This commit is contained in:
fu-majime 2024-03-20 16:25:52 +09:00
parent be7a1ebf86
commit 6359f9d686
33 changed files with 6650 additions and 281 deletions

View file

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View file

@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
{ {
new GameAction("spawn rod", "Spawn Rod") new GameAction("spawn rod", "Spawn Rod")
{ {
function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.PreSpawnRod(e.beat, e.length, e["direction"], e["id"]); }, preFunction = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.PreSpawnRodfromDirection(e.beat, e.length, e["direction"], e["id"]); },
defaultLength = 1f, defaultLength = 1f,
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
@ -38,8 +38,9 @@ namespace HeavenStudio.Games.Loaders
new Param("id", new EntityTypes.Integer(0, 4, 0), "Rod ID", "Set the ID of the rod to shoot."), new Param("id", new EntityTypes.Integer(0, 4, 0), "Rod ID", "Set the ID of the rod to shoot."),
}, },
}, },
new GameAction("off sides", "Bounce Off Sides") new GameAction("out sides", "Bounce Out Sides")
{ {
function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.instance.OutRod(e.beat, e["id"]); },
defaultLength = 1f, defaultLength = 1f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
@ -58,6 +59,8 @@ namespace HeavenStudio.Games
{ {
public Animator[] blockAnims; public Animator[] blockAnims;
[SerializeField] GameObject baseRod; [SerializeField] GameObject baseRod;
[SerializeField] GameObject baseLeftSquare;
[SerializeField] GameObject baseRightSquare;
public Transform widgetHolder; public Transform widgetHolder;
public enum Direction { public enum Direction {
@ -89,50 +92,61 @@ namespace HeavenStudio.Games
} }
private double endBeat = double.MaxValue; private double endBeat = double.MaxValue;
private static QueuedRod queuedRod; public static List<QueuedRod> queuedRods = new List<QueuedRod>();
public List<Rod> spawnedRods = new List<Rod>(); public List<Rod> spawnedRods = new List<Rod>();
public struct QueuedRod public struct QueuedRod
{ {
public double beat; public double beat;
public double length; public double length;
public int direction; public int currentPos;
public int nextPos;
public int id; public int id;
} }
public override void OnPlay(double beat) public override void OnPlay(double beat)
{ {
queuedRods.Clear();
var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat); var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat);
endBeat = firstEnd?.beat ?? endBeat; endBeat = firstEnd?.beat ?? endBeat;
} }
public override void OnGameSwitch(double beat) public override void OnGameSwitch(double beat)
{ {
OnPlay(beat); var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat);
endBeat = firstEnd?.beat ?? endBeat;
if (queuedRod.beat >= beat && queuedRod.beat < endBeat) }
private void OnDestroy() {
queuedRods.Clear();
foreach (var evt in scheduledInputs)
{ {
SpawnRod(queuedRod.beat, queuedRod.length, queuedRod.direction, queuedRod.id); evt.Disable();
} }
} }
public static void PreSpawnRod(double beat, double length, int direction, int id) void Update()
{ {
if (GameManager.instance.currentGame == "builtToScaleRvl") var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{ {
instance.SpawnRod(beat, length, direction, id); if (queuedRods.Count != 0)
{
foreach (QueuedRod rod in queuedRods)
{
SpawnRod(rod.beat, rod.length, rod.currentPos, rod.nextPos, rod.id);
}
queuedRods.Clear();
}
} }
else else
{ {
queuedRod = new QueuedRod() if ((!cond.isPaused) && queuedRods.Count != 0)
{ {
beat = beat, queuedRods.Clear();
length = length,
direction = direction,
id = id,
};
} }
} }
public void SpawnRod(double beat, double length, int direction, int id) }
public static void PreSpawnRodfromDirection(double beat, double length, int direction, int id)
{ {
int currentPos = direction switch { int currentPos = direction switch {
(int)Direction.Left => -1, (int)Direction.Left => -1,
@ -144,10 +158,26 @@ namespace HeavenStudio.Games
(int)Direction.Right => 3, (int)Direction.Right => 3,
_ => throw new System.NotImplementedException() _ => throw new System.NotImplementedException()
}; };
GenerateRod(beat, length, currentPos, nextPos, id); if (GameManager.instance.currentGame == "builtToScaleRvl")
}
public void GenerateRod(double beat, double length, int currentPos, int nextPos, int id)
{ {
instance.SpawnRod(beat, length, currentPos, nextPos, id);
}
else
{
queuedRods.Add(new QueuedRod()
{
beat = beat,
length = length,
currentPos = currentPos,
nextPos = nextPos,
id = id,
});
}
}
public void SpawnRod(double beat, double length, int currentPos, int nextPos, int id)
{
if (spawnedRods.Any(x => x.ID == id)) return;
var newRod = Instantiate(baseRod, widgetHolder).GetComponent<Rod>(); var newRod = Instantiate(baseRod, widgetHolder).GetComponent<Rod>();
spawnedRods.Add(newRod); spawnedRods.Add(newRod);
newRod.startBeat = beat; newRod.startBeat = beat;
@ -162,11 +192,28 @@ namespace HeavenStudio.Games
public void ShootRod(double beat, int id) public void ShootRod(double beat, int id)
{ {
var newLeftSquare = Instantiate(baseLeftSquare, widgetHolder).GetComponent<Square>();
var newRightSquare = Instantiate(baseRightSquare, widgetHolder).GetComponent<Square>();
newLeftSquare.beat = beat;
newRightSquare.beat = beat;
newLeftSquare.Init();
newRightSquare.Init();
newLeftSquare.gameObject.SetActive(true);
newRightSquare.gameObject.SetActive(true);
var rod = spawnedRods.Find(x => x.ID == id); var rod = spawnedRods.Find(x => x.ID == id);
if (rod is not null) if (rod is not null)
{ {
rod.PreShoot(beat); rod.PreShoot(beat);
} }
} }
public void OutRod(double beat, int id)
{
var rod = spawnedRods.Find(x => x.ID == id);
if (rod is not null)
{
rod.PreOut(beat);
}
}
} }
} }

View file

@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
private BezierCurve3D currentCurve; private BezierCurve3D currentCurve;
private Animator rodAnim; private Animator rodAnim;
private bool isPreShoot = false; private bool isPreShoot = false;
private bool isPreOut = false;
private bool isMiss = false; private bool isMiss = false;
private BuiltToScaleRvl game; private BuiltToScaleRvl game;
@ -56,6 +57,30 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
BounceRecursion(beat + length, length, nextPos, futurePos); BounceRecursion(beat + length, length, nextPos, futurePos);
}) })
}); });
} else if (nextPos < 0 || nextPos > 3) {
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
SoundByte.PlayOneShotGame(currentPos switch {
0 => "builtToScaleRvl/left",
1 => "builtToScaleRvl/middleLeft",
2 => "builtToScaleRvl/middleRight",
3 => "builtToScaleRvl/right",
_ => throw new System.NotImplementedException()
}, beat);
game.blockAnims[currentPos].Play("bounce", 0, 0);
this.currentBeat = beat;
setParameters(currentPos, nextPos);
}),
new BeatAction.Action(beat + length, delegate
{
game.blockAnims[currentPos].Play("idle", 0, 0);
game.spawnedRods.Remove(this);
Destroy(gameObject);
})
});
} else if (nextPos == 2) { } else if (nextPos == 2) {
BeatAction.New(this, new List<BeatAction.Action>() BeatAction.New(this, new List<BeatAction.Action>()
{ {
@ -118,8 +143,8 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
} }
int getFuturePos(int currentPos, int nextPos) int getFuturePos(int currentPos, int nextPos)
{ {
if (nextPos == 0) return 1; if (nextPos == 0) return isPreOut ? -1 : 1;
else if (nextPos == 3) return 2; else if (nextPos == 3) return isPreOut ? 4 : 2;
else if (currentPos < nextPos) return nextPos + 1; else if (currentPos < nextPos) return nextPos + 1;
else if (currentPos > nextPos) return nextPos - 1; else if (currentPos > nextPos) return nextPos - 1;
return nextPos; return nextPos;
@ -172,6 +197,11 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
{ {
isPreShoot = true; isPreShoot = true;
} }
public void PreOut(double beat)
{
isPreOut = true;
}
public void ShootRod(double beat) public void ShootRod(double beat)
{ {
SoundByte.PlayOneShotGame("builtToScaleRvl/prepare", beat); SoundByte.PlayOneShotGame("builtToScaleRvl/prepare", beat);
@ -181,14 +211,27 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
{ {
SoundByte.PlayOneShotGame("builtToScaleRvl/shoot"); SoundByte.PlayOneShotGame("builtToScaleRvl/shoot");
game.blockAnims[nextPos].Play("shoot", 0, 0); game.blockAnims[nextPos].Play("shoot", 0, 0);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(currentBeat + lengthBeat, delegate
{
game.spawnedRods.Remove(this); game.spawnedRods.Remove(this);
Destroy(gameObject); Destroy(gameObject);
})
});
} }
public void ShootOnMiss(PlayerActionEvent caller) public void ShootOnMiss(PlayerActionEvent caller)
{ {
game.blockAnims[nextPos].Play("shoot", 0, 0); game.blockAnims[nextPos].Play("shoot", 0, 0);
game.spawnedRods.Remove(this);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(currentBeat + lengthBeat, delegate
{
game.spawnedRods.Remove(this); game.spawnedRods.Remove(this);
Destroy(gameObject); Destroy(gameObject);
})
});
} }
public void Empty(PlayerActionEvent caller) {} public void Empty(PlayerActionEvent caller) {}

View file

@ -0,0 +1,46 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
{
using HeavenStudio.Util;
public class Square : MonoBehaviour
{
public string anim;
public double beat;
public Vector3 CorrectionPos;
private Animator squareAnim;
private BuiltToScaleRvl game;
public void Init()
{
game = BuiltToScaleRvl.instance;
squareAnim = GetComponent<Animator>();
transform.position = transform.position - (10+1)*CorrectionPos;
Recursion(beat, 1);
}
private void Recursion(double beat, double length)
{
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
transform.position = transform.position + CorrectionPos;
squareAnim.Play(anim, 0, 0);
Recursion(beat + length, length);
}),
});
}
void PositionCorrection() {
var pos = transform.position;
Debug.Log(transform.position);
transform.position = pos + CorrectionPos;
Debug.Log(transform.position);
}
}
}

View file

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