Square
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|
|
|
@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
new GameAction("spawn rod", "Spawn Rod")
|
new GameAction("spawn rod", "Spawn Rod")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.PreSpawnRod(e.beat, e.length, e["direction"], e["id"]); },
|
preFunction = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.PreSpawnRodfromDirection(e.beat, e.length, e["direction"], e["id"]); },
|
||||||
defaultLength = 1f,
|
defaultLength = 1f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
|
@ -38,8 +38,9 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("id", new EntityTypes.Integer(0, 4, 0), "Rod ID", "Set the ID of the rod to shoot."),
|
new Param("id", new EntityTypes.Integer(0, 4, 0), "Rod ID", "Set the ID of the rod to shoot."),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
new GameAction("off sides", "Bounce Off Sides")
|
new GameAction("out sides", "Bounce Out Sides")
|
||||||
{
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.instance.OutRod(e.beat, e["id"]); },
|
||||||
defaultLength = 1f,
|
defaultLength = 1f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
|
@ -58,6 +59,8 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public Animator[] blockAnims;
|
public Animator[] blockAnims;
|
||||||
[SerializeField] GameObject baseRod;
|
[SerializeField] GameObject baseRod;
|
||||||
|
[SerializeField] GameObject baseLeftSquare;
|
||||||
|
[SerializeField] GameObject baseRightSquare;
|
||||||
public Transform widgetHolder;
|
public Transform widgetHolder;
|
||||||
|
|
||||||
public enum Direction {
|
public enum Direction {
|
||||||
|
@ -89,50 +92,61 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
private double endBeat = double.MaxValue;
|
private double endBeat = double.MaxValue;
|
||||||
private static QueuedRod queuedRod;
|
public static List<QueuedRod> queuedRods = new List<QueuedRod>();
|
||||||
public List<Rod> spawnedRods = new List<Rod>();
|
public List<Rod> spawnedRods = new List<Rod>();
|
||||||
|
|
||||||
public struct QueuedRod
|
public struct QueuedRod
|
||||||
{
|
{
|
||||||
public double beat;
|
public double beat;
|
||||||
public double length;
|
public double length;
|
||||||
public int direction;
|
public int currentPos;
|
||||||
|
public int nextPos;
|
||||||
public int id;
|
public int id;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPlay(double beat)
|
public override void OnPlay(double beat)
|
||||||
{
|
{
|
||||||
|
queuedRods.Clear();
|
||||||
var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat);
|
var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat);
|
||||||
endBeat = firstEnd?.beat ?? endBeat;
|
endBeat = firstEnd?.beat ?? endBeat;
|
||||||
}
|
}
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
OnPlay(beat);
|
var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat);
|
||||||
|
endBeat = firstEnd?.beat ?? endBeat;
|
||||||
if (queuedRod.beat >= beat && queuedRod.beat < endBeat)
|
}
|
||||||
|
private void OnDestroy() {
|
||||||
|
queuedRods.Clear();
|
||||||
|
foreach (var evt in scheduledInputs)
|
||||||
{
|
{
|
||||||
SpawnRod(queuedRod.beat, queuedRod.length, queuedRod.direction, queuedRod.id);
|
evt.Disable();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PreSpawnRod(double beat, double length, int direction, int id)
|
void Update()
|
||||||
{
|
{
|
||||||
if (GameManager.instance.currentGame == "builtToScaleRvl")
|
var cond = Conductor.instance;
|
||||||
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
{
|
{
|
||||||
instance.SpawnRod(beat, length, direction, id);
|
if (queuedRods.Count != 0)
|
||||||
|
{
|
||||||
|
foreach (QueuedRod rod in queuedRods)
|
||||||
|
{
|
||||||
|
SpawnRod(rod.beat, rod.length, rod.currentPos, rod.nextPos, rod.id);
|
||||||
|
}
|
||||||
|
queuedRods.Clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
queuedRod = new QueuedRod()
|
if ((!cond.isPaused) && queuedRods.Count != 0)
|
||||||
{
|
{
|
||||||
beat = beat,
|
queuedRods.Clear();
|
||||||
length = length,
|
|
||||||
direction = direction,
|
|
||||||
id = id,
