JSL-Related Improvements (#679)
* *don't* cause a stack overflow when polling split controller * update JSL (DualSense Edge support) add ability to update controller bindings * (temporarily) get rid of everything joy-con pair related * prepare the new controller update JSL * implementation of joycon pair * properly do the material * finish implementation
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@ -29,8 +29,11 @@ public static class JSL
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public const int ButtonMaskPS = 16;
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public const int ButtonMaskCapture = 17;
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public const int ButtonMaskTouchpadClick = 17;
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public const int ButtonMaskSL = 18;
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public const int ButtonMaskSR = 19;
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public const int ButtonMaskMic = 18;
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public const int ButtonMaskSL = 19;
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public const int ButtonMaskSR = 20;
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public const int ButtonMaskFnL = 21;
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public const int ButtonMaskFnR = 22;
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public const int TypeJoyConLeft = 1;
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public const int TypeJoyConRight = 2;
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@ -17,31 +17,33 @@
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#define JS_SPLIT_TYPE_RIGHT 2
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#define JS_SPLIT_TYPE_FULL 3
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#define JSMASK_UP 0x00001
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#define JSMASK_DOWN 0x00002
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#define JSMASK_LEFT 0x00004
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#define JSMASK_RIGHT 0x00008
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#define JSMASK_PLUS 0x00010
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#define JSMASK_OPTIONS 0x00010
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#define JSMASK_MINUS 0x00020
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#define JSMASK_SHARE 0x00020
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#define JSMASK_LCLICK 0x00040
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#define JSMASK_RCLICK 0x00080
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#define JSMASK_L 0x00100
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#define JSMASK_R 0x00200
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#define JSMASK_ZL 0x00400
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#define JSMASK_ZR 0x00800
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#define JSMASK_S 0x01000
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#define JSMASK_E 0x02000
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#define JSMASK_W 0x04000
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#define JSMASK_N 0x08000
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#define JSMASK_HOME 0x10000
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#define JSMASK_PS 0x10000
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#define JSMASK_CAPTURE 0x20000
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#define JSMASK_TOUCHPAD_CLICK 0x20000
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#define JSMASK_MIC 0x40000
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#define JSMASK_SL 0x40000
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#define JSMASK_SR 0x80000
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#define JSMASK_UP 0x000001
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#define JSMASK_DOWN 0x000002
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#define JSMASK_LEFT 0x000004
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#define JSMASK_RIGHT 0x000008
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#define JSMASK_PLUS 0x000010
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#define JSMASK_OPTIONS 0x000010
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#define JSMASK_MINUS 0x000020
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#define JSMASK_SHARE 0x000020
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#define JSMASK_LCLICK 0x000040
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#define JSMASK_RCLICK 0x000080
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#define JSMASK_L 0x000100
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#define JSMASK_R 0x000200
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#define JSMASK_ZL 0x000400
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#define JSMASK_ZR 0x000800
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#define JSMASK_S 0x001000
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#define JSMASK_E 0x002000
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#define JSMASK_W 0x004000
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#define JSMASK_N 0x008000
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#define JSMASK_HOME 0x010000
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#define JSMASK_PS 0x010000
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#define JSMASK_CAPTURE 0x020000
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#define JSMASK_TOUCHPAD_CLICK 0x020000
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#define JSMASK_MIC 0x040000
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#define JSMASK_SL 0x080000
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#define JSMASK_SR 0x100000
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#define JSMASK_FNL 0x200000
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#define JSMASK_FNR 0x400000
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#define JSOFFSET_UP 0
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#define JSOFFSET_DOWN 1
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@ -66,8 +68,10 @@
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#define JSOFFSET_CAPTURE 17
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#define JSOFFSET_TOUCHPAD_CLICK 17
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#define JSOFFSET_MIC 18
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#define JSOFFSET_SL 18
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#define JSOFFSET_SR 19
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#define JSOFFSET_SL 19
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#define JSOFFSET_SR 20
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#define JSOFFSET_FNL 21
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#define JSOFFSET_FNR 22
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// PS5 Player maps for the DS Player Lightbar
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#define DS5_PLAYER_1 4
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Pairing Second Joy-Con...'
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m_text: Press button on second Joy-Con to select...
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m_text: Press ZL + ZR to pair Joy-Con
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495
Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
Normal file
495
Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
Normal file
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using System;
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using System.Threading.Tasks;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using static JSL;
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namespace HeavenStudio.InputSystem.Loaders
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{
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public static class InputJoyconPairInitializer
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{
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[LoadOrder(3)]
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public static InputController[] Initialize()
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{
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PlayerInput.PlayerInputRefresh.Add(Refresh);
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return Refresh();
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}
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public static InputController[] Refresh()
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{
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int joyconLCount = 0, joyconRCount = 0;
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foreach (InputController con in PlayerInput.GetInputControllers())
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{
