PR-ready-ified

added a "WIP" to manzai's title, and commented out all the unfinished shit
This commit is contained in:
ThePurpleAnon 2024-01-27 21:02:44 -06:00
parent 877f23c9d2
commit 638d4c214d
3 changed files with 12 additions and 12 deletions

View file

@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0 m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0 m_IsAlphaChannelOptional: 0
serializedVersion: 5 serializedVersion: 5
m_Width: 1043 m_Width: 947
m_Height: 587 m_Height: 533
m_AntiAliasing: 2 m_AntiAliasing: 2
m_MipCount: -1 m_MipCount: -1
m_DepthStencilFormat: 92 m_DepthStencilFormat: 92

View file

@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0 m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0 m_IsAlphaChannelOptional: 0
serializedVersion: 5 serializedVersion: 5
m_Width: 1564 m_Width: 1420
m_Height: 880 m_Height: 799
m_AntiAliasing: 1 m_AntiAliasing: 1
m_MipCount: -1 m_MipCount: -1
m_DepthStencilFormat: 92 m_DepthStencilFormat: 92

View file

@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
{ {
public static Minigame AddGame(EventCaller eventCaller) public static Minigame AddGame(EventCaller eventCaller)
{ {
return new Minigame("manzai", "Manzai", "72003D", false, false, new List<GameAction>() return new Minigame("manzai", "(WIP) Manzai", "72003D", false, false, new List<GameAction>()
{ {
new GameAction("bop", "Bop") new GameAction("bop", "Bop")
{ {
@ -43,13 +43,13 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"),
new Param("random", true, "Random Voiceline", "Use a random pun?", new List<Param.CollapseParam>() /*new Param("random", true, "Random Voiceline", "Use a random pun?", new List<Param.CollapseParam>()
{ {
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }), new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }),
new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" })
}), }),*/
new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"), new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
new Param("unused", false, "Include Unused", "Will unused puns be picked?"), //new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"), new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
} }
}, },
@ -167,12 +167,12 @@ namespace HeavenStudio.Games
public enum Puns public enum Puns
{ {
AichiniAichinna, /*AichiniAichinna,
AmmeteAmena, AmmeteAmena,
ChainaniNichaina, ChainaniNichaina,
DenwariDenwa, //short animation DenwariDenwa,*/ //short animation
FutongaFuttonda, FutongaFuttonda,
HiromegaHirameida, /*HiromegaHirameida,
IkagariKatta, IkagariKatta,
IkugawaIkura, //short animation (boing unused) IkugawaIkura, //short animation (boing unused)
KaeruBurikaeru, KaeruBurikaeru,
@ -200,7 +200,7 @@ namespace HeavenStudio.Games
ToiletNiIttoire, ToiletNiIttoire,
TonakaiyoOtonokoi, TonakaiyoOtonokoi,
TorinikugaTorininkui, TorinikugaTorininkui,
UmetteUmena, UmetteUmena,*/
Muted, Muted,
} }