This commit is contained in:
fu-majime 2024-03-20 16:25:52 +09:00
parent be7a1ebf86
commit 6359f9d686
33 changed files with 6650 additions and 281 deletions

View file

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@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("spawn rod", "Spawn Rod")
{
function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.PreSpawnRod(e.beat, e.length, e["direction"], e["id"]); },
preFunction = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.PreSpawnRodfromDirection(e.beat, e.length, e["direction"], e["id"]); },
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
@ -38,8 +38,9 @@ namespace HeavenStudio.Games.Loaders
new Param("id", new EntityTypes.Integer(0, 4, 0), "Rod ID", "Set the ID of the rod to shoot."),
},
},
new GameAction("off sides", "Bounce Off Sides")
new GameAction("out sides", "Bounce Out Sides")
{
function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.instance.OutRod(e.beat, e["id"]); },
defaultLength = 1f,
parameters = new List<Param>()
{
@ -58,6 +59,8 @@ namespace HeavenStudio.Games
{
public Animator[] blockAnims;
[SerializeField] GameObject baseRod;
[SerializeField] GameObject baseLeftSquare;
[SerializeField] GameObject baseRightSquare;
public Transform widgetHolder;
public enum Direction {
@ -89,50 +92,61 @@ namespace HeavenStudio.Games
}
private double endBeat = double.MaxValue;
private static QueuedRod queuedRod;
public static List<QueuedRod> queuedRods = new List<QueuedRod>();
public List<Rod> spawnedRods = new List<Rod>();
public struct QueuedRod
{
public double beat;
public double length;
public int direction;
public int currentPos;
public int nextPos;
public int id;
}
public override void OnPlay(double beat)
{
queuedRods.Clear();
var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat);
endBeat = firstEnd?.beat ?? endBeat;
}
public override void OnGameSwitch(double beat)
{
OnPlay(beat);
if (queuedRod.beat >= beat && queuedRod.beat < endBeat)
var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat);
endBeat = firstEnd?.beat ?? endBeat;
}
private void OnDestroy() {
queuedRods.Clear();
foreach (var evt in scheduledInputs)
{
SpawnRod(queuedRod.beat, queuedRod.length, queuedRod.direction, queuedRod.id);
evt.Disable();
}
}
public static void PreSpawnRod(double beat, double length, int direction, int id)
void Update()
{
if (GameManager.instance.currentGame == "builtToScaleRvl")
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
instance.SpawnRod(beat, length, direction, id);
if (queuedRods.Count != 0)
{
foreach (QueuedRod rod in queuedRods)
{
SpawnRod(rod.beat, rod.length, rod.currentPos, rod.nextPos, rod.id);
}
queuedRods.Clear();
}
}
else
{
queuedRod = new QueuedRod()
if ((!cond.isPaused) && queuedRods.Count != 0)
{
beat = beat,
length = length,
direction = direction,
id = id,
};
queuedRods.Clear();
}
}
}
public void SpawnRod(double beat, double length, int direction, int id)
public static void PreSpawnRodfromDirection(double beat, double length, int direction, int id)
{
int currentPos = direction switch {
(int)Direction.Left => -1,
@ -144,10 +158,26 @@ namespace HeavenStudio.Games
(int)Direction.Right => 3,
_ => throw new System.NotImplementedException()
};
GenerateRod(beat, length, currentPos, nextPos, id);
if (GameManager.instance.currentGame == "builtToScaleRvl")
{
instance.SpawnRod(beat, length, currentPos, nextPos, id);
}
else
{
queuedRods.Add(new QueuedRod()
{
beat = beat,
length = length,
currentPos = currentPos,
nextPos = nextPos,
id = id,
});
}
}
public void GenerateRod(double beat, double length, int currentPos, int nextPos, int id)
public void SpawnRod(double beat, double length, int currentPos, int nextPos, int id)
{
if (spawnedRods.Any(x => x.ID == id)) return;
var newRod = Instantiate(baseRod, widgetHolder).GetComponent<Rod>();
spawnedRods.Add(newRod);
newRod.startBeat = beat;
@ -162,11 +192,28 @@ namespace HeavenStudio.Games
public void ShootRod(double beat, int id)
{
var newLeftSquare = Instantiate(baseLeftSquare, widgetHolder).GetComponent<Square>();
var newRightSquare = Instantiate(baseRightSquare, widgetHolder).GetComponent<Square>();
newLeftSquare.beat = beat;
newRightSquare.beat = beat;
newLeftSquare.Init();
newRightSquare.Init();
newLeftSquare.gameObject.SetActive(true);
newRightSquare.gameObject.SetActive(true);
var rod = spawnedRods.Find(x => x.ID == id);
if (rod is not null)
{
rod.PreShoot(beat);
}
}
public void OutRod(double beat, int id)
{
var rod = spawnedRods.Find(x => x.ID == id);
if (rod is not null)
{
rod.PreOut(beat);
}
}
}
}