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void SpawnRod(double beat, double length, int direction, int id)
|
}
|
||||||
|
|
||||||
|
public static void PreSpawnRodfromDirection(double beat, double length, int direction, int id)
|
||||||
{
|
{
|
||||||
int currentPos = direction switch {
|
int currentPos = direction switch {
|
||||||
(int)Direction.Left => -1,
|
(int)Direction.Left => -1,
|
||||||
|
@ -144,10 +158,26 @@ namespace HeavenStudio.Games
|
||||||
(int)Direction.Right => 3,
|
(int)Direction.Right => 3,
|
||||||
_ => throw new System.NotImplementedException()
|
_ => throw new System.NotImplementedException()
|
||||||
};
|
};
|
||||||
GenerateRod(beat, length, currentPos, nextPos, id);
|
if (GameManager.instance.currentGame == "builtToScaleRvl")
|
||||||
}
|
|
||||||
public void GenerateRod(double beat, double length, int currentPos, int nextPos, int id)
|
|
||||||
{
|
{
|
||||||
|
instance.SpawnRod(beat, length, currentPos, nextPos, id);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
queuedRods.Add(new QueuedRod()
|
||||||
|
{
|
||||||
|
beat = beat,
|
||||||
|
length = length,
|
||||||
|
currentPos = currentPos,
|
||||||
|
nextPos = nextPos,
|
||||||
|
id = id,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnRod(double beat, double length, int currentPos, int nextPos, int id)
|
||||||
|
{
|
||||||
|
if (spawnedRods.Any(x => x.ID == id)) return;
|
||||||
var newRod = Instantiate(baseRod, widgetHolder).GetComponent<Rod>();
|
var newRod = Instantiate(baseRod, widgetHolder).GetComponent<Rod>();
|
||||||
spawnedRods.Add(newRod);
|
spawnedRods.Add(newRod);
|
||||||
newRod.startBeat = beat;
|
newRod.startBeat = beat;
|
||||||
|
@ -162,11 +192,28 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void ShootRod(double beat, int id)
|
public void ShootRod(double beat, int id)
|
||||||
{
|
{
|
||||||
|
var newLeftSquare = Instantiate(baseLeftSquare, widgetHolder).GetComponent<Square>();
|
||||||
|
var newRightSquare = Instantiate(baseRightSquare, widgetHolder).GetComponent<Square>();
|
||||||
|
newLeftSquare.beat = beat;
|
||||||
|
newRightSquare.beat = beat;
|
||||||
|
newLeftSquare.Init();
|
||||||
|
newRightSquare.Init();
|
||||||
|
newLeftSquare.gameObject.SetActive(true);
|
||||||
|
newRightSquare.gameObject.SetActive(true);
|
||||||
var rod = spawnedRods.Find(x => x.ID == id);
|
var rod = spawnedRods.Find(x => x.ID == id);
|
||||||
if (rod is not null)
|
if (rod is not null)
|
||||||
{
|
{
|
||||||
rod.PreShoot(beat);
|
rod.PreShoot(beat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OutRod(double beat, int id)
|
||||||
|
{
|
||||||
|
var rod = spawnedRods.Find(x => x.ID == id);
|
||||||
|
if (rod is not null)
|
||||||
|
{
|
||||||
|
rod.PreOut(beat);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
|
||||||
private BezierCurve3D currentCurve;
|
private BezierCurve3D currentCurve;
|
||||||
private Animator rodAnim;
|
private Animator rodAnim;
|
||||||
private bool isPreShoot = false;
|
private bool isPreShoot = false;
|
||||||
|
private bool isPreOut = false;
|
||||||
private bool isMiss = false;
|
private bool isMiss = false;
|
||||||
|
|
||||||
private BuiltToScaleRvl game;
|
private BuiltToScaleRvl game;
|
||||||
|
@ -56,6 +57,30 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
|
||||||
BounceRecursion(beat + length, length, nextPos, futurePos);
|
BounceRecursion(beat + length, length, nextPos, futurePos);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
|
} else if (nextPos < 0 || nextPos > 3) {
|
||||||
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame(currentPos switch {
|
||||||
|
0 => "builtToScaleRvl/left",
|
||||||
|
1 => "builtToScaleRvl/middleLeft",
|
||||||
|
2 => "builtToScaleRvl/middleRight",
|
||||||
|
3 => "builtToScaleRvl/right",
|
||||||
|
_ => throw new System.NotImplementedException()
|
||||||
|
}, beat);
|
||||||
|
game.blockAnims[currentPos].Play("bounce", 0, 0);
|
||||||
|
|
||||||
|
this.currentBeat = beat;
|
||||||
|
setParameters(currentPos, nextPos);
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(beat + length, delegate
|
||||||
|
{
|
||||||
|
game.blockAnims[currentPos].Play("idle", 0, 0);
|
||||||
|
game.spawnedRods.Remove(this);
|
