improved spacing

This commit is contained in:
Rapandrasmus 2023-10-04 20:38:18 +02:00
parent d454ea31df
commit 64ca806055
2 changed files with 4 additions and 1 deletions

View file

@ -1044,6 +1044,7 @@ MonoBehaviour:
_scroll: {fileID: 6038557817912069913} _scroll: {fileID: 6038557817912069913}
_jumpDistance: 8 _jumpDistance: 8
_jumpDistanceGiraffe: 32 _jumpDistanceGiraffe: 32
_jumpStartCameraDistance: 3
--- !u!1 &9154566379104488428 --- !u!1 &9154566379104488428
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View file

@ -207,9 +207,11 @@ namespace HeavenStudio.Games
animal.Init(currentAnimal.startBeat, expBeat, _lastAnimalWasGiraffe); animal.Init(currentAnimal.startBeat, expBeat, _lastAnimalWasGiraffe);
_animalSummatedDistance += (animal.GetRotationDistance() * 0.5f);
animal.transform.localPosition = new Vector3(_animalSummatedDistance, 0, 0); animal.transform.localPosition = new Vector3(_animalSummatedDistance, 0, 0);
_animalSummatedDistance += animal.GetRotationDistance() + ((currentAnimal.type == AnimalType.Giraffe) ? _jumpDistanceGiraffe : _jumpDistance); _animalSummatedDistance += (animal.GetRotationDistance() * 0.5f) + ((currentAnimal.type == AnimalType.Giraffe) ? _jumpDistanceGiraffe : _jumpDistance);
_lastAnimalWasGiraffe = currentAnimal.type == AnimalType.Giraffe; _lastAnimalWasGiraffe = currentAnimal.type == AnimalType.Giraffe;
_animalPoolIndex++; _animalPoolIndex++;