View file

@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
private BezierCurve3D currentCurve;
private Animator rodAnim;
private bool isPreShoot = false;
private bool isPreOut = false;
private bool isMiss = false;
private BuiltToScaleRvl game;
@ -56,6 +57,30 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
BounceRecursion(beat + length, length, nextPos, futurePos);
})
});
} else if (nextPos < 0 || nextPos > 3) {
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
SoundByte.PlayOneShotGame(currentPos switch {
0 => "builtToScaleRvl/left",
1 => "builtToScaleRvl/middleLeft",
2 => "builtToScaleRvl/middleRight",
3 => "builtToScaleRvl/right",
_ => throw new System.NotImplementedException()
}, beat);
game.blockAnims[currentPos].Play("bounce", 0, 0);
this.currentBeat = beat;
setParameters(currentPos, nextPos);
}),
new BeatAction.Action(beat + length, delegate
{
game.blockAnims[currentPos].Play("idle", 0, 0);
game.spawnedRods.Remove(this);
Destroy(gameObject);
})
});
} else if (nextPos == 2) {
BeatAction.New(this, new List<BeatAction.Action>()
{
@ -118,8 +143,8 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
}
int getFuturePos(int currentPos, int nextPos)
{
if (nextPos == 0) return 1;
else if (nextPos == 3) return 2;
if (nextPos == 0) return isPreOut ? -1 : 1;
else if (nextPos == 3) return isPreOut ? 4 : 2;
else if (currentPos < nextPos) return nextPos + 1;
else if (currentPos > nextPos) return nextPos - 1;
return nextPos;
@ -172,6 +197,11 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
{
isPreShoot = true;
}
public void PreOut(double beat)
{
isPreOut = true;
}
public void ShootRod(double beat)
{
SoundByte.PlayOneShotGame("builtToScaleRvl/prepare", beat);
@ -181,14 +211,27 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
{
SoundByte.PlayOneShotGame("builtToScaleRvl/shoot");
game.blockAnims[nextPos].Play("shoot", 0, 0);
game.spawnedRods.Remove(this);
Destroy(gameObject);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(currentBeat + lengthBeat, delegate
{
game.spawnedRods.Remove(this);
Destroy(gameObject);
})
});
}
public void ShootOnMiss(PlayerActionEvent caller)
{
game.blockAnims[nextPos].Play("shoot", 0, 0);
game.spawnedRods.Remove(this);
Destroy(gameObject);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(currentBeat + lengthBeat, delegate
{
game.spawnedRods.Remove(this);
Destroy(gameObject);
})
});
}
public void Empty(PlayerActionEvent caller) {}

View file

@ -0,0 +1,46 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
{
using HeavenStudio.Util;
public class Square : MonoBehaviour
{
public string anim;
public double beat;
public Vector3 CorrectionPos;
private Animator squareAnim;
private BuiltToScaleRvl game;
public void Init()
{
game = BuiltToScaleRvl.instance;
squareAnim = GetComponent<Animator>();
transform.position = transform.position - (10+1)*CorrectionPos;
Recursion(beat, 1);
}
private void Recursion(double beat, double length)
{
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
transform.position = transform.position + CorrectionPos;
squareAnim.Play(anim, 0, 0);
Recursion(beat + length, length);
}),
});
}
void PositionCorrection() {
var pos = transform.position;
Debug.Log(transform.position);
transform.position = pos + CorrectionPos;
Debug.Log(transform.position);
}
}
}

View file

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