||||||
|
Destroy(gameObject);
|
||||||
|
})
|
||||||
|
});
|
||||||
} else if (nextPos == 2) {
|
} else if (nextPos == 2) {
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
@ -118,8 +143,8 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
|
||||||
}
|
}
|
||||||
int getFuturePos(int currentPos, int nextPos)
|
int getFuturePos(int currentPos, int nextPos)
|
||||||
{
|
{
|
||||||
if (nextPos == 0) return 1;
|
if (nextPos == 0) return isPreOut ? -1 : 1;
|
||||||
else if (nextPos == 3) return 2;
|
else if (nextPos == 3) return isPreOut ? 4 : 2;
|
||||||
else if (currentPos < nextPos) return nextPos + 1;
|
else if (currentPos < nextPos) return nextPos + 1;
|
||||||
else if (currentPos > nextPos) return nextPos - 1;
|
else if (currentPos > nextPos) return nextPos - 1;
|
||||||
return nextPos;
|
return nextPos;
|
||||||
|
@ -172,6 +197,11 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
|
||||||
{
|
{
|
||||||
isPreShoot = true;
|
isPreShoot = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void PreOut(double beat)
|
||||||
|
{
|
||||||
|
isPreOut = true;
|
||||||
|
}
|
||||||
public void ShootRod(double beat)
|
public void ShootRod(double beat)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("builtToScaleRvl/prepare", beat);
|
SoundByte.PlayOneShotGame("builtToScaleRvl/prepare", beat);
|
||||||
|
@ -181,14 +211,27 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("builtToScaleRvl/shoot");
|
SoundByte.PlayOneShotGame("builtToScaleRvl/shoot");
|
||||||
game.blockAnims[nextPos].Play("shoot", 0, 0);
|
game.blockAnims[nextPos].Play("shoot", 0, 0);
|
||||||
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(currentBeat + lengthBeat, delegate
|
||||||
|
{
|
||||||
game.spawnedRods.Remove(this);
|
game.spawnedRods.Remove(this);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
})
|
||||||
|
});
|
||||||
}
|
}
|
||||||
public void ShootOnMiss(PlayerActionEvent caller)
|
public void ShootOnMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
game.blockAnims[nextPos].Play("shoot", 0, 0);
|
game.blockAnims[nextPos].Play("shoot", 0, 0);
|
||||||
|
game.spawnedRods.Remove(this);
|
||||||
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(currentBeat + lengthBeat, delegate
|
||||||
|
{
|
||||||
game.spawnedRods.Remove(this);
|
game.spawnedRods.Remove(this);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
})
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Empty(PlayerActionEvent caller) {}
|
public void Empty(PlayerActionEvent caller) {}
|
||||||
|
|
46
Assets/Scripts/Games/BuiltToScaleRvl/Square.cs
Normal file
46
Assets/Scripts/Games/BuiltToScaleRvl/Square.cs
Normal file
|
@ -0,0 +1,46 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
|
||||||
|
{
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
public class Square : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string anim;
|
||||||
|
public double beat;
|
||||||
|
public Vector3 CorrectionPos;
|
||||||
|
private Animator squareAnim;
|
||||||
|
|
||||||
|
private BuiltToScaleRvl game;
|
||||||
|
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
game = BuiltToScaleRvl.instance;
|
||||||
|
squareAnim = GetComponent<Animator>();
|
||||||
|
transform.position = transform.position - (10+1)*CorrectionPos;
|
||||||
|
Recursion(beat, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Recursion(double beat, double length)
|
||||||
|
{
|
||||||
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate
|
||||||
|
{
|
||||||
|
transform.position = transform.position + CorrectionPos;
|
||||||
|
squareAnim.Play(anim, 0, 0);
|
||||||
|
Recursion(beat + length, length);
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void PositionCorrection() {
|
||||||
|
var pos = transform.position;
|
||||||
|
Debug.Log(transform.position);
|
||||||
|
transform.position = pos + CorrectionPos;
|
||||||
|
Debug.Log(transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/BuiltToScaleRvl/Square.cs.meta
Normal file
11
Assets/Scripts/Games/BuiltToScaleRvl/Square.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4a58a1412715a2c44871302b982e0df8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue