improved spacing
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d454ea31df
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64ca806055
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@ -1044,6 +1044,7 @@ MonoBehaviour:
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_scroll: {fileID: 6038557817912069913}
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_scroll: {fileID: 6038557817912069913}
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_jumpDistance: 8
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_jumpDistance: 8
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_jumpDistanceGiraffe: 32
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_jumpDistanceGiraffe: 32
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_jumpStartCameraDistance: 3
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--- !u!1 &9154566379104488428
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--- !u!1 &9154566379104488428
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -207,9 +207,11 @@ namespace HeavenStudio.Games
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animal.Init(currentAnimal.startBeat, expBeat, _lastAnimalWasGiraffe);
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animal.Init(currentAnimal.startBeat, expBeat, _lastAnimalWasGiraffe);
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_animalSummatedDistance += (animal.GetRotationDistance() * 0.5f);
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animal.transform.localPosition = new Vector3(_animalSummatedDistance, 0, 0);
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animal.transform.localPosition = new Vector3(_animalSummatedDistance, 0, 0);
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_animalSummatedDistance += animal.GetRotationDistance() + ((currentAnimal.type == AnimalType.Giraffe) ? _jumpDistanceGiraffe : _jumpDistance);
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_animalSummatedDistance += (animal.GetRotationDistance() * 0.5f) + ((currentAnimal.type == AnimalType.Giraffe) ? _jumpDistanceGiraffe : _jumpDistance);
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_lastAnimalWasGiraffe = currentAnimal.type == AnimalType.Giraffe;
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_lastAnimalWasGiraffe = currentAnimal.type == AnimalType.Giraffe;
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_animalPoolIndex++;
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_animalPoolIndex++;
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