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if (con is InputJoyshock)
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{
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InputJoyshock joyshock = (InputJoyshock)con;
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if (joyshock.GetJoyshockType() == TypeJoyConLeft)
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{
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joyconLCount++;
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}
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else if (joyshock.GetJoyshockType() == TypeJoyConRight)
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{
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joyconRCount++;
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}
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}
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}
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if (joyconLCount > 0 && joyconRCount > 0)
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{
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InputJoyconPair joyconPair = new InputJoyconPair();
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joyconPair.SetPlayer(null);
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joyconPair.InitializeController();
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return new InputController[] { joyconPair };
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}
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else
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{
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Debug.Log("No Joy-Con connected.");
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return null;
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}
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}
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}
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}
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namespace HeavenStudio.InputSystem
|
||||
{
|
||||
public class InputJoyconPair : InputController
|
||||
{
|
||||
static readonly string[] nsConButtonNames = new[]
|
||||
{
|
||||
"Up",
|
||||
"Down",
|
||||
"Left",
|
||||
"Right",
|
||||
"Plus",
|
||||
"Minus",
|
||||
"Left Stick Click",
|
||||
"Right Stick Click",
|
||||
"L",
|
||||
"R",
|
||||
"ZL",
|
||||
"ZR",
|
||||
"B",
|
||||
"A",
|
||||
"Y",
|
||||
"X",
|
||||
"Home",
|
||||
"Capture",
|
||||
"", // mic on playstation, unused here
|
||||
"SL",
|
||||
"SR",
|
||||
"", // fnl on playstation, unused here
|
||||
"", // fnr on playstation, unused here
|
||||
"Stick Up",
|
||||
"Stick Down",
|
||||
"Stick Left",
|
||||
"Stick Right",
|
||||
};
|
||||
|
||||
static int[] defaultMappings
|
||||
{
|
||||
get
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
ButtonMaskUp,
|
||||
ButtonMaskDown,
|
||||
ButtonMaskLeft,
|
||||
ButtonMaskRight,
|
||||
ButtonMaskS,
|
||||
ButtonMaskE,
|
||||
ButtonMaskW,
|
||||
ButtonMaskN,
|
||||
ButtonMaskL,
|
||||
ButtonMaskR,
|
||||
ButtonMaskPlus,
|
||||
-1
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
InputJoyshock leftController, rightController;
|
||||
|
||||
int GetButtonForAction(int action)
|
||||
{
|
||||
if (currentBindings.Pad == null) return -1;
|
||||
if (action < 0 || action >= BINDS_MAX) return -1;
|
||||
|
||||
ControlBindings actionMap = currentBindings;
|
||||
if (actionMap.Pad[action] > ButtonMaskFnR) return -1;
|
||||
|
||||
return actionMap.Pad[action];
|
||||
}
|
||||
|
||||
int GetActionForButton(int button, ControlStyles style)
|
||||
{
|
||||
if (style != ControlStyles.Pad) return -1;
|
||||
if (currentBindings.Pad == null) return -1;
|
||||
if (button < 0 || button >= ButtonMaskFnR) return -1;
|
||||
|
||||
ControlBindings actionMap = currentBindings;
|
||||
for (int i = 0; i < BINDS_MAX; i++)
|
||||
{
|
||||
if (actionMap.Pad[i] == button)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void SetLeftController(InputJoyshock leftController)
|
||||
{
|
||||
this.leftController = leftController;
|
||||
}
|
||||
|
||||
public void SetRightController(InputJoyshock rightController)
|
||||
{
|
||||
this.rightController = rightController;
|
||||
}
|
||||
|
||||
public bool HasControllers()
|
||||
{
|
||||
return leftController != null && rightController != null;
|
||||
}
|
||||
|
||||
public override bool GetAction(ControlStyles style, int action)
|
||||
{
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int button = GetButtonForAction(action);
|
||||
if (button == -1) { return false; }
|
||||
return leftController.GetButtonState(button).pressed || rightController.GetButtonState(button).pressed;
|
||||
}
|
||||
|
||||
public override bool GetActionDown(ControlStyles style, int action, out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int button = GetButtonForAction(action);
|
||||
if (button == -1) { dt = 0; return false; }
|
||||
InputJoyshock.JoyshockButtonState leftState = leftController.GetButtonState(button);
|
||||
if (leftState.pressed && leftState.isDelta)
|
||||
{
|
||||
dt = leftState.dt;
|
||||
return true;
|
||||
}
|
||||
InputJoyshock.JoyshockButtonState rightState = rightController.GetButtonState(button);
|
||||
if (rightState.pressed && rightState.isDelta)
|
||||
{
|
||||
dt = rightState.dt;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool GetActionUp(ControlStyles style, int action, out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int button = GetButtonForAction(action);
|
||||
if (button == -1) { dt = 0; return false; }
|
||||
InputJoyshock.JoyshockButtonState leftState = leftController.GetButtonState(button);
|
||||
if (!leftState.pressed && leftState.isDelta)
|
||||
{
|
||||
dt = leftState.dt;
|
||||
return true;
|
||||
}
|
||||
InputJoyshock.JoyshockButtonState rightState = rightController.GetButtonState(button);
|
||||
if (!rightState.pressed && rightState.isDelta)
|
||||
{
|
||||
dt = rightState.dt;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override float GetAxis(InputAxis axis)
|
||||
{
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return leftController.GetAxis(axis) + rightController.GetAxis(axis);
|
||||
}
|
||||
|
||||
public override int GetBindingsVersion()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public override string[] GetButtonNames()
|
||||
{
|
||||
return nsConButtonNames;
|
||||
}
|
||||
|
||||
public override ControlBindings GetCurrentBindings()
|
||||
{
|
||||
return currentBindings;
|
||||
}
|
||||
|
||||
public override bool GetCurrentStyleSupported()
|
||||
{
|
||||
return PlayerInput.CurrentControlStyle is ControlStyles.Pad; // or ControlStyles.Baton
|
||||
}
|
||||
|
||||
public override ControlBindings GetDefaultBindings()
|
||||
{
|
||||
ControlBindings binds = new ControlBindings
|
||||
{
|
||||
Pad = defaultMappings,
|
||||
version = GetBindingsVersion(),
|
||||
PointerSensitivity = 3
|
||||
};
|
||||
return binds;
|
||||
}
|
||||
|
||||
public override ControlStyles GetDefaultStyle()
|
||||
{
|
||||
return ControlStyles.Pad;
|
||||
}
|
||||
|
||||
public override string GetDeviceName()
|
||||
{
|
||||
return "Joy-Con Pair";
|
||||
}
|
||||
|
||||
public override InputFeatures GetFeatures()
|
||||
{
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
InputFeatures features = leftController.GetFeatures() | rightController.GetFeatures();
|
||||
return features;
|
||||
}
|
||||
|
||||
public override bool GetFlick(out double dt)
|
||||
{
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
dt = 0;
|
||||
return false;
|
||||
}
|
||||
return leftController.GetFlick(out dt) || rightController.GetFlick(out dt);
|
||||
}
|
||||
|
||||
public override bool GetIsActionUnbindable(int action, ControlStyles style)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool GetIsConnected()
|
||||
{
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return leftController.GetIsConnected() && rightController.GetIsConnected();
|
||||
}
|
||||
|
||||
public override bool GetIsPoorConnection()
|
||||
{
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return leftController.GetIsPoorConnection() || rightController.GetIsPoorConnection();
|
||||
}
|
||||
|
||||
public override int GetLastActionDown()
|
||||
{
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
int lastLeftButton = leftController.GetLastButtonDown();
|
||||
int lastRightButton = rightController.GetLastButtonDown();
|
||||
int leftAction = GetActionForButton(lastLeftButton, ControlStyles.Pad);
|
||||
int rightAction = GetActionForButton(lastRightButton, ControlStyles.Pad);
|
||||
if (leftAction == -1 && rightAction == -1)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (leftAction == -1)
|
||||
{
|
||||
return rightAction;
|
||||
}
|
||||
else
|
||||
{
|
||||
return leftAction;
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetLastButtonDown(bool strict = false)
|
||||
{
|
||||
