PR-ready-ified
added a "WIP" to manzai's title, and commented out all the unfinished shit
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parent
877f23c9d2
commit
638d4c214d
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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serializedVersion: 5
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m_Width: 1043
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m_Width: 947
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m_Height: 587
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m_Height: 533
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m_AntiAliasing: 2
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m_AntiAliasing: 2
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m_MipCount: -1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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m_DepthStencilFormat: 92
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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serializedVersion: 5
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m_Width: 1564
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m_Width: 1420
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m_Height: 880
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m_Height: 799
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m_AntiAliasing: 1
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m_AntiAliasing: 1
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m_MipCount: -1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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m_DepthStencilFormat: 92
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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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public static Minigame AddGame(EventCaller eventCaller)
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public static Minigame AddGame(EventCaller eventCaller)
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{
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{
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return new Minigame("manzai", "Manzai", "72003D", false, false, new List<GameAction>()
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return new Minigame("manzai", "(WIP) Manzai", "72003D", false, false, new List<GameAction>()
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{
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{
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new GameAction("bop", "Bop")
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new GameAction("bop", "Bop")
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{
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{
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@ -43,13 +43,13 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"),
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new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"),
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new Param("random", true, "Random Voiceline", "Use a random pun?", new List<Param.CollapseParam>()
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/*new Param("random", true, "Random Voiceline", "Use a random pun?", new List<Param.CollapseParam>()
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{
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{
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new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }),
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new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }),
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" })
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" })
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}),
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}),*/
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new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
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new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
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new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
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//new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
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new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
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new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
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}
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}
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},
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},
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@ -167,12 +167,12 @@ namespace HeavenStudio.Games
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public enum Puns
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public enum Puns
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{
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{
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AichiniAichinna,
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/*AichiniAichinna,
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AmmeteAmena,
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AmmeteAmena,
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ChainaniNichaina,
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ChainaniNichaina,
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DenwariDenwa, //short animation
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DenwariDenwa,*/ //short animation
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FutongaFuttonda,
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FutongaFuttonda,
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HiromegaHirameida,
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/*HiromegaHirameida,
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IkagariKatta,
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IkagariKatta,
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IkugawaIkura, //short animation (boing unused)
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IkugawaIkura, //short animation (boing unused)
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KaeruBurikaeru,
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KaeruBurikaeru,
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@ -200,7 +200,7 @@ namespace HeavenStudio.Games
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ToiletNiIttoire,
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ToiletNiIttoire,
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TonakaiyoOtonokoi,
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TonakaiyoOtonokoi,
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TorinikugaTorininkui,
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TorinikugaTorininkui,
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UmetteUmena,
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UmetteUmena,*/
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Muted,
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Muted,
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}
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}
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