||
transform.localPosition = inToScene ? _thisPosition : _otherPosition;
|
||||
yield break;
|
||||
}
|
||||
float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false);
|
||||
while (normalized <= 1f)
|
||||
{
|
||||
normalized = Conductor.instance.GetPositionFromBeat(beat, length);
|
||||
Vector3 newPos = Vector3.Lerp(inToScene ? _otherPosition : _thisPosition, inToScene ? _thisPosition : _otherPosition, normalized);
|
||||
transform.localPosition = newPos;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Bounce(double beat)
|
||||
{
|
||||
SoundByte.PlayOneShotGame(position switch {
|
||||
|
@ -44,7 +79,11 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
|
|||
}
|
||||
public void BounceMiss()
|
||||
{
|
||||
blockAnim.Play("miss", 0, 0);
|
||||
if (isOpen) {
|
||||
blockAnim.Play("miss_open", 0, 0);
|
||||
} else {
|
||||
blockAnim.Play("miss", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void Prepare(double beat)
|
||||
|
|
|
@ -315,6 +315,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
newRod.Init();
|
||||
newRod.gameObject.SetActive(true);
|
||||
if (isPlayerOpen) PlayBlockIdle(2, beat);
|
||||
})
|
||||
});
|
||||
|
||||
|
|
Loading…
Reference in a new issue