implement forced miss scoring to some games

This commit is contained in:
minenice55 2023-01-24 22:52:01 -05:00
parent b8df0d1a26
commit 60ab0203c1
14 changed files with 58 additions and 42 deletions

View file

@ -207,6 +207,8 @@ namespace HeavenStudio
{
totalInputs += weight;
totalPlayerAccuracy += accuracy * weight;
// push the hit event to the timing display
}
public void SeekAheadAndPreload(double start, float seekTime = 8f)
@ -391,7 +393,7 @@ namespace HeavenStudio
totalInputs = 0;
totalPlayerAccuracy = 0;
StartCoroutine(PlayCo(beat));
onBeatChanged?.Invoke(beat);
}

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@ -28,6 +28,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
{
Clap(false);
game.ScoreMiss();
}
}

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@ -28,7 +28,10 @@ namespace HeavenStudio.Games.Scripts_CropStomp
if (stomp == null && cond.isPlaying)
{
if (GameManager.instance.currentGame == "cropStomp")
{
stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out);
stomp.countsForAccuracy = false;
}
}
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
@ -52,6 +55,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
nextStompBeat += 2f;
stomp?.Disable();
stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out);
stomp.countsForAccuracy = false;
}
private void Out(PlayerActionEvent caller) {}
@ -73,6 +77,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
nextStompBeat += 2f;
stomp?.Disable();
stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out);
stomp.countsForAccuracy = false;
}
}
}

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@ -232,6 +232,7 @@ namespace HeavenStudio.Games
{
student.OnMissHoldForPlayerInput();
student.isHolding = true;
ScoreMiss();
}
else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold
{

View file

@ -102,6 +102,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
if (!FanClub.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
{
ClapStart(false);
FanClub.instance.ScoreMiss();
}
}
if (PlayerInput.Pressing())
@ -118,6 +119,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow(InputType.STANDARD_UP))
{
JumpStart(false);
FanClub.instance.ScoreMiss();
}
else
{

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@ -152,6 +152,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
//start a forced-fail combo sequence
ForceFailCombo(cond.songPositionInBeats);
KarateMan.instance.ScoreMiss(2);
}
}
else if (PlayerInput.AltPressedUp())

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@ -156,6 +156,7 @@ namespace HeavenStudio.Games
var stepPlayerAnim = (beatAnimCheck % 2 != 0 ? "OffbeatMarch" : "OnbeatMarch");
Jukebox.PlayOneShotGame("lockstep/miss");
stepswitcherP.DoScaledAnimationAsync(stepPlayerAnim, 0.5f);
ScoreMiss();
}
}

View file

@ -154,6 +154,7 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShot("miss");
Sarge.DoScaledAnimationAsync("Anger", 0.5f);
Steam.DoScaledAnimationAsync("Steam", 0.5f);
ScoreMiss();
marchPlayerCount += 1;
var marchPlayerAnim = (marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL");

View file

@ -251,7 +251,7 @@ namespace HeavenStudio.Games
return null;
}
public void ScoreMiss(double weight)
public void ScoreMiss(double weight = 1f)
{
GameManager.instance.ScoreInputAccuracy(0, true, weight);
}

View file

@ -53,6 +53,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
{
Jukebox.PlayOneShot("miss");
PlayerJump(cond.songPositionInBeats, true, false);
PajamaParty.instance.ScoreMiss();
}
if (PlayerInput.AltPressed() && canCharge)
{
@ -62,6 +63,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
{
Jukebox.PlayOneShot("miss");
EndCharge(cond.songPositionInBeats, false, false);
PajamaParty.instance.ScoreMiss();
}
// mako jumping logic

View file

@ -76,10 +76,6 @@ namespace HeavenStudio.Games
if (state.perfect)
{
Hit(stateProg, normalizedTime);
if (normalizedTime >= Minigame.AceStartTime() && normalizedTime <= Minigame.AceEndTime())
{
// push an ace event
}
}
else if (state.early && !perfectOnly)
{

View file

@ -8,23 +8,24 @@ namespace HeavenStudio.Games.Loaders
using static Minigames;
public static class PcoSomenLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("rhythmSomen", "Rhythm Sōmen", "99CC34", false, false, new List<GameAction>()
{
new GameAction("crane (far)", "Far Crane")
{
function = delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); },
defaultLength = 4.0f,
function = delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); },
defaultLength = 4.0f,
},
new GameAction("crane (close)", "Close Crane")
{
function = delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); },
defaultLength = 3.0f,
function = delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); },
defaultLength = 3.0f,
},
new GameAction("crane (both)", "Both Cranes")
{
function = delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); },
defaultLength = 4.0f,
function = delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); },
defaultLength = 4.0f,
},
new GameAction("offbeat bell", "Offbeat Warning")
{
@ -66,14 +67,15 @@ namespace HeavenStudio.Games
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
SomenPlayer.Play("HeadBob", -1, 0);
SomenPlayer.Play("HeadBob", -1, 0);
}
if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
Jukebox.PlayOneShotGame("rhythmSomen/somen_mistake");
FrontArm.Play("ArmPluck", -1, 0);
EffectSweat.Play("BlobSweating", -1, 0);
Jukebox.PlayOneShotGame("rhythmSomen/somen_mistake");
FrontArm.Play("ArmPluck", -1, 0);
EffectSweat.Play("BlobSweating", -1, 0);
ScoreMiss();
}
}
@ -87,7 +89,7 @@ namespace HeavenStudio.Games
new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f),
});
BeatAction.New(Player, new List<BeatAction.Action>()
BeatAction.New(Player, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}),
@ -106,7 +108,7 @@ namespace HeavenStudio.Games
new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f),
});
BeatAction.New(Player, new List<BeatAction.Action>()
BeatAction.New(Player, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}),
@ -115,7 +117,7 @@ namespace HeavenStudio.Games
}
public void DoBothCrane(float beat)
public void DoBothCrane(float beat)
{
//Both Drop Multisound
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
@ -127,7 +129,7 @@ namespace HeavenStudio.Games
new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f),
});
BeatAction.New(Player, new List<BeatAction.Action>()
BeatAction.New(Player, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
@ -139,33 +141,33 @@ namespace HeavenStudio.Games
}
public void DoBell(float beat)
{
//Bell Sound lol
Jukebox.PlayOneShotGame("rhythmSomen/somen_bell");
public void DoBell(float beat)
{
//Bell Sound lol
Jukebox.PlayOneShotGame("rhythmSomen/somen_bell");
BeatAction.New(Player, new List<BeatAction.Action>()
BeatAction.New(Player, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}),
});
}
}
public void CatchSuccess(PlayerActionEvent caller, float state)
{
public void CatchSuccess(PlayerActionEvent caller, float state)
{
Jukebox.PlayOneShotGame("rhythmSomen/somen_catch");
FrontArm.Play("ArmPluck", -1, 0);
EffectHit.Play("HitAppear", -1, 0);
}
}
public void CatchMiss(PlayerActionEvent caller)
{
public void CatchMiss(PlayerActionEvent caller)
{
EffectShock.Play("ShockAppear", -1, 0);
}
}
public void CatchEmpty(PlayerActionEvent caller)
{
public void CatchEmpty(PlayerActionEvent caller)
{
}
}
}
}

View file

@ -84,9 +84,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat, 2f, InputType.STANDARD_ALT_DOWN, LaunchSuccess, LaunchMiss, LaunchThrough);
//autoplay: launch anim
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 2f, InputType.STANDARD_ALT_DOWN, DoLaunchAutoplay, LaunchThrough, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 2f, InputType.STANDARD_ALT_DOWN, DoLaunchAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
//autoplay: unstep
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, InputType.STANDARD_ALT_UP, DoUnStepAutoplay, LaunchThrough, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, InputType.STANDARD_ALT_UP, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
currentCurve = SamuraiSliceNtr.instance.InCurve;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * startBeat));
@ -216,9 +216,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{
flyProg = 2;
launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, InputType.STANDARD_ALT_DOWN, LaunchSuccess, LaunchMiss, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, InputType.STANDARD_ALT_DOWN, DoLaunchAutoplay, LaunchThrough, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, InputType.STANDARD_ALT_DOWN, DoLaunchAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
//autoplay: unstep
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 1.75f, InputType.STANDARD_ALT_UP, DoUnStepAutoplay, LaunchThrough, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 1.75f, InputType.STANDARD_ALT_UP, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
currentCurve = null;
Jukebox.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f);
@ -227,13 +227,13 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
case (int) SamuraiSliceNtr.ObjectType.Demon:
flyProg = 1;
hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, InputType.STANDARD_DOWN, HitSuccess, HitMiss, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, InputType.STANDARD_DOWN, DoSliceAutoplay, LaunchThrough, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, InputType.STANDARD_DOWN, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
currentCurve = SamuraiSliceNtr.instance.LaunchHighCurve;
break;
default:
flyProg = 1;
hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, InputType.STANDARD_DOWN, HitSuccess, HitMiss, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, InputType.STANDARD_DOWN, DoSliceAutoplay, LaunchThrough, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, InputType.STANDARD_DOWN, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
currentCurve = SamuraiSliceNtr.instance.LaunchCurve;
break;
}

View file

@ -162,6 +162,7 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}");
sweatAnimator.Play("Sweating", 0, 0);
SummonFrog();
ScoreMiss();
if (!intervalStarted)
{
sadFace.SetActive(true);
@ -173,6 +174,7 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
sweatAnimator.Play("Sweating", 0, 0);
SummonFrog();
ScoreMiss();
if (!intervalStarted)
{
sadFace.SetActive(true);