if (strict || leftController == null || rightController == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return Math.Max(leftController.GetLastButtonDown(strict), rightController.GetLastButtonDown(strict));
|
||||
}
|
||||
|
||||
public override int? GetPlayer()
|
||||
{
|
||||
return playerNum;
|
||||
}
|
||||
|
||||
public override Vector2 GetPointer()
|
||||
{
|
||||
Camera cam = GameManager.instance.CursorCam;
|
||||
Vector3 rawPointerPos = Input.mousePosition;
|
||||
rawPointerPos.z = Mathf.Abs(cam.gameObject.transform.position.z);
|
||||
return cam.ScreenToWorldPoint(rawPointerPos);
|
||||
}
|
||||
|
||||
public override bool GetPointerLeftRight()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool GetSlide(out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool GetSqueeze()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool GetSqueezeDown(out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool GetSqueezeUp(out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override Vector3 GetVector(InputVector vector)
|
||||
{
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
return leftController.GetVector(vector) + rightController.GetVector(vector);
|
||||
}
|
||||
|
||||
public override void InitializeController()
|
||||
{
|
||||
leftController = null;
|
||||
rightController = null;
|
||||
LoadBindings();
|
||||
}
|
||||
|
||||
public override void OnSelected()
|
||||
{
|
||||
if (leftController == null || rightController == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
leftController.OnSelected();
|
||||
leftController.SetRotatedStickMode(false);
|
||||
rightController.OnSelected();
|
||||
rightController.SetRotatedStickMode(false);
|
||||
}
|
||||
|
||||
public override void RecentrePointer()
|
||||
{
|
||||
}
|
||||
|
||||
public override void ResetBindings()
|
||||
{
|
||||
currentBindings = GetDefaultBindings();
|
||||
}
|
||||
|
||||
public override void SetCurrentBindings(ControlBindings newBinds)
|
||||
{
|
||||
currentBindings = newBinds;
|
||||
}
|
||||
|
||||
public override void SetMaterialProperties(Material m)
|
||||
{
|
||||
Color colour;
|
||||
m.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
|
||||
m.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
|
||||
if (leftController == null)
|
||||
{
|
||||
m.SetColor("_LGripColor", Color.white);
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SetColor("_LGripColor", leftController.GetBodyColor());
|
||||
}
|
||||
if (rightController == null)
|
||||
{
|
||||
m.SetColor("_RGripColor", Color.white);
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SetColor("_RGripColor", rightController.GetBodyColor());
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetPlayer(int? playerNum)
|
||||
{
|
||||
this.playerNum = playerNum;
|
||||
int handle;
|
||||
if (leftController != null)
|
||||
{
|
||||
handle = leftController.GetHandle();
|
||||
if (playerNum == -1 || playerNum == null)
|
||||
{
|
||||
JslSetPlayerNumber(handle, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
JslSetPlayerNumber(handle, (int)playerNum);
|
||||
}
|
||||
}
|
||||
if (rightController != null)
|
||||
{
|
||||
handle = rightController.GetHandle();
|
||||
if (playerNum == -1 || playerNum == null)
|
||||
{
|
||||
JslSetPlayerNumber(handle, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
JslSetPlayerNumber(handle, (int)playerNum);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void TogglePointerLock(bool locked)
|
||||
{
|
||||
}
|
||||
|
||||
public override ControlBindings UpdateBindings(ControlBindings lastBinds)
|
||||
{
|
||||
if (lastBinds.version == 0)
|
||||
{
|
||||
return GetDefaultBindings();
|
||||
}
|
||||
return lastBinds;
|
||||
}
|
||||
|
||||
public override void UpdateState()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 538461cea16b9a94eb31f272a79cd574
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -11,21 +11,31 @@ namespace HeavenStudio.InputSystem.Loaders
|
|||
{
|
||||
public static class InputJoyshockInitializer
|
||||
{
|
||||
static bool failedJsl = false;
|
||||
[LoadOrder(2)]
|
||||
public static InputController[] Initialize()
|
||||
{
|
||||
failedJsl = false;
|
||||
InputJoyshock.joyshocks = new();
|
||||
PlayerInput.PlayerInputCleanUp += DisposeJoyshocks;
|
||||
PlayerInput.PlayerInputRefresh.Add(Refresh);
|
||||
|
||||
InputJoyshock.JslEventInit();
|
||||
|
||||
InputController[] controllers;
|
||||
List<InputController> controllers;
|
||||
int jslDevicesFound = 0;
|
||||
int jslDevicesConnected = 0;
|
||||
int[] jslDeviceHandles;
|
||||
|
||||
try
|
||||
{
|
||||
JslDisconnectAndDisposeAll();
|
||||
jslDevicesFound = JslConnectDevices();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("Failed to initialize JoyShockLibrary: " + e.Message);
|
||||
failedJsl = true;
|
||||
return null;
|
||||
}
|
||||
if (jslDevicesFound > 0)
|
||||
{
|
||||
jslDeviceHandles = new int[jslDevicesFound];
|
||||
|
@ -40,16 +50,17 @@ namespace HeavenStudio.InputSystem.Loaders
|
|||
Debug.Log("Connected " + jslDevicesConnected + " JoyShocks.");
|
||||
}
|
||||
|
||||
controllers = new InputController[jslDevicesConnected];
|
||||
controllers = new();
|
||||
foreach (int i in jslDeviceHandles)
|
||||
{
|
||||
Debug.Log("Setting up JoyShock: ( Handle " + i + ", type " + JslGetControllerType(i) + " )");
|
||||
InputJoyshock joyshock = new InputJoyshock(i);
|
||||
joyshock.SetPlayer(null);
|
||||
joyshock.InitializeController();
|
||||
controllers[i] = joyshock;
|
||||
controllers.Add(joyshock);
|
||||
}
|
||||
return controllers;
|
||||
InputJoyshock.JslEventInit();
|
||||
return controllers.ToArray();
|
||||
}
|
||||
Debug.Log("No JoyShocks found.");
|
||||
return null;
|
||||
|
@ -57,38 +68,42 @@ namespace HeavenStudio.InputSystem.Loaders
|
|||
|
||||
public static void DisposeJoyshocks()
|
||||
{
|
||||
if (failedJsl) return;
|
||||
foreach (InputJoyshock joyshock in InputJoyshock.joyshocks.Values)
|
||||
{
|
||||
joyshock.CleanUp();
|
||||
}
|
||||
JslSetCallback(null);
|
||||
JslDisconnectAndDisposeAll();
|
||||
JslSetCallback(null);
|
||||
}
|
||||
|
||||
public static InputController[] Refresh()
|
||||
{
|
||||
if (failedJsl) return null;
|
||||
InputJoyshock.joyshocks.Clear();
|
||||
InputController[] controllers;
|
||||
List<InputController> controllers;
|
||||
int jslDevicesFound = 0;
|
||||
int jslDevicesConnected = 0;
|
||||
int[] jslDeviceHandles;
|
||||
|
||||
JslDisconnectAndDisposeAll();
|
||||
jslDevicesFound = JslConnectDevices();
|
||||
if (jslDevicesFound > 0)
|
||||
{
|
||||
jslDeviceHandles = new int[jslDevicesFound];
|
||||
jslDevicesConnected = JslGetConnectedDeviceHandles(jslDeviceHandles, jslDevicesFound);
|
||||
|
||||
controllers = new InputController[jslDevicesConnected];
|
||||
controllers = new();
|
||||
foreach (int i in jslDeviceHandles)
|
||||
{
|
||||
Debug.Log("Setting up JoyShock: ( Handle " + i + ", type " + JslGetControllerType(i) + " )");
|
||||
InputJoyshock joyshock = new InputJoyshock(i);
|
||||
joyshock.SetPlayer(null);
|
||||
joyshock.InitializeController();
|
||||
controllers[i] = joyshock;
|
||||
controllers.Add(joyshock);
|
||||
}
|
||||
return controllers;
|
||||
InputJoyshock.JslEventInit();
|
||||
return controllers.ToArray();
|
||||
}
|
||||
Debug.Log("No JoyShocks found.");
|
||||
return null;
|
||||
|
@ -107,7 +122,7 @@ namespace HeavenStudio.InputSystem
|
|||
"Joy-Con (R)",
|
||||
"Pro Controller",
|
||||
"DualShock 4",
|
||||
"DualSense"
|
||||
"DualSense/Edge" // jsl doesn't expose a new device ID for DSE
|
||||
};
|
||||
|
||||
static readonly int[] dsPlayerColours = new[]
|
||||
|
@ -148,10 +163,10 @@ namespace HeavenStudio.InputSystem
|
|||
{
|
||||
return new[]
|
||||
{
|
||||
20,
|
||||
21,
|
||||
22,
|
||||
23,
|
||||
24,
|
||||
25,
|
||||
26,
|
||||
ButtonMaskLeft,
|
||||
ButtonMaskDown,
|
||||
ButtonMaskUp,
|
||||
|
@ -170,10 +185,10 @@ namespace HeavenStudio.InputSystem
|
|||
{
|
||||
return new[]
|
||||
{
|
||||
20,
|
||||
21,
|
||||
22,
|
||||
23,
|
||||
24,
|
||||
25,
|
||||
26,
|
||||
ButtonMaskE,
|
||||
ButtonMaskN,
|
||||
ButtonMaskS,
|
||||
|
@ -228,8 +243,11 @@ namespace HeavenStudio.InputSystem
|
|||
"X",
|
||||
"Home",
|
||||
"Capture",
|
||||
"", // mic on playstation, unused here
|
||||
"SL",
|
||||
"SR",
|
||||
"", // fnl on playstation, unused here
|
||||
"", // fnr on playstation, unused here
|
||||
"Stick Up",
|
||||
"Stick Down",
|
||||
"Stick Left",
|
||||
|
@ -256,6 +274,7 @@ namespace HeavenStudio.InputSystem
|
|||
"Triangle",
|
||||
"PS",
|
||||
"Touchpad Click",
|
||||
"Mic",
|
||||
};
|
||||
|
||||
static readonly string[] ps5ButtonNames = new[]
|
||||
|
@ -279,13 +298,17 @@ namespace HeavenStudio.InputSystem
|
|||
"PS",
|
||||
"Create",
|
||||
"Mic",
|
||||
"Left Grip",
|
||||
"Right Grip",
|
||||
"Left Function",
|
||||
"Right Function",
|
||||
};
|
||||
|
||||
static readonly float debounceTime = 1f / 90f;
|
||||
|
||||
public static Dictionary<int, InputJoyshock> joyshocks;
|
||||
|
||||
float stickDeadzone = 0.5f;
|
||||
const float STICK_DEAD = 0.6f;
|
||||
|
||||
int joyshockHandle;
|
||||
int type;
|
||||
|
@ -293,10 +316,11 @@ namespace HeavenStudio.InputSystem
|
|||
int lightbarColour;
|
||||
string joyshockName;
|
||||
DateTime startTime;
|
||||
bool joyConWantRotatedStick = true;
|
||||
|
||||
//buttons, sticks, triggers
|
||||
JoyshockButtonState[] actionStates = new JoyshockButtonState[BINDS_MAX];
|
||||
JoyshockButtonState[] buttonStates = new JoyshockButtonState[ButtonMaskSR + 1];
|
||||
JoyshockButtonState[] buttonStates = new JoyshockButtonState[ButtonMaskFnR + 1];
|
||||
JOY_SHOCK_STATE joyBtStateCurrent;
|
||||
//gyro and accelerometer
|
||||
IMU_STATE joyImuStateCurrent, joyImuStateLast;
|
||||
|
@ -306,9 +330,6 @@ namespace HeavenStudio.InputSystem
|
|||
// controller settings
|
||||
JSL_SETTINGS joySettings;
|
||||
|
||||
InputJoyshock otherHalf;
|
||||
bool isPair;
|
||||
|
||||
public struct JoyshockButtonState
|
||||
{
|
||||
public double dt; // time passed since state
|
||||
|
@ -333,12 +354,12 @@ namespace HeavenStudio.InputSystem
|
|||
joyshockHandle = handle;
|
||||
}
|
||||
|
||||
int GetButtonForSplitType(int action)
|
||||
int GetButtonForAction(int action)
|
||||
{
|
||||
if (currentBindings.Pad == null) return -1;
|
||||
if (action < 0 || action >= BINDS_MAX) return -1;
|
||||
ControlBindings actionMap = currentBindings;
|
||||
if (actionMap.Pad[action] > ButtonMaskSR) return -1;
|
||||
if (actionMap.Pad[action] > ButtonMaskFnR) return -1;
|
||||
|
||||
return actionMap.Pad[action];
|
||||
}
|
||||
|
@ -379,7 +400,7 @@ namespace HeavenStudio.InputSystem
|
|||
lastInputStack = new();
|
||||
|
||||
actionStates = new JoyshockButtonState[BINDS_MAX];
|
||||
buttonStates = new JoyshockButtonState[ButtonMaskSR + 1];
|
||||
buttonStates = new JoyshockButtonState[ButtonMaskFnR + 1];
|
||||
joyBtStateCurrent = new JOY_SHOCK_STATE();
|
||||
|
||||
joyImuStateCurrent = new IMU_STATE();
|
||||
|
@ -423,6 +444,9 @@ namespace HeavenStudio.InputSystem
|
|||
for (int i = 0; i < buttonStates.Length; i++)
|
||||
{
|
||||
buttonStates[i].isDelta = false;
|
||||
buttonStates[i].debounce -= Time.deltaTime;
|
||||
if (buttonStates[i].debounce < 0)
|
||||
buttonStates[i].debounce = 0;
|
||||
}
|
||||
|
||||
foreach (TimestampedState state in lastInputStack)
|
||||
|
@ -431,7 +455,7 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
for (int i = 0; i < actionStates.Length; i++)
|
||||
{
|
||||
int bt = GetButtonForSplitType(i);
|
||||
int bt = GetButtonForAction(i);
|
||||
if (bt != -1)
|
||||
{
|
||||
bool pressed = BitwiseUtils.WantCurrent(state.input.buttons, 1 << bt);
|
||||
|
@ -452,11 +476,15 @@ namespace HeavenStudio.InputSystem
|
|||
{
|
||||
bool pressed = BitwiseUtils.WantCurrent(state.input.buttons, 1 << i);
|
||||
if (pressed != buttonStates[i].pressed && !buttonStates[i].isDelta)
|
||||
{
|
||||
if (buttonStates[i].debounce <= 0)
|
||||
{
|
||||
buttonStates[i].pressed = pressed;
|
||||
buttonStates[i].isDelta = true;
|
||||
buttonStates[i].dt = reportTime - state.timestamp;
|
||||
}
|
||||
buttonStates[i].debounce = debounceTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -465,22 +493,19 @@ namespace HeavenStudio.InputSystem
|
|||
//left rotates counterclockwise, right rotates clockwise, all by 90 degrees
|
||||
float xAxis = 0f;
|
||||
float yAxis = 0f;
|
||||
if (otherHalf == null)
|
||||
|
||||
if (joyConWantRotatedStick && type is TypeJoyConLeft or TypeJoyConRight)
|
||||
{
|
||||
switch (splitType)
|
||||
switch (type)
|
||||
{
|
||||
case SplitLeft:
|
||||
case TypeJoyConLeft:
|
||||
xAxis = -joyBtStateCurrent.stickLY;
|
||||
yAxis = joyBtStateCurrent.stickLX;
|
||||
break;
|
||||
case SplitRight: //use the right stick instead
|
||||
case TypeJoyConRight:
|
||||
xAxis = joyBtStateCurrent.stickRY;
|
||||
yAxis = -joyBtStateCurrent.stickRX;
|
||||
break;
|
||||
case SplitFull:
|
||||
xAxis = joyBtStateCurrent.stickLX;
|
||||
yAxis = joyBtStateCurrent.stickLY;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -491,17 +516,18 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
directionStateLast = directionStateCurrent;
|
||||
directionStateCurrent = 0;
|
||||
directionStateCurrent |= ((yAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Up)) : 0);
|
||||
directionStateCurrent |= ((yAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Down)) : 0);
|
||||
directionStateCurrent |= ((xAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Right)) : 0);
|
||||
directionStateCurrent |= ((xAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Left)) : 0);
|
||||
//Debug.Log("stick direction: " + directionStateCurrent + "| x axis: " + xAxis + " y axis: " + yAxis);
|
||||
directionStateCurrent |= (yAxis >= STICK_DEAD) ? (1 << (int)ActionsPad.Up) : 0;
|
||||
directionStateCurrent |= (yAxis <= -STICK_DEAD) ? (1 << (int)ActionsPad.Down) : 0;
|
||||
directionStateCurrent |= (xAxis <= -STICK_DEAD) ? (1 << (int)ActionsPad.Left) : 0;
|
||||
directionStateCurrent |= (xAxis >= STICK_DEAD) ? (1 << (int)ActionsPad.Right) : 0;
|
||||
// Debug.Log($"{GetDeviceName()} stick direction: {directionStateCurrent}| x axis: {xAxis}, y axis: {yAxis}");
|
||||
|
||||
lastInputStack.Clear();
|
||||
}
|
||||
|
||||
public override void OnSelected()
|
||||
{
|
||||
SetRotatedStickMode(true);
|
||||
Task.Run(() => SelectionVibrate());
|
||||
}
|
||||
|
||||
|
@ -514,8 +540,6 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
public override string GetDeviceName()
|
||||
{
|
||||
if (otherHalf != null)
|
||||
return "Joy-Con Pair";
|
||||
return joyshockName;
|
||||
}
|
||||
|
||||
|
@ -530,10 +554,7 @@ namespace HeavenStudio.InputSystem
|
|||
case TypeDualSense:
|
||||
return ps5ButtonNames;
|
||||
default:
|
||||
if (otherHalf == null)
|
||||
return nsConButtonNames;
|
||||
else
|
||||
return nsProButtonNames;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -577,16 +598,10 @@ namespace HeavenStudio.InputSystem
|
|||
switch (type)
|
||||
{
|
||||
case TypeJoyConLeft:
|
||||
if (otherHalf == null)
|
||||
binds.Pad = defaultMappingsL;
|
||||
else
|
||||
binds.Pad = defaultMappings;
|
||||
break;
|
||||
case TypeJoyConRight:
|
||||
if (otherHalf == null)
|
||||
binds.Pad = defaultMappingsR;
|
||||
else
|
||||
binds.Pad = defaultMappings;
|
||||
break;
|
||||
case TypeProController:
|
||||
binds.Pad = defaultMappings;
|
||||
|
@ -599,6 +614,7 @@ namespace HeavenStudio.InputSystem
|
|||
break;
|
||||
}
|
||||
binds.PointerSensitivity = 3;
|
||||
binds.version = GetBindingsVersion();
|
||||
return binds;
|
||||
}
|
||||
|
||||
|
@ -617,21 +633,42 @@ namespace HeavenStudio.InputSystem
|
|||
currentBindings = newBinds;
|
||||
}
|
||||
|
||||
public override ControlBindings UpdateBindings(ControlBindings lastBinds)
|
||||
{
|
||||
if (lastBinds.version == 0)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TypeProController:
|
||||
case TypeDualShock4:
|
||||
case TypeDualSense:
|
||||
return lastBinds;
|
||||
case TypeJoyConLeft:
|
||||
case TypeJoyConRight:
|
||||
for (int i = 0; i < lastBinds.Pad.Length; i++)
|
||||
{
|
||||
if (lastBinds.Pad[i] is 18 or 19)
|
||||
lastBinds.Pad[i] = lastBinds.Pad[i] + 1;
|
||||
}
|
||||
return lastBinds;
|
||||
}
|
||||
}
|
||||
return lastBinds;
|
||||
}
|
||||
|
||||
public override int GetBindingsVersion()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public override bool GetIsActionUnbindable(int action, ControlStyles style)
|
||||
{
|
||||
if (otherHalf == null)
|
||||
if (type is TypeJoyConLeft or TypeJoyConRight)
|
||||
{
|
||||
switch (splitType)
|
||||
if (style is ControlStyles.Pad)
|
||||
{
|
||||
case SplitLeft:
|
||||
case SplitRight:
|
||||
switch (style)
|
||||
{
|
||||
case ControlStyles.Pad:
|
||||
return action is 0 or 1 or 2 or 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -652,48 +689,74 @@ namespace HeavenStudio.InputSystem
|
|||
{
|
||||
for (int i = 0; i < actionStates.Length; i++)
|
||||
{
|
||||
if (i is 0 or 1 or 2 or 3)
|
||||
{
|
||||
if (BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << i))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
if (actionStates[i].pressed && actionStates[i].isDelta)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
if (otherHalf != null)
|
||||
{
|
||||
return otherHalf.GetLastActionDown();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public override bool GetAction(ControlStyles style, int button)
|
||||
public JoyshockButtonState GetButtonState(int button)
|
||||
{
|
||||
if (button == -1) { return false; }
|
||||
if (otherHalf != null)
|
||||
{
|
||||
return actionStates[button].pressed || otherHalf.actionStates[button].pressed;
|
||||
}
|
||||
return actionStates[button].pressed;
|
||||
return buttonStates[button];
|
||||
}
|
||||
|
||||
public override bool GetActionDown(ControlStyles style, int button, out double dt)
|
||||
public JoyshockButtonState[] GetButtonStates()
|
||||
{
|
||||
if (button == -1) { dt = 0; return false; }
|
||||
if (otherHalf != null && otherHalf.GetActionDown(style, button, out dt))
|
||||
return buttonStates;
|
||||
}
|
||||
|
||||
public override bool GetAction(ControlStyles style, int action)
|
||||
{
|
||||
if (action == -1) { return false; }
|
||||
bool stick = false;
|
||||
if (action is 0 or 1 or 2 or 3)
|
||||
{
|
||||
stick = BitwiseUtils.WantCurrent(directionStateCurrent, 1 << action);
|
||||
}
|
||||
return actionStates[action].pressed || stick;
|
||||
}
|
||||
|
||||
public override bool GetActionDown(ControlStyles style, int action, out double dt)
|
||||
{
|
||||
if (action == -1) { dt = 0; return false; }
|
||||
dt = actionStates[action].dt;
|
||||
bool bt = actionStates[action].pressed && actionStates[action].isDelta;
|
||||
if (bt)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
dt = actionStates[button].dt;
|
||||
return actionStates[button].pressed && actionStates[button].isDelta;
|
||||
else if (action is 0 or 1 or 2 or 3)
|
||||
{
|
||||
dt = 0;
|
||||
return BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << action);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool GetActionUp(ControlStyles style, int button, out double dt)
|
||||
{
|
||||
if (button == -1) { dt = 0; return false; }
|
||||
if (otherHalf != null && otherHalf.GetActionUp(style, button, out dt))
|
||||
dt = actionStates[button].dt;
|
||||
bool bt = !actionStates[button].pressed && actionStates[button].isDelta;
|
||||
if (bt)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
dt = actionStates[button].dt;
|
||||
return !actionStates[button].pressed && actionStates[button].isDelta;
|
||||
else if (button is 0 or 1 or 2 or 3)
|
||||
{
|
||||
dt = 0;
|
||||
return BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << button);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override float GetAxis(InputAxis axis)
|
||||
|
@ -747,93 +810,6 @@ namespace HeavenStudio.InputSystem
|
|||
return cam.ScreenToWorldPoint(rawPointerPos);
|
||||
}
|
||||
|
||||
public override bool GetHatDirection(InputDirection direction)
|
||||
{
|
||||
int bt;
|
||||
switch (direction)
|
||||
{
|
||||
case InputDirection.Up:
|
||||
bt = 0;
|
||||
break;
|
||||
case InputDirection.Down:
|
||||
bt = 1;
|
||||
break;
|
||||
case InputDirection.Left:
|
||||
bt = 2;
|
||||
break;
|
||||
case InputDirection.Right:
|
||||
bt = 3;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
if (otherHalf != null)
|
||||
{
|
||||
return GetAction(ControlStyles.Pad, bt) || BitwiseUtils.WantCurrent(otherHalf.directionStateCurrent, 1 << (int)direction) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int)direction);
|
||||
}
|
||||
return GetAction(ControlStyles.Pad, bt) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int)direction);
|
||||
}
|
||||
|
||||
public override bool GetHatDirectionDown(InputDirection direction, out double dt)
|
||||
{
|
||||
int bt;
|
||||
switch (direction)
|
||||
{
|
||||
case InputDirection.Up:
|
||||
bt = 0;
|
||||
break;
|
||||
case InputDirection.Down:
|
||||
bt = 1;
|
||||
break;
|
||||
case InputDirection.Left:
|
||||
bt = 2;
|
||||
break;
|
||||
case InputDirection.Right:
|
||||
bt = 3;
|
||||
break;
|
||||
default:
|
||||
dt = 0;
|
||||
return false;
|
||||
}
|
||||
bool btbool = GetActionDown(ControlStyles.Pad, bt, out dt);
|
||||
if (!btbool) dt = 0;
|
||||
if (otherHalf != null)
|
||||
{
|
||||
return btbool || BitwiseUtils.WantCurrentAndNotLast(otherHalf.directionStateCurrent, otherHalf.directionStateLast, 1 << (int)direction) || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int)direction);
|
||||
}
|
||||
return btbool || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int)direction);
|
||||
}
|
||||
|
||||
public override bool GetHatDirectionUp(InputDirection direction, out double dt)
|
||||
{
|
||||
int bt;
|
||||
switch (direction)
|
||||
{
|
||||
case InputDirection.Up:
|
||||
bt = 0;
|
||||
break;
|
||||
case InputDirection.Down:
|
||||
bt = 1;
|
||||
break;
|
||||
case InputDirection.Left:
|
||||
bt = 2;
|
||||
break;
|
||||
case InputDirection.Right:
|
||||
bt = 3;
|
||||
break;
|
||||
default:
|
||||
dt = 0;
|
||||
return false;
|
||||
}
|
||||
bool btbool = GetActionUp(ControlStyles.Pad, bt, out dt);
|
||||
if (!btbool) dt = 0;
|
||||
if (otherHalf != null)
|
||||
{
|
||||
return btbool || BitwiseUtils.WantNotCurrentAndLast(otherHalf.directionStateCurrent, otherHalf.directionStateLast, 1 << (int)direction) || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int)direction);
|
||||
}
|
||||
return btbool || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int)direction);
|
||||
}
|
||||
|
||||
public override void SetPlayer(int? playerNum)
|
||||
{
|
||||
//TODO: dualshock 4 and dualsense lightbar colour support
|
||||
|
@ -865,11 +841,6 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
public Color GetBodyColor()
|
||||
{
|
||||
if (otherHalf != null)
|
||||
{
|
||||
// gets the colour of the right controller if is split
|
||||
return BitwiseUtils.IntToRgb(splitType == SplitRight ? joySettings.bodyColour : GetOtherHalf().joySettings.bodyColour);
|
||||
}
|
||||
return BitwiseUtils.IntToRgb(joySettings.bodyColour);
|
||||
}
|
||||
|
||||
|
@ -882,10 +853,6 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
public Color GetLeftGripColor()
|
||||
{
|
||||
if (otherHalf != null)
|
||||
{
|
||||
return BitwiseUtils.IntToRgb(splitType == SplitLeft ? joySettings.lGripColour : GetOtherHalf().joySettings.lGripColour);
|
||||
}
|
||||
if (joySettings.lGripColour == 0xFFFFFF)
|
||||
return GetBodyColor();
|
||||
return BitwiseUtils.IntToRgb(joySettings.lGripColour);
|
||||
|
@ -893,10 +860,6 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
public Color GetRightGripColor()
|
||||
{
|
||||
if (otherHalf != null)
|
||||
{
|
||||
return BitwiseUtils.IntToRgb(splitType == SplitRight ? joySettings.rGripColour : GetOtherHalf().joySettings.rGripColour);
|
||||
}
|
||||
if (joySettings.rGripColour == 0xFFFFFF)
|
||||
return GetBodyColor();
|
||||
return BitwiseUtils.IntToRgb(joySettings.rGripColour);
|
||||
|
@ -907,6 +870,16 @@ namespace HeavenStudio.InputSystem
|
|||
return BitwiseUtils.IntToRgb(lightbarColour);
|
||||
}
|
||||
|
||||
public int GetJoyshockType()
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
public void SetRotatedStickMode(bool rotated)
|
||||
{
|
||||
joyConWantRotatedStick = rotated;
|
||||
}
|
||||
|
||||
public void SetLightbarColour(Color color)
|
||||
{
|
||||
lightbarColour = BitwiseUtils.RgbToInt(color);
|
||||
|
@ -931,47 +904,11 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
public void DisconnectJoyshock()
|
||||
{
|
||||
if (otherHalf != null)
|
||||
{
|
||||
otherHalf = null;
|
||||
}
|
||||
JslSetRumble(joyshockHandle, 0, 0);
|
||||
JslSetLightColour(joyshockHandle, 0);
|
||||
JslSetPlayerNumber(joyshockHandle, 0);
|
||||
}
|
||||
|
||||
public void AssignOtherHalf(InputJoyshock otherHalf, bool force = false)
|
||||
{
|
||||
InputFeatures features = otherHalf.GetFeatures();
|
||||
if (features.HasFlag(InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputFeatures.Extra_SplitControllerRight))
|
||||
{
|
||||
//two-way link
|
||||
this.otherHalf = otherHalf;
|
||||
this.otherHalf.UnAssignOtherHalf(); //juste en cas
|
||||
this.otherHalf.otherHalf = this;
|
||||
this.otherHalf.SetPlayer(this.playerNum);
|
||||
}
|
||||
else if (force)
|
||||
{
|
||||
UnAssignOtherHalf();
|
||||
}
|
||||
}
|
||||
|
||||
public void UnAssignOtherHalf()
|
||||
{
|
||||
if (otherHalf != null)
|
||||
{
|
||||
this.otherHalf.otherHalf = null;
|
||||
this.otherHalf.SetPlayer(-1);
|
||||
}
|
||||
otherHalf = null;
|
||||
}
|
||||
|
||||
public InputJoyshock GetOtherHalf()
|
||||
{
|
||||
return otherHalf;
|
||||
}
|
||||
|
||||
public override bool GetFlick(out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
|
@ -996,12 +933,6 @@ namespace HeavenStudio.InputSystem
|
|||
m.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
|
||||
m.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
|
||||
break;
|
||||
case "Joy-Con Pair":
|
||||
m.SetColor("_BodyColor", splitType == SplitRight ? GetButtonColor() : GetOtherHalf().GetButtonColor());
|
||||
m.SetColor("_BtnColor", splitType == SplitLeft ? GetButtonColor() : GetOtherHalf().GetButtonColor());
|
||||
m.SetColor("_LGripColor", GetLeftGripColor());
|
||||
m.SetColor("_RGripColor", GetRightGripColor());
|
||||
break;
|
||||
case "DualShock 4":
|
||||
m.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white);
|
||||
m.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white);
|
||||
|
|
|
@ -131,6 +131,16 @@ namespace HeavenStudio.InputSystem
|
|||
currentBindings = newBinds;
|
||||
}
|
||||
|
||||
public override ControlBindings UpdateBindings(ControlBindings lastBinds)
|
||||
{
|
||||
return lastBinds;
|
||||
}
|
||||
|
||||
public override int GetBindingsVersion()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override bool GetIsActionUnbindable(int action, ControlStyles style)
|
||||
{
|
||||
return false;
|
||||
|
@ -197,60 +207,6 @@ namespace HeavenStudio.InputSystem
|
|||
return cam.ScreenToWorldPoint(rawPointerPos);
|
||||
}
|
||||
|
||||
//todo: directionals
|
||||
public override bool GetHatDirection(InputDirection direction)
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case InputDirection.Up:
|
||||
return Input.GetKey((KeyCode)currentBindings.Pad[0]);
|
||||
case InputDirection.Down:
|
||||
return Input.GetKey((KeyCode)currentBindings.Pad[1]);
|
||||
case InputDirection.Left:
|
||||
return Input.GetKey((KeyCode)currentBindings.Pad[2]);
|
||||
case InputDirection.Right:
|
||||
return Input.GetKey((KeyCode)currentBindings.Pad[3]);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool GetHatDirectionDown(InputDirection direction, out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
switch (direction)
|
||||
{
|
||||
case InputDirection.Up:
|
||||
return Input.GetKeyDown((KeyCode)currentBindings.Pad[0]);
|
||||
case InputDirection.Down:
|
||||
return Input.GetKeyDown((KeyCode)currentBindings.Pad[1]);
|
||||
case InputDirection.Left:
|
||||
return Input.GetKeyDown((KeyCode)currentBindings.Pad[2]);
|
||||
case InputDirection.Right:
|
||||
return Input.GetKeyDown((KeyCode)currentBindings.Pad[3]);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool GetHatDirectionUp(InputDirection direction, out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
switch (direction)
|
||||
{
|
||||
case InputDirection.Up:
|
||||
return Input.GetKeyUp((KeyCode)currentBindings.Pad[0]);
|
||||
case InputDirection.Down:
|
||||
return Input.GetKeyUp((KeyCode)currentBindings.Pad[1]);
|
||||
case InputDirection.Left:
|
||||
return Input.GetKeyUp((KeyCode)currentBindings.Pad[2]);
|
||||
case InputDirection.Right:
|
||||
return Input.GetKeyUp((KeyCode)currentBindings.Pad[3]);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetPlayer(int? playerNum)
|
||||
{
|
||||
if (playerNum == -1 || playerNum == null)
|
||||
|
|
|
@ -259,6 +259,16 @@ namespace HeavenStudio.InputSystem
|
|||
currentBindings = newBinds;
|
||||
}
|
||||
|
||||
public override ControlBindings UpdateBindings(ControlBindings lastBinds)
|
||||
{
|
||||
return lastBinds;
|
||||
}
|
||||
|
||||
public override int GetBindingsVersion()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override bool GetIsActionUnbindable(int action, ControlStyles style)
|
||||
{
|
||||
return action is 0;
|
||||
|
@ -395,24 +405,6 @@ namespace HeavenStudio.InputSystem
|
|||
return realPos;
|
||||
}
|
||||
|
||||
//todo: directionals
|
||||
public override bool GetHatDirection(InputDirection direction)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool GetHatDirectionDown(InputDirection direction, out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool GetHatDirectionUp(InputDirection direction, out double dt)
|
||||
{
|
||||
dt = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void SetPlayer(int? playerNum)
|
||||
{
|
||||
if (playerNum == -1 || playerNum == null)
|
||||
|
|
|
@ -141,6 +141,7 @@ namespace HeavenStudio.InputSystem
|
|||
[System.Serializable]
|
||||
public struct ControlBindings
|
||||
{
|
||||
public int version;
|
||||
public int[] Pad;
|
||||
public int[] Baton;
|
||||
public int[] Touch;
|
||||
|
@ -183,8 +184,20 @@ namespace HeavenStudio.InputSystem
|
|||
{
|
||||
string json = File.ReadAllText(path);
|
||||
if (json is not null or "")
|
||||
{
|
||||
try
|
||||
{
|
||||
currentBindings = JsonUtility.FromJson<ControlBindings>(json);
|
||||
if (currentBindings.version != GetBindingsVersion())
|
||||
{
|
||||
currentBindings = UpdateBindings(currentBindings);
|
||||
SaveBindings();
|
||||
}
|
||||
}
|
||||
catch (System.Exception)
|
||||
{
|
||||
ResetBindings();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -220,6 +233,19 @@ namespace HeavenStudio.InputSystem
|
|||
/// <param name="newBinds"></param>
|
||||
public abstract void SetCurrentBindings(ControlBindings newBinds);
|
||||
|
||||
/// <summary>
|
||||
/// updates controller bindings to new versions
|
||||
/// </summary>
|
||||
/// <param name="lastBinds">bindings of a previous version</param>
|
||||
/// <returns></returns>
|
||||
public abstract ControlBindings UpdateBindings(ControlBindings lastBinds);
|
||||
|
||||
/// <summary>
|
||||
/// gets the current bindings version for this controller
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public abstract int GetBindingsVersion();
|
||||
|
||||
/// <summary>
|
||||
/// Whether a given action can have be rebount
|
||||
/// </summary>
|
||||
|
@ -286,29 +312,6 @@ namespace HeavenStudio.InputSystem
|
|||
public abstract void TogglePointerLock(bool locked);
|
||||
public abstract void RecentrePointer();
|
||||
|
||||
/// <summary>
|
||||
/// True if the current direction is active
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
public abstract bool GetHatDirection(InputDirection direction);
|
||||
|
||||
/// <summary>
|
||||
/// True if the current direction just became active this Update
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <param name="dt">time since the reported event, use to compensate for controller delays</param>
|
||||
/// <returns></returns>
|
||||
public abstract bool GetHatDirectionDown(InputDirection direction, out double dt);
|
||||
|
||||
/// <summary>
|
||||
/// True if the current direction just became inactive this Update
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <param name="dt">time since the reported event, use to compensate for controller delays</param>
|
||||
/// <returns></returns>
|
||||
public abstract bool GetHatDirectionUp(InputDirection direction, out double dt);
|
||||
|
||||
public abstract bool GetFlick(out double dt);
|
||||
public abstract bool GetSlide(out double dt);
|
||||
public abstract bool GetSqueezeDown(out double dt);
|
||||
|
|
|
@ -23,16 +23,6 @@ namespace HeavenStudio
|
|||
PlayerInputRefresh = new();
|
||||
PlayerInputCleanUp = null;
|
||||
|
||||
controllers = InputJoyshockInitializer.Initialize();
|
||||
if (controllers != null)
|
||||
{
|
||||
inputDevices.AddRange(controllers);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize.");
|
||||
}
|
||||
|
||||
controllers = InputKeyboardInitializer.Initialize();
|
||||
if (controllers != null)
|
||||
{
|
||||
|
@ -53,6 +43,26 @@ namespace HeavenStudio
|
|||
Debug.Log("InputMouseInitializer.Initialize had no controllers to initialize.");
|
||||
}
|
||||
|
||||
controllers = InputJoyshockInitializer.Initialize();
|
||||
if (controllers != null)
|
||||
{
|
||||
inputDevices.AddRange(controllers);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize.");
|
||||
}
|
||||
|
||||
controllers = InputJoyconPairInitializer.Initialize();
|
||||
if (controllers != null)
|
||||
{
|
||||
inputDevices.AddRange(controllers);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("InputJoyconPairInitializer.Initialize had no controllers to initialize.");
|
||||
}
|
||||
|
||||
return inputDevices.Count;
|
||||
|
||||
}
|
||||
|
|
|
@ -32,6 +32,15 @@ namespace HeavenStudio.Editor
|
|||
if (File.Exists(Application.persistentDataPath + "/editorTheme.json"))
|
||||
{
|
||||
string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json");
|
||||
if (json == "")
|
||||
{
|
||||
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
||||
theme = defaultTheme;
|
||||
theme.SetLayersGradient();
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
theme = JsonConvert.DeserializeObject<Theme>(json);
|
||||
|
||||
// Naive way of doing it? Possibly, but we should have a theme editor in the future.
|
||||
|
@ -55,6 +64,14 @@ namespace HeavenStudio.Editor
|
|||
PersistentDataManager.SaveTheme(savedTheme);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
||||
theme = defaultTheme;
|
||||
theme.SetLayersGradient();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
||||
|
|
|
@ -67,7 +67,22 @@ namespace HeavenStudio.Common
|
|||
if (File.Exists(Application.persistentDataPath + "/settings.json"))
|
||||
{
|
||||
string json = File.ReadAllText(Application.persistentDataPath + "/settings.json");
|
||||
gameSettings = JsonUtility.FromJson<GameSettings>(json);
|
||||
if (json == "")
|
||||
{
|
||||
GlobalGameManager.IsFirstBoot = true;
|
||||
CreateDefaultSettings();
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
gameSettings = JsonConvert.DeserializeObject<GameSettings>(json);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Error while loading settings, creating default settings;\n{e.Message}");
|
||||
GlobalGameManager.IsFirstBoot = true;
|
||||
CreateDefaultSettings();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -38,6 +38,8 @@ public partial class ControllerLoaderGenerator
|
|||
false
|
||||
))
|
||||
.ToList();
|
||||
// sort by load order attribute (lower is first)
|
||||
loadRunners.Sort((x, y) => x.Method.GetCustomAttribute<LoadOrder>().Order.CompareTo(y.Method.GetCustomAttribute<LoadOrder>().Order));
|
||||
|
||||
// USG: static classes are IsAbstract is set.
|
||||
if (!context.TargetClass.IsClass)
|
||||
|
|
|
@ -83,7 +83,6 @@ namespace {context.TargetClass.Namespace}
|
|||
string fullMethodLabel = $"{callingClass}.{method}";
|
||||
|
||||
sb.Append($@"
|
||||
Debug.Log(""Running game loader {callingClass}"");
|
||||
game = {fullMethodLabel}(eventCaller);
|
||||
if (game != null)
|
||||
{{
|
||||
|
|
|
@ -155,14 +155,9 @@ namespace HeavenStudio
|
|||
var nextController = newController;
|
||||
var lastController = PlayerInput.GetInputController(1);
|
||||
|
||||
if ((newController is InputMouse) && !(lastController is InputMouse))
|
||||
{
|
||||
Debug.Log("Mouse used, selecting keyboard instead");
|
||||
nextController = controllers[0];
|
||||
}
|
||||
Debug.Log("Assigning controller: " + newController.GetDeviceName());
|
||||
|
||||
if (lastController != nextController && !firstBoot)
|
||||
if (lastController != nextController)// && !firstBoot)
|
||||
{
|
||||
firstBoot = false;
|
||||
if (nextController == null)
|
||||
|
@ -172,6 +167,7 @@ namespace HeavenStudio
|
|||
}
|
||||
lastController.SetPlayer(null);
|
||||
nextController.SetPlayer(1);
|
||||
nextController.OnSelected();
|
||||
PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle();
|
||||
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
|
||||
selectedDisplayIcon.SetActive(!usingMouse);
|
||||
|
@ -179,18 +175,8 @@ namespace HeavenStudio
|
|||
{
|
||||
obj.SetActive(!usingMouse);
|
||||
}
|
||||
|
||||
if ((lastController as InputJoyshock) != null)
|
||||
{
|
||||
(lastController as InputJoyshock)?.UnAssignOtherHalf();
|
||||
}
|
||||
|
||||
if ((nextController as InputJoyshock) != null)
|
||||
{
|
||||
nextController.OnSelected();
|
||||
(nextController as InputJoyshock)?.UnAssignOtherHalf();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -276,13 +262,13 @@ namespace HeavenStudio
|
|||
}
|
||||
else if (settingsPanel.IsOpen)
|
||||
{
|
||||
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
||||
{
|
||||
if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
|
||||
{
|
||||
SettingsClose();
|
||||
}
|
||||
}
|
||||
// if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
||||
// {
|
||||
// if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
|
||||
// {
|
||||
// SettingsClose();
|
||||
// }
|
||||
// }
|
||||
}
|
||||
else if (!firstPress)
|
||||
{
|
||||
|
@ -570,7 +556,7 @@ namespace HeavenStudio
|
|||
}
|
||||
|
||||
// waitingForButtonUp = true;
|
||||
playPanelRevealTime = Time.realtimeSinceStartup + 0.2f;
|
||||
playPanelRevealTime = Time.realtimeSinceStartup + 0.5f;
|
||||
playPanel.SetActive(true);
|
||||
playMenuRevealed = true;
|
||||
SoundByte.PlayOneShot("ui/UISelect");
|
||||
|
|
|
@ -23,9 +23,9 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private TMP_Dropdown controllersDropdown;
|
||||
[SerializeField] private GameObject pairSearchItem;
|
||||
[SerializeField] private GameObject autoSearchLabel;
|
||||
[SerializeField] private GameObject pairSearchLabel;
|
||||
[SerializeField] private GameObject pairSearchCancelBt;
|
||||
[SerializeField] private TMP_Text pairingLabel;
|
||||
// [SerializeField] private GameObject pairSearchLabel;
|
||||
// [SerializeField] private GameObject pairSearchCancelBt;
|
||||
// [SerializeField] private TMP_Text pairingLabel;
|
||||
[SerializeField] private List<GameObject> controllerIcons;
|
||||
|
||||
[SerializeField] private Material controllerMat;
|
||||
|
@ -41,8 +41,8 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private Slider cursorSensitivitySlider;
|
||||
|
||||
private bool isAutoSearching = false;
|
||||
private bool isPairSearching = false;
|
||||
private bool pairSelectLR = false; //true = left, false = right
|
||||
// private bool isPairSearching = false;
|
||||
// private bool pairSelectLR = false; //true = left, false = right
|
||||
|
||||
private bool bindAllMode;
|
||||
private int currentBindingBt;
|
||||
|
@ -113,28 +113,35 @@ namespace HeavenStudio.Editor
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (isPairSearching)
|
||||
else if (currentController.GetType() == typeof(InputJoyconPair))
|
||||
{
|
||||
var controllers = PlayerInput.GetInputControllers();
|
||||
InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight;
|
||||
foreach (var pairController in controllers)
|
||||
InputJoyconPair pair = (InputJoyconPair)currentController;
|
||||
if (!pair.HasControllers())
|
||||
{
|
||||
if (pairController == currentController) continue;
|
||||
|
||||
InputController.InputFeatures features = pairController.GetFeatures();
|
||||
if (!features.HasFlag(lrFlag)) continue;
|
||||
|
||||
if (pairController.GetLastButtonDown() > 0)
|
||||
Debug.Log("Pair searching");
|
||||
List<InputJoyshock> controllers = PlayerInput.GetInputControllers()
|
||||
.Select(x => x as InputJoyshock)
|
||||
.Where(x => x != null && x.GetJoyshockType() is TypeJoyConLeft or TypeJoyConRight)
|
||||
.ToList();
|
||||
foreach (var possibleController in controllers)
|
||||
{
|
||||
(PlayerInput.GetInputController(1) as InputJoyshock)?.AssignOtherHalf((InputJoyshock)pairController);
|
||||
isPairSearching = false;
|
||||
pairSearchLabel.SetActive(false);
|
||||
currentControllerLabel.text = "Current Controller: " + pairController.GetDeviceName();
|
||||
pairingLabel.text = "Joy-Con Pair Selected\nPairing Successful!";
|
||||
ShowControllerIcon(pairController);
|
||||
|
||||
currentController.OnSelected();
|
||||
pairController.OnSelected();
|
||||
if (possibleController.GetLastButtonDown(true) == ButtonMaskZL && possibleController.GetJoyshockType() == TypeJoyConLeft)
|
||||
{
|
||||
pair.SetLeftController(possibleController);
|
||||
pair.SetMaterialProperties(controllerMat);
|
||||
}
|
||||
else if (possibleController.GetLastButtonDown(true) == ButtonMaskZR && possibleController.GetJoyshockType() == TypeJoyConRight)
|
||||
{
|
||||
pair.SetRightController(possibleController);
|
||||
pair.SetMaterialProperties(controllerMat);
|
||||
}
|
||||
}
|
||||
if (pair.HasControllers())
|
||||
{
|
||||
pairSearchItem.SetActive(false);
|
||||
pair.OnSelected();
|
||||
pair.SetPlayer(1);
|
||||
pair.SetMaterialProperties(controllerMat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -193,17 +200,6 @@ namespace HeavenStudio.Editor
|
|||
lastController.SetPlayer(null);
|
||||
newController.SetPlayer(1);
|
||||
|
||||
if ((lastController as InputJoyshock) != null)
|
||||
{
|
||||
(lastController as InputJoyshock)?.UnAssignOtherHalf();
|
||||
}
|
||||
|
||||
if ((newController as InputJoyshock) != null)
|
||||
{
|
||||
newController.OnSelected();
|
||||
(newController as InputJoyshock)?.UnAssignOtherHalf();
|
||||
}
|
||||
|
||||
currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
|
||||
|
||||
if (!newController.GetCurrentStyleSupported())
|
||||
|
@ -212,32 +208,23 @@ namespace HeavenStudio.Editor
|
|||
stylesDropdown.SetValueWithoutNotify((int)PlayerInput.CurrentControlStyle);
|
||||
}
|
||||
|
||||
UpdateControlStyleMapping();
|
||||
ShowControllerBinds(newController);
|
||||
ShowControllerIcon(newController);
|
||||
newController.OnSelected();
|
||||
|
||||
InputController.InputFeatures features = newController.GetFeatures();
|
||||
if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft))
|
||||
if (newController is InputJoyconPair)
|
||||
{
|
||||
pairingLabel.text = "Joy-Con (L) Selected\nPress any button on Joy-Con (R) to pair.";
|
||||
|
||||
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
|
||||
InputJoyconPair pair = (InputJoyconPair)newController;
|
||||
pair.SetLeftController(null);
|
||||
pair.SetRightController(null);
|
||||
pairSearchItem.SetActive(true);
|
||||
StartPairSearch();
|
||||
}
|
||||
else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
|
||||
{
|
||||
pairingLabel.text = "Joy-Con (R) Selected\nPress any button on Joy-Con (L) to pair.";
|
||||
|
||||
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
|
||||
pairSearchItem.SetActive(true);
|
||||
StartPairSearch();
|
||||
}
|
||||
else
|
||||
{
|
||||
CancelPairSearch();
|
||||
pairSearchItem.SetActive(false);
|
||||
}
|
||||
|
||||
UpdateControlStyleMapping();
|
||||
ShowControllerBinds(newController);
|
||||
ShowControllerIcon(newController);
|
||||
}
|
||||
|
||||
public void ControllerDropdownChange()
|
||||
|
@ -253,7 +240,12 @@ namespace HeavenStudio.Editor
|
|||
public void StartBindSingle(int bt)
|
||||
{
|
||||
CancelBind();
|
||||
if (PlayerInput.GetInputController(1).GetIsActionUnbindable(bt, PlayerInput.CurrentControlStyle))
|
||||
InputController currentController = PlayerInput.GetInputController(1);
|
||||
if (currentController.GetIsActionUnbindable(bt, PlayerInput.CurrentControlStyle))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (currentController is InputJoyconPair && !(currentController as InputJoyconPair).HasControllers())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -276,9 +268,14 @@ namespace HeavenStudio.Editor
|
|||
public void StartBindAll()
|
||||
{
|
||||
CancelBind();
|
||||
InputController currentController = PlayerInput.GetInputController(1);
|
||||
if (currentController is InputJoyconPair && !(currentController as InputJoyconPair).HasControllers())
|
||||
{
|
||||
return;
|
||||
}
|
||||
bindAllMode = true;
|
||||
currentBindingBt = -1;
|
||||
AdvanceAutoBind(PlayerInput.GetInputController(1));
|
||||
AdvanceAutoBind(currentController);
|
||||
}
|
||||
|
||||
public void CancelBind()
|
||||
|
@ -300,34 +297,18 @@ namespace HeavenStudio.Editor
|
|||
public void StartAutoSearch()
|
||||
{
|
||||
CancelBind();
|
||||
if (!isPairSearching)
|
||||
{
|
||||
autoSearchLabel.SetActive(true);
|
||||
isAutoSearching = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void StartPairSearch()
|
||||
{
|
||||
CancelBind();
|
||||
if (!isAutoSearching)
|
||||
{
|
||||
pairSearchLabel.SetActive(true);
|
||||
pairSearchCancelBt.SetActive(true);
|
||||
isPairSearching = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void CancelPairSearch()
|
||||
{
|
||||
CancelBind();
|
||||
if (isPairSearching)
|
||||
{
|
||||
pairSearchLabel.SetActive(false);
|
||||
pairSearchCancelBt.SetActive(false);
|
||||
isPairSearching = false;
|
||||
pairingLabel.text = "Joy-Con Selected\nPairing was cancelled.";
|
||||
}
|
||||
}
|
||||
|
||||
public void SearchAndConnectControllers()
|
||||
|
|
|
@ -13,7 +13,6 @@ namespace HeavenStudio
|
|||
|
||||
Minigames.Minigame game;
|
||||
|
||||
Debug.Log("Running game loader RvlBadmintonLoader");
|
||||
game = RvlBadmintonLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -24,7 +23,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrBearLoader");
|
||||
game = CtrBearLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -35,7 +33,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrBearLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlBoardMeetingLoader");
|
||||
game = RvlBoardMeetingLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -46,7 +43,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrFlickLoader");
|
||||
game = NtrFlickLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -57,7 +53,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrFlickLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrCatchLoader");
|
||||
game = CtrCatchLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -68,7 +63,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrCatchLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlBookLoader");
|
||||
game = RvlBookLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -79,7 +73,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlBookLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbClapLoader");
|
||||
game = AgbClapLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -90,7 +83,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbClapLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrCoinLoader");
|
||||
game = NtrCoinLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -101,7 +93,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrCoinLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrCropLoader");
|
||||
game = NtrCropLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -112,7 +103,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrCropLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrDjLoader");
|
||||
game = NtrDjLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -123,7 +113,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrDjLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrDogNinjaLoader");
|
||||
game = NtrDogNinjaLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -134,7 +123,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlDoubleDateLoader");
|
||||
game = RvlDoubleDateLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -145,7 +133,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrDrummingLoader");
|
||||
game = CtrDrummingLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -156,7 +143,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrDrummingLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrIdolLoader");
|
||||
game = NtrIdolLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -167,7 +153,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrIdolLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbFireworkLoader");
|
||||
game = AgbFireworkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -178,7 +163,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbFireworkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrFirstContact");
|
||||
game = CtrFirstContact.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -189,7 +173,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrFirstContact failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlFlipperFlopLoader");
|
||||
game = RvlFlipperFlopLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -200,7 +183,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlForkLoader");
|
||||
game = RvlForkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -211,7 +193,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlForkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrGleeClubLoader");
|
||||
game = NtrGleeClubLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -222,7 +203,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlNewKarateLoader");
|
||||
game = RvlNewKarateLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -233,7 +213,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrTeppanLoader");
|
||||
game = CtrTeppanLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -244,7 +223,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrTeppanLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlRocketLoader");
|
||||
game = RvlRocketLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -255,7 +233,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlRocketLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrBackbeatLoader");
|
||||
game = NtrBackbeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -266,7 +243,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbMannequinFactoryLoader");
|
||||
game = AgbMannequinFactoryLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -277,7 +253,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlManzaiLoader");
|
||||
game = RvlManzaiLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -288,7 +263,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlManzaiLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbMarcherLoader");
|
||||
game = AgbMarcherLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -299,7 +273,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbMarcherLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader PcoMeatLoader");
|
||||
game = PcoMeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -310,7 +283,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader PcoMeatLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlMonkeyWatchLoader");
|
||||
game = RvlMonkeyWatchLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -321,7 +293,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbUpbeatLoader");
|
||||
game = AgbUpbeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -332,7 +303,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader ntrMunchyMonkLoader");
|
||||
game = ntrMunchyMonkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -343,7 +313,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbNightWalkLoader");
|
||||
game = AgbNightWalkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -354,7 +323,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrOctopusMachineLoader");
|
||||
game = NtrOctopusMachineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -365,7 +333,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrPillowLoader");
|
||||
game = CtrPillowLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -376,7 +343,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrPillowLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbQuizShowLoader");
|
||||
game = AgbQuizShowLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -387,7 +353,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrPingpongLoader");
|
||||
game = NtrPingpongLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -398,7 +363,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrPingpongLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader PcoSomenLoader");
|
||||
game = PcoSomenLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -409,7 +373,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader PcoSomenLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbHairLoader");
|
||||
game = AgbHairLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -420,7 +383,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbHairLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlRingsideLoader");
|
||||
game = RvlRingsideLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -431,7 +393,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlRingsideLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrRockersLoader");
|
||||
game = NtrRockersLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -442,7 +403,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrRockersLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrSamuraiLoader");
|
||||
game = NtrSamuraiLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -453,7 +413,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlSeeSawLoader");
|
||||
game = RvlSeeSawLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -464,7 +423,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbGhostLoader");
|
||||
game = AgbGhostLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -475,7 +433,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbGhostLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbBatterLoader");
|
||||
game = AgbBatterLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -486,7 +443,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbBatterLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbSpaceDanceLoader");
|
||||
game = AgbSpaceDanceLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -497,7 +453,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrSoccerLoader");
|
||||
game = NtrSoccerLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -508,7 +463,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSoccerLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrSplashdownLoader");
|
||||
game = NtrSplashdownLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -519,7 +473,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlTambourineLoader");
|
||||
game = RvlTambourineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -530,7 +483,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlTambourineLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbTapLoader");
|
||||
game = AgbTapLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -541,7 +493,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTapLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlTapTroupeLoader");
|
||||
game = RvlTapTroupeLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -552,7 +503,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrDazzlesLoader");
|
||||
game = NtrDazzlesLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -563,7 +513,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbTossBoysLoader");
|
||||
game = AgbTossBoysLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -574,7 +523,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader TotemClimbLoader");
|
||||
game = TotemClimbLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -585,7 +533,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader TotemClimbLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbTramLoader");
|
||||
game = AgbTramLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -596,7 +543,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTramLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader MobTrickLoader");
|
||||
game = MobTrickLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -607,7 +553,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader MobTrickLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrTunnelLoader");
|
||||
game = NtrTunnelLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -618,7 +563,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrTunnelLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbWaltzLoader");
|
||||
game = AgbWaltzLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -629,7 +573,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbWaltzLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlWorkingDoughLoader");
|
||||
game = RvlWorkingDoughLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue