clappy trio to drumming practice
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@ -135,13 +135,14 @@ namespace HeavenStudio.Games
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}
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}
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public override void OnBeatPulse(double beat)
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{
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if (shouldBop) Bop(Conductor.instance.songPositionInBeatsAsDouble);
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}
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (shouldBop) Bop(cond.songPositionInBeatsAsDouble);
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}
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if (cond.isPlaying && !cond.isPaused)
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{
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float normalizedBeat = cond.GetPositionFromBeat(signStartBeat, signLength);
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@ -165,95 +165,48 @@ namespace HeavenStudio.Games
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}
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}
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public override void OnBeatPulse(double beat)
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{
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if (!goBop) return;
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if (student.isHolding)
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{
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student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
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}
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else if (!student.swiping && student.anim.IsAnimationNotPlaying())
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{
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student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
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}
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Hey"))
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{
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//PostScratchoFace();
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}
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if (!andStop && !djYellowHolding)
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{
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float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
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if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
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else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
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djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
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if (djYellowBopLeft)
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{
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djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
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}
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else
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{
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djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
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}
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djYellowBopLeft = !djYellowBopLeft;
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}
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else if (djYellowHolding)
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{
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djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
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}
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}
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private void Update()
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{
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#region old script
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//var cond = Conductor.instance;
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//if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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//{
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// if (cond.songPositionInBeatsAsDouble >= bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length)
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// {
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// if (student.anim.IsAnimationNotPlaying())
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// {
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// if (student.isHolding)
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// {
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// student.anim.Play("HoldBop", 0, 0);
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// }
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// else
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// {
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// student.anim.Play("IdleBop", 0, 0);
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// }
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// }
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// if (djYellowAnim.IsAnimationNotPlaying())
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// {
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// var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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// if (yellowState.IsName("Hey"))
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// {
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// PostScratchoFace();
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// }
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// if (djYellowHolding)
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// {
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// djYellowAnim.Play("HoldBop", 0, 0);
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// }
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// else
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// {
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// // todo: split between left and right bop based on beat
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// djYellowAnim.Play("IdleBop", 0, 0);
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// }
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// }
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// }
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//}
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#endregion
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if (Conductor.instance.ReportBeat(ref lastReportedBeat))
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{
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if (goBop)
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{
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if (student.isHolding)
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{
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student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
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}
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else if (!student.swiping && student.anim.IsAnimationNotPlaying())
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{
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student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
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}
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Hey"))
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{
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//PostScratchoFace();
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}
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if (!andStop && !djYellowHolding)
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{
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float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
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if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
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else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
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djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
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if (djYellowBopLeft)
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{
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djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
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}
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else
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{
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djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
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}
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djYellowBopLeft = !djYellowBopLeft;
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}
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else if (djYellowHolding)
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{
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djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
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}
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}
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}
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else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat)
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{
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lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble);
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}
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if(PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !student.isHolding) //Start hold miss
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{
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student.OnMissHoldForPlayerInput();
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@ -17,11 +17,12 @@ namespace HeavenStudio.Games.Loaders
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{
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new GameAction("Bop", "Bop")
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{
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function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]); },
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defaultLength = 0.5f,
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function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Enable Bopping", "Whether to bop to the beat or not"),
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new Param("toggle", true, "Enable Bopping", "Whether to bop to the beat or not"),
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new Param("auto", false, "Enable Bopping (Auto)", "Whether to bop to the beat or not automatically"),
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}
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},
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new GameAction("Prepare", "Prepare")
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@ -141,7 +142,7 @@ namespace HeavenStudio.Games
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private double lastReportedBeat = 0f;
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private bool birdOnScreen = false;
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static bool dontBop = false;
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bool dontBop = false;
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private const string sfxNum = "dogNinja/";
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public static DogNinja instance;
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@ -213,6 +214,12 @@ namespace HeavenStudio.Games
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}
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}
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public override void OnBeatPulse(double beat)
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{
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if (dontBop) return;
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DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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private void Update()
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{
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if (DogAnim.GetBool("needPrepare") && DogAnim.IsAnimationNotPlaying())
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@ -258,17 +265,18 @@ namespace HeavenStudio.Games
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}
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}
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private void LateUpdate()
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public void Bop(double beat, float length, bool auto, bool bop)
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{
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if (Conductor.instance.ReportBeat(ref lastReportedBeat) && DogAnim.IsAnimationNotPlaying() && !dontBop)
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{
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DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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}
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dontBop = !auto;
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if (!bop) return;
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List<BeatAction.Action> actions = new();
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public void Bop(double beat, bool bop)
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{
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dontBop = !bop;
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for (int i = 0; i < length; i++)
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{
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actions.Add(new(beat + i, delegate { DogAnim.DoScaledAnimationAsync("Bop", 0.5f); }));
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}
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if (actions.Count > 0) BeatAction.New(this, actions);
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}
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public static void QueueObject(double beat, int direction, int typeL, int typeR, bool prepare, bool muteThrow)
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@ -138,6 +138,11 @@ namespace HeavenStudio.Games
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clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
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}
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public override void OnBeatPulse(double beat)
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{
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if (shouldBop) SingleBop();
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}
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void Update()
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{
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var cond = Conductor.instance;
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@ -162,10 +167,6 @@ namespace HeavenStudio.Games
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}
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queuedBalls.Clear();
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}
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
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{
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SingleBop();
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}
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}
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else
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{
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@ -144,16 +144,17 @@ namespace HeavenStudio.Games
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PersistColor(beat);
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}
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public override void OnBeatPulse(double beat)
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{
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if (goBop)
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{
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Bop();
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}
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (goBop)
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{
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Bop();
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}
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}
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if (isMoving && cond.isPlaying && !cond.isPaused)
